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Cart #37800 | 2017-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Little demo for my crazy concept I was thinking of while being in nuthouse. Finally, collisions works fine but maze still have no finish.

P#37709 2017-02-22 14:29 ( Edited 2017-02-25 18:48)

I kind of like how the maze is not stable. The walls eating you seems severe. Or as you say, works awful. But maybe the punishment for touching the walls could be that the maze generation would be less favorable. So you get the easiest maze if you go slow. Is the goal to make it to an edge?

P#37789 2017-02-24 17:29 ( Edited 2017-02-24 22:29)

that's a 3d maze, right? you're secretly changing floor?
that's really clever!

note: had tried the previous version timeline talks about, where walls would swallow you. that was really underwhelming, I guess that was buggy?

P#37804 2017-02-25 06:56 ( Edited 2017-02-25 12:07)

Yeah, the thing was all maze is divided into small segments and if you coming close to neghbor segment, you automatically teleport onto it, no matter if it has walls on it. This time I recreate segment with its neighbours in bottom of the map, so I no more need to evaluate walls on the run.
Also, it is not a 3D maze, I wanted to create maze in non-Euclidian space, where you can climb the stairs all the way up and find yourself on the bottom floor.

P#37815 2017-02-25 12:56 ( Edited 2017-02-25 17:56)

oh it's stable if you backtrack then. that is a nice idea. how do you know you are going up a stairs?

P#37817 2017-02-25 13:48 ( Edited 2017-02-25 18:48)

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