Controls
The controls for the game are:
The arrow keys are for movement
X for clockwise rotation around the board
Z/O for anticlockwise rotation around the board
Rules
You are in a desert and discover a pyramid. Wanting to enjoy the view from the top, you decide to climb it. However, there’s a problem: the people at the top are trying to stop you by throwing barrels down at you.
Can you reach the top without being knocked off?
- Lose 5 points every second
- Lose 20 points each time a barrel hits you
Behind the Scenes
This was the second game I developed under my fictional game studio, Lantern Tiger Games.
The main issue I encountered during development was getting the barrels to either despawn properly or stop changing direction whenever the player switched sides.

Controls
- Use the left and right arrow keys to choose an option.
- Press Z or O to confirm your selection.
- Menu item for Training Grid
Rules
Move the arrow with each card you select.
After the third card selection, the arrow fires automatically.
Choose the right cards to score as many points as possible.
Behind the Scenes
This is the third game I created under the fictional studio name Tiger Lantern Games, and it was the most fun to make.
The main challenges were:
- Making sure the arrow did not miss the target.
- Ensuring the colours and scores matched correctly.
The game is inspired by Caddie Cards and Alpine Alpaca.

Controls
The controls are
Arrow keys for movement. Z/O and X keys are used for menus
Rules
Collect as much meat to feed your tiger in 60 seconds.
Behind the Scenes
This was the first game I completed behind the scenes, as the fictional Game Studio, Tiger Lantern Games.
Credits
James Woodwright - Art and Code





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