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Hi pico-8-enthusiasts!

Here is our first game for the Fantasy console, picomaze, obviously inspired by midimaze, the Atari ST game from the 90s.

How to play:

Kill 3 smileys to win. Hit Reset to start a new game.

Cart #34018 | 2016-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Let us know what you think using our blog or our Twitter account!

It can be improved, feel free to contribute on github.

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I know this might be a stupid question, but will pico8 ever come to iOS? I read on a tweet some time ago that it's a possibility. I'd love so much if that was really happening.

Thankyou!

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Cart #33981 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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eventually this will have a markov chain to procedural generate nick breckon thoughts
right now it has a small selection of parred down tweets from @nickbreckon

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Cart #34065 | 2016-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Mathematics!

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Hey all...Merry Christmas! Or happy holidays, or Festivus, or whatever it is you may celebrate...

I've only been Pico-8-ing since the Spring but it's been so fun learning, making games and playing games...and making friends with everyone in the Pico-8 Community. Good, quality communities can be hard to come by and ours is certainly one of them.

I hope everyone has a fun and safe holiday, and I can't wait to see what we all create heading into 2017. Gonna be good!

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Cart #34047 | 2016-12-23 | Code ▽ | Embed ▽ | No License


Cart #33939 | 2016-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #33937 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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Cart #33933 | 2016-12-22 | Code ▽ | Embed ▽ | No License

Mein erstes Game ,dessen Thema in der Schule durch Zufall festgelegt wurde.

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Cart #33930 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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I've been seeing a lot of version spam in Splore while browsing, and I'd like to avoid doing that myself if I can avoid it. But I'm not entirely sure how Splore works. Is there some sort of wiki info about it? Or a guide some where? Are there best practices for stuff like versioning/cart data/naming?

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Cart #33888 | 2016-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey there! I'm working on a heavily Super Mario Bros. inspired side-scroller that uses procedural generation for its levels. Despite the appearance, it's not going to be entirely Super Mario, however. There's going to be unrelated characters and monsters, and the player character will use a three point health system instead of power-up tiers.

It's far from finished, obviously. The basic level generation is complete, but it lacks enemies and many stuff. Levels cannot be completed yet, and side areas like bonus rooms and the starting and ending areas for underground and underwater levels are not implemented.

If anyone would like to contribute some code, art, or sounds/music, feel free! At this point, the token count currently stands at 1426.

[b][u]Controls

[ Continue Reading.. ]

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Cart #33884 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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This sample code shows how to make a simple maze game it uses a map and sprite flags to check for collisions with walls.

Use direction keys to walk. Get the to the cheese.

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Cart #33877 | 2016-12-21 | Code ▽ | Embed ▽ | No License
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This sample code shows how to shoot projectiles aimed at a location.
It also shows how to make an enemy react to being hit.

Use direction keys to walk around
Press (X) to shoot

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I don't want to have this conversation on a cart so it keeps getting bumped.

I think PICO-8 is a fantastic way to learn programming and the bbs should be kid-friendly to promote programming. Can we get a way to flag posts? Either to review for removal, or at least to hide them unless you're logged in? If there are enough flags perhaps it gets automatically removed or hidden from sight.

As someone else mentioned, hosting adult content (as pixelated as it is) may block acces from school networks.

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So, election and holiday season both got pretty crazy up until last week. So most of my PICO-dev has been during lunch breaks and to/from work or in little spurts on days off. That said... I probably get about 16-32 sprites, or 4-8 screens of map writing done, maybe a function per toss. That said, a fair number of these can reuse some code I use, which is a good thing; because I can concentrate most of my code into one project, iterate it to working condition, then copypaste and adapt it to other carts. All things considered, I still wish I could've been getting more accomplished by now; maybe it's just impatience talking... I see a fair number of good carts being pushed, maybe that's the thing.

These include Concert of the Damned (really, I've only reworked the maps so far), 200x (pictured above... if 20xx was the proc-gen response to MegaMan X, this is me trying to do that with MegaMan Classic or Xtreme, if it were meshed with MM9's Endless Attack mode), Gentroid (same approach but more Classic Metroid inspired), a simply-titled "PlayThing" (just an experiment for learning various things in PICO-8; where I'm currently focusing my code for the time being), "Race to Riches" (a simple speed platformer inspired by David Newton's "Treasure Tower"), and "Shirley Nutt" (a nut-collecting demake of Sonic, but where you can shoot nuts forward to control space ahead of you, and with none of the asinine plot or buddies or loop-de-loops, or even bosses).

Matter of fact, I have two experimental "Playthings." XD I started one on my PC, and a second, different-but-similar sort of one on my PocketCHIP. There's some ground they have in common but I have to kind of match up the factors and really make one do something.

[ Continue Reading.. ]

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Cart #33833 | 2016-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34530 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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**UPDATE v0.21: click n' drag support, analog keyboard control, smaller template, and LOTS of bugfixes

A vector graphics authoring tool for your Pico8 demos, fonts, adventure games, etc. Draw an image, then save it as a highly compressed string which can be shared with other PiCAD users, or else displayed in your own cartridges without using any space in the spritesheet by including the PiCAD API.

To use your PiCAD images in your own cartridges, start with this template API (click Show to see):

Cart #34531 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #33811 | 2016-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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if u press x you can change ur sex :D

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