I kind of like how the maze is not stable. The walls eating you seems severe. Or as you say, works awful. But maybe the punishment for touching the walls could be that the maze generation would be less favorable. So you get the easiest maze if you go slow. Is the goal to make it to an edge?
Yeah, the thing was all maze is divided into small segments and if you coming close to neghbor segment, you automatically teleport onto it, no matter if it has walls on it. This time I recreate segment with its neighbours in bottom of the map, so I no more need to evaluate walls on the run.
Also, it is not a 3D maze, I wanted to create maze in non-Euclidian space, where you can climb the stairs all the way up and find yourself on the bottom floor.
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