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Happy birthday to me, I guess.

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I've bought PICO-8 with the thought that it would be a neat way to learn coding and make small pixely games, but so far I can't get used to the language and workflow of Pico. I've tried deciphering other people's cartridges, but some things just make no sense. Is there anything I can do to learn Pico?

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Cart #19080 | 2016-03-06 | Embed ▽ | License: CC4-BY-NC-SA
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If you liked this and want me to continue this comment and say what you want to add or what you liked

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Cart #19312 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! I made this short mini-game as an entry for Crab Zine, an art zine about crabs!
Check it out here: https://gum.co/QYpiZ/crablife

The mysterious crab billionaire, Pedals T. Crab, has offered to share some of his wealth with your crab gang. Press Z to jump. Catch the coins as they float past! Catch as many as you can!

Yellow Coins = 10 point, Red Coins = -50 point, Green Coins = 50 points

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Does this work? It says in the version history for 0.1.4 "fixed: multi-line comments", without any more information. If multi-line comments are supported, what's the syntax? Thanks.

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Cart #19067 | 2016-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Like TRAIN, I started this game with the misguided idea that PICO-8 could do more things than it actually can. In this case, I was sure I'd read somewhere the console could allow text input if you did some weird mode thing. No idea where this idea came from.

In any case, I'd already written some of the room logic by the time I realised, so I figured a very basic exploration thing would be easier to play with just four directions and Z anyway.

Explore this weird building you're in, and try to find a way out. Arrows are North, East, South, West. Z is your action button although the only actions are starting or restarting the game.

Hope you enjoy! (Use this code and make your own adventure games!!!)

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This is a first pass at trying to do something like Out of This World (or Another World depending on which side of the pond you land on).

Background is a static, shaded vector image that is rendered once at the beginning of the scene into a temporary buffer and then copied to the screen every frame.

The man is a moving vector animation that is rendered to the screen every frame.

Things aren't really structured for an actual game yet, but at least this shows that the concept could work.

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Cart #19039 | 2016-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Manneken Pis simulator.

Controls

  • up/down : increase/decrease water pressure
  • left/right : rotate aim
  • z : hide/show HUD
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I just tried exporting a cart I made and I noticed that the .js file is fairly large compared to the actual cart size (1.1MB vs 3KB in PNG format). I realize that some of this is the player itself, but also noticed that the cart data is stored rather inefficiently (a javascript array with the elements represented as text integer values).

Couple of questions here -- first, has anyone separated the player code from the cart code so that they are in separate files and can be cached separately? Seems rather inefficient to have to reload the player each time a cart is changed, especially on mobile devices where someone may be downloading over a limited data plan or even on the server side where someone pays for amount of data they serve (like on Amazon's S3).

As for the cart data, is there any plans to modify the web player to load a more compact format? Ideally, it would be able to load the .p8.png file directly, but even doing some compression inside the javascript would help out a lot, IMO.

Thanks!

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The audio crackles/pops if there are multiple sounds or channels being used at a time in Chrome, Edge and Opera. The sound doesn't appear to be working at all in IE11. The only browser that the sound works flawlessly in is Firefox. I haven't tested it yet in Safari.

This is on a Windows 10 Pro system with fully updated drivers. Also tested on my wife's laptop (also Win 10, only tested in Chrome), and it has the same issue.

To reproduce, a good game to try out is Celeste. You should hear crackling sounds as the music on the title screen plays if you are using one of the above listed browsers (basically anything on Windows except Firefox).

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It's a filled polygon, smoothly tweened animation of a running cat. There's still a decent amount of space left for a program, or even more complex animation.

Thanks to Eadweard Muybridge for taking photos in the 1880's that are still useful today.

-Electric Gryphon

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Cart #19014 | 2016-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A modified version of Jelpi, zombies!

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Cart #19009 | 2016-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I wanted to try this since a long time:
The scenery polygons are rendered as a list of line segment for every line of the screen. { { x, z, color }, { x, z, color }, ... }
No need to sort anything because polygons are inserted in every line raster with z test (making previous segments moved or deleted inside every lines)
it takes less than 0.3 of the frame to draw this frame rasterized buffer even if it is quite complex.
Then dynamic model polygons are drawn on the top of it with z test.
I'm quite happy with the result, now I need to try more complex models...

This is just a demo yet. (It still has annoying bugs)

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change weapons with q and e once you collected it.
please feel free to re-mix :)

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Cart #27492 | 2016-08-27 | Embed ▽ | License: CC4-BY-NC-SA
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I added a bunch of new levels, but it's still a work in progress.

The game ends at the rooftop currently.

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Cart #18991 | 2016-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Relive the joy of the 80's with some key mashing and marble gobbling. Feed those peckish pachyderms as fast as you can to win.

This is a two to four player, shoulder to shoulder kind of game.

Up Arrow: Red
Down Arrow: Yellow
Left Arrow: Blue
Right Arrow: Green

If anyone feels an urge to replace the music with something better, please be my guest.

--Electric Gryphon

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Cart #18987 | 2016-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This awesome cartridge allows you to mine for a very long time.
Download the cartridge yourself, and edit the code! Inside are somethings you can edit, for a different charecter, if you want your charecter black, and some other cool configurations.

It's released as finished, but it will get big updates some times.

You can save your game too, so that's another reason to download it.

Download Game: http://adf.ly/1XZKLS

Guide on how to do simple hacks for the game: http://adf.ly/1XZSTd
Guide on how to do complex hacks for the game: http://adf.ly/1XZauL (how to make a block doesn't work)

TIPS:
Coal spawns after 12 meters deep - 10% chance spawning ( 1 in 10 )
Iron spawns after 40 meters deep - 5% chance of spawning ( 1 in 20 )
Gold spawns after 100 meters deep - 2.5% chance of spawning ( 1 in 40 )
Diamond spawns after 300 meters deep - 1.25% chance of spawning ( 1 in 80 )

Coal sells for 5c (c = coins)
Iron sells for 15c
Gold sells for 45c
Diamond sells for 135c

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A build of PICO-8 0.1.5 is now available for Raspberry Pi! Check your updates page or look in your Humble library under the Linux downloads section.

It works in fullscreen under either X Windows or directly from the terminal (using directfb). For speed, the default resolution is 280,280; you can set this with the -width and -height switches:

pico8 -width 720 -height 480

Known issues:

  • After quitting, keypresses during the session are sometimes dumped to terminal (annoying if you quit by typing shutdown instead of CTRL-Q!)
  • Freeze on exit (observed on a zero)
  • Some math-heavy cartridges (e.g. /demos/cast.p8) don't run at full speed on first generation models.

There are two builds included in the archive. pico8 is compiled statically (so no need to install SDL2), and pico8_dyn dynamically loads libraries, in case you'd like to supply your own SDL2.

Have fun, and please post pictures if you get pico-8 running on any cute displays!

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Cart #18957 | 2016-02-25 | Code ▽ | Embed ▽ | No License
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My first excursion into PICO-8.

A game about chasing toddlers.

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Hey guys! This is just a little music test that I have been working on, I might make a piano thing or something, I was playing around with audio, got a little sketchy and came up with a few retro drum sounds, (NOTE: These are NOT the original sounds from my test, I accidentally overwrote the file & forgot to get the backup, so I just reprogrammed it, but it works similar enough to my original, so it's good, Enough talk, more compose! Play around with it, and put suggestions below! Also, if you want, remix it! But give credit to me please.

Cart #18952 | 2016-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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