I'm trying to enroll me in the ludum dare october challenge 2015.
Now I have to earn my first $1 on itch.io (http://jihem.itch.io/BLD).
Thanks for your support and comments :)

Hey All
There's a new version of the BBS live now. It's still a little rough -- let me know in the comments if you find something weird going on. I'll be tweaking and extending it over the next month or so.
New stuff:
-
Cartridge view. Carts are listed in the order they are posted rather than in the order of thread activity.
- Creative Commons tags.
The Terms of Use no longer require users to grant permission to use and remix cartridges. Instead, you can tag your cartridge under the CC4-ATTR-NC-SA license. In cartridge view, you can filter by this license.
On your profile page, click "Cartridges" and then "Edit Cartridges" for more information and to release your carts under CC4-ATTR-NC-SA.
- User Blogs

You can find it on your Updates page. The new builds should be up on Humble soon too (check the version numbers on the files).
This is a quick bug-fixing update. Due to a rogue dev-debug-mode flag being mistakenly switched on in 0.1.2, much of the standard Lua library was accessible. So if you've started using PICO-8 recently, not knowing the library is not supposed to be there and tried to use it, sorry about the confusion!
v0.1.3 Changes:
Added: paste into commandline
Fixed: lua standard libraries accessible
Fixed: command-line loading doesn't work
Fixed: music pattern finished too early when all tracks set to looping
Fixed: peek()ing odd bytes in sfx address space masks bit 7
Fixed: cstore and reload from code space should have no effect

If you need a picture converter...
http://www.codyssea.com/downloads/pico-8gfx.zip
Enjoy :)
Check your updates page!
Note: If you bought PICO-8 (rather than Voxatron), it isn't possible yet to activate your Lexaloffle account from Humble. I've been activating accounts manually, so if you purchased PICO-8 very recently and don't see it show up yet, please check back in a day or so. The Humble Bundle library builds should be live soon too.
New stuff: HTML5 exporter, 8-player joystick support, cartridge save data.
To export your cartridge as a stand-alone html5 version:
EXPORT BLAH.HTML |
Open the folder (FOLDER) and you should be able to see BLAH.HTML and BLAH.JS
Here's a demo of cartridge saving. Note that save data is not persistent yet in the web version:

Just a quick note for blog-checkers, Voxatron 0.3.3 and PICO-8 0.1.2 are both arriving this month.
I'll go into detail about new Voxatron developments and plans after the update's out, but here's a quick preview until then.
Also, here's the current changelog for pico-8 0.1.2. There are still known issues that I've rolled over to 0.1.3 but let me know if I missed something small that's easy to fix!

I know Pico-8 Is taking all of the hype right now, but I really am looking forward to seeing the 0.3.3 Voxatron Update.
On October 28th this year, It would have been exactly 1 year since the 0.3.2 Update (or so I have read from the date of this blog post: 9238).
Even though you have been supplying little update notes with a gif/vine here and there. They are kind of sparse compared to how updates were flowing before.
Just as a request I ask; How is the Voxatron update going along? I hope I don't sound selfish or rude, because I understand working on both Voxatron, and Pico-8 is probably a handful, but there are some of us (The Lexaloffle followers) that would like to see Voxatron get updated.
Thanks for reading,
Jauq

A while ago, Darkhog spoke of a large list containing codes for PICO-8.
Since I don't have a source of income right now, I decided to look for it.
I found it, and used elimination to snag me a copy of PICO-8.
For treasure hunt reasons, I can't say where this is.
All you gotta do is look ;)
But I hope to crank out some games quite soon!
The first being a remake of my Gamebuino game, Smash and Crash!
Thanks for being a great community!
A friend pointed me in the direction of PICO-8 last night to see if I'd be interested in having a play with the tracker so I grabbed a copy (Ubuntu 64-bit, works a treat) and had a go. It's a piece of cake, loved it so much that I decided to have a try at making a classic Amiga/ST demoscene/cracktro screen to go with it. It was a doddle!
If you're wondering what the demented-looking face that's sinusoidally twerking its way over the screen is, it's the protagonist of an Atari 2600 game I wrote a few years back: https://www.facebook.com/thewickedfather
Issue #1 of the community-made PICO-8 zine is out! You can order the 48-page printed version via pico8fanzine.bigcartel.com for a nominal fee, or download the pdf (mirror).
Much respect to @arnaud_debock and contributors for putting this together -- it's humbling to see the world of PICO-8 extended in such a creative and kick-ass way. Issue #1 includes artwork and articles by @dotsukiHARA, @bitmoo, @TheRealMolen, @pizzamakesgames, @PROGRAM_IX, @aliceffekt, @modernmodron and @terrycavanagh. I also took the opportunity to write something on the history of PICO-8 and it's relationship with other Lexaloffle projects.
I thought I'd make a short log of what I'm working on at the moment and my thoughts on the lovely PICO-8. First, let me say that since I work with Love2D I like being able to use Lua. I'm working on code for pixel-perfect collisions because I can make shaped sprites and perhaps get better use of real-estate. That is, I can make more complex levels in a smaller screen space. The dream is a simple metroid-style game with items to find.
Unfortunately Pico-8's implementation currently still has a few small bugs. Actually, scratch that, there's no such thing as a small bug in a code editor when that bug could prevent a perfectly good game from compiling and running. That said, I've had fun making my little game but I think I'm going to take a break from PICO-8 and go back to my other project(s). I've been having a ball with Love2D's physics engine and I've got to get back to that. I'm not leaving PICO-8, I'm just waiting for an update.
Also, the code limit makes me sad. I really like this one PICO-8 game, Tempest, and I hope the author will figure out how to fit in everything they want, but it sounds like they're still cutting it close to the eight-thousand-something tokens. We'll see what happens soon enough.
A quick Speed-Modeling I did for an artist on deviantart who's comics and artwork I enjoy immensely... :)
https://www.youtube.com/watch?v=N-Ye1EDo944
Also, go check out her stuff: http://tamarinfrog.deviantart.com/





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