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Cart #17135 | 2015-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Old version :

Cart #16992 | 2015-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small shooter that I did to discover Pico-8.
It clearly needs a lot of polishing (hitboxes, variety, music), but it's playable...

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Cart #16965 | 2015-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my generic "Look everyone! I made raindrops!" cart, since the theme is rain.

If it sounds absolutely horrible, don't use the web player. The web player skips frames, which does not bode well when the raindrops themselves are playing the music.

If it still sounds absolutely horrible, I'm sorry for being terrible at music. I will try harder next time.

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Non playable but the invaders move and make sounds, and the red spaceship has its "siren" too!

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Cart #16940 | 2015-11-24 | Code ▽ | Embed ▽ | No License

change the dither pattern with left/right

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the exported gif doesn't show the display palette changes.

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Cart #17208 | 2015-11-29 | Code ▽ | Embed ▽ | No License
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1.0 Final version for p8jam1
added spark deathh effect+sfx
lots of tweaking on hero/cloud collisions

--- CONTROL

  • [Arrow Key] Move around
  • [Z] Jump

--- GOAL
Help the Rainmaker to complete 3 of her 4 duties:

  • Collect 3x stars
  • Collect 3x lightnings
  • Collect 20x flowers
  • Achieve 2x duties within 99 seconds
    You don't have to achieve them all, so dont worry if time reach 0 You can still collect flower stars and lightnings.

--- FLOWERS

  • Flowers on the ground are always visibles regardless of your height

[ Continue Reading.. ]

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Cart #17015 | 2015-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Old version:



Cart #17008 | 2015-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #16914 | 2015-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #16895 | 2015-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hit Z to change the scene. Don't forget to mop up afterwards.

-Electric Gryphon

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the scent of wet fur
huddled close in the dark storm
fine red umbrella

-Electric Gryphon

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Cart #16969 | 2015-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #16909 | 2015-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #16877 | 2015-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not quite finished entry for http://midwestgamejam.org

left/right to steer, 'z' to draw in the sail, 'x' to let it out. Finish all the waypoints without running aground!

[b]General Sailing tips:

[ Continue Reading.. ]

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Cart #21201 | 2016-05-23 | Code ▽ | Embed ▽ | No License
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AIR RAIDERS
The object of the game is to blast enemy aircraft out of the sky... and dodge ground missiles!!! Zero in on enemy planes! Bank left, bank right, dive, climb out! Watch your elevation! Keep track of the fuel! Run out of ammo...land and refuel...take off again!

For Your PICO-8 Video Game System
You should download and play it though, the web player seems to break some minor things.

Changelog:


Update 1.0.2b:
Fixed bug with reset causing the cartridge saving icon to appear.
b: Restore btn on reset

Update 1.0.1a:
Enemy won't fly so low to the ground
Changed rain effect to lines
Smoothed out rotation
Fixed rain effect when rotating and takeoff
Reduced ground strike effect
Added safe zone
Markers are brightened at night

Update 1.0.0:
The original version.

[ Continue Reading.. ]

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I wish I has something clever to say. Oh well.

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Cart #16848 | 2015-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I need to recover from Bombmans. So, have Snakes and Ladders. The one and only purely skill based board game now for the first time (probably not) in digital form. It's a metaphor for life or something.

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Cart #16990 | 2015-11-24 | Code ▽ | Embed ▽ | No License
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Rain with its most stalwart companions, melancholy and misogyny

Figure out the controls yourself I don't even care

You know what don't even play it'd go over your head anyway

Older versions, for those who won't stop living in the past


Cart #16881 | 2015-11-22 | Code ▽ | Embed ▽ | No License
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Cart #16849 | 2015-11-21 | Code ▽ | Embed ▽ | No License
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Cart #16846 | 2015-11-21 | Code ▽ | Embed ▽ | No License
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Cart #16837 | 2015-11-21 | Code ▽ | Embed ▽ | No License
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Cart #16835 | 2015-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


now i have to leurn rain physics -_-
i got a few ideas but not sure how well they going work

2 comments


Cart #froghome-0 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press Z to frog. Go do frog stuff.

This is now a complete game and solvable. It'll tell you when it's over.

Puzzle games are meant to have solid mechanics, so unless a frog starts floating, you're probably not actually stuck and it's probably not a bug.


Pico-8 Jam 1 version
Cart #16983 | 2015-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Unrefined, but still "finished" version
(May contain bugs)

Cart #16979 | 2015-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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This is just a display issue in the command shell mode, but if you cd to a path that ends in a slash, it works, but the slash becomes an extra slash in the display of the current working directory:

> cd foo/
/foo//
> ls
directory: /foo//
bar
...
> cd bar
/foo//bar/
>

Pico-8 0.1.3.

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And the theme for PICO-8 JAM #1 is...

Rain


You have 9 days. Good luck!

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I'm not sure how practical a request this one is, but if Pico's vocabulary of Lua operators were expanded to include nand, nor, xor, and xnor, my life as a golfing programmer would be so much easier. (And if that can be done, could we also get the bitwise functions as regular old | & ^ ~ << >> operators instead?)

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Newest version:

Cart #17128 | 2015-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play:

  • move with arrow keys
  • drop bombs with z
  • collecting powerups increases you bomb count and flame reach

I'll just pronounce this game complete (for now). I pretty much burned myself out making it (and doing nothing else) for a whole week. It was fun though.

Changes in v1.0

  • Fixed a graphics glich when starting a game with no players
  • Added support for 4 human players
  • Added a demo mode that starts after idling for 10 seconds in the menu (makes it easier to show it to people on a phone)

I made a timelapse video of the creation process.

Old stuff:
[hidden]

Cart #16811 | 2015-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I have been making this for a full week now with almost every minute of free time I have had (last weekend and after work).

Making the mechanics took only around 6 hours in total, but the AI has been painful to get working properly (hence the excessive debug info) and it's still not quite how I would like. The AI is around 5000 symbols of the current 7777 used (I just noticed :O ) at this point. I haven't optimized or cleaned it up at all. (And now after noticing that 7777 I probably don't want to. :D )

The graphics I overhauled in a couple hours yesterday. It was my first time drawing dithering, I'm quite happy with how it turned out. The title screen definitely could use some work. Also background music would be nice but I'm hopeless in that regard.

I have screen captured the entire creation process as a timelapse and will make some kind of video out of it. It'll probably be mostly boring coding and head scratching but I wanted to give it a try anyway.

EDIT: Aaaand here is the video (EDIT2: now with MUCH better quality)
(video above)

Cart #16792 | 2015-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Asdf

[ Continue Reading.. ]

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