Hello. This is my very first game I ever made. I'm a beginner with no programming, music, and sprite design experience whatsoever. I came up with a simple concept that seemed doable and worked on fleshing it out, while teaching myself a few tricks and techniques alongside some tutorials to build up foundations.
Walking master is a challenging game where you, well, walk, through many stages, and get through the obstacles that stand in your way. The game features the following:
-Varied, dynamic level designs.
-Challenging gameplay
-Graphics!
-Music!
-Secrets!
Use the arrow keys to move, and follow the command prompts.
A lot of my coding is pretty bloated and probably not so efficient so pardon that. I left notes throughout the coding to explain what does what. I do hope for other total beginners that are using Pico-8 to learn how to code and make games can find mine to be useful and easy enough to understand. :)
Enjoy guys!
Note: Stepping on the tiles is pretty finicky. Try to step towards the middle and/or the leftish side of it. I don't know how to effectively set up parameters so I used if statements to setup a few varied conditions.

Hi there!
This is my first attempt at a game made with pico-8 (And also my first LUA application).
The actual game took me about half a day but the graphics and music were pretty hard for me and took longer.
Everything is fully functional, bug free and with overall aesthetics in mind.
I hope you guys enjoy playing! :-)

so this poor guy has been sitting there, unfinished and lonely, since last summer.
I started this as a follow up to my Boing demo then totally forgot about it!
I don't think I'll be back on it any time soon, so here it is anyway!
bonus:
the original demo's 24 frames converted to pico8 resolution & palette as a gif
(my first idea was to somehow cram it into a cart)


Take on the role of Bomber, a magical curious creature who in ready for a new adventure. Jump, dodge, stomp and bomb your way through this intense retro arcade game.

Hope you guys enjoy the game!
Credits
Code, Pixels & Design: @melvinsa
Sound & Music: @gruber_music
Promo/Banner Art: @laufman
Hi,
Here is my first pico project. After few days of tinkering with it, I finally have something that is satisfying :)
Still few things to add and change, but its already playable.. kind of ;)
As for the original vivi - it's the game i was playing as a kid on my first pc. Funny thing is, after trying to implement everything based only on those memories, I've made some research and somehow found it somewhere in internet archive :)
Changelog
1.0 Final version... kind of
- added persistent high scores
- code rearanged.. a little. but its still a mess
This game could have much more improvements, but its time to start something new.
Older versions:
[hidden]
0.4 Gameplay improvements:
- rearanged and expanded levels
- added lifes :)
- added mushrooms!
0.3 Released playable version

I'm hoping someone here can help with this.. I'd really appreciate any ideas or input.
Here's a copy of my log.txt: http://paste.debian.net/916153
This is on a Raspberry Pi 3 running the latest version of RetroPie.
Trying to get the Raspbian version of pico-8 to accept input from a Buffalo USB gamepad. The pad is recognized and works in Emulation Station and the emulators on there.
What I'm seeing there in the log file is that my sdl_controllers.txt definition appears to be correct and that pico-8 recognizes the gamepad. However, when I try to set buttons using "keyconfig" in pico-8, it does not appear to be reading any input from the controller (none of the buttons are updated to use a gamepad button instead of a keyboard key).
I haven't been able to find any help online for this particular issue. Usually once the user has gotten the sdl_config.txt format correct, the pad will just work. Any ideas?
Thanks in advance!

- Added 4 types of wandering animals with night/day behaviors,
- Improved rivers,
- Updated inventory (now it keeps track of the animals met).
There is still nothing to do but exploring the world, collecting objects for no reason, meeting animals.
Still no sound/music...
Update:
- Added some objects
- Added inventory
- Added home
- Added texts

Hi, I was wondering if someone could explain this code from the manual for converting the cos and sin functions into ones which use radiens rather than gradiens and uninvert sin.
cos1 = cos function cos(angle) return cos1(angle/(3.1415*2)) end sin1 = sin function sin(angle) return sin1(-angle/(3.1415*2)) end |
I understand the maths elements it's more just the lua syntax here. And does this replace the functionality of sin and cos or add new functions cos1 and sin1 with the new functionality?
Many thanks
New in beta 3: Distortion screen effect when hit!
Managed to get some extra cart space by converting from 2 spaces to tabs, and then used the new found space for this new useless effect. It looks cool though! (A demo cart for the distortion effect can be found here.)
There is still some things i a unhappy about, such as chains and multi kills not being visually represented, but i will have to carve out a good chunk of fat from the game in order to fit it in. I'll get to that eventually.
Original post
[hidden]
My first ever Pico 8 game.
I've been staring at this thing for so long, that i no longer have any idea whether it's actually any good or not. Regardless, it's done now, so i might as well upload it.






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