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Sorry, I'm stop make new games and i'm deleted my games

2024-2025

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Cart #stoplightgo-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I'm a newbie and I'd like to learn procedural generation to add things like dynamic grass and vegetation to my game. I really like how Zep created the swaying trees in the fireflies gif for the 0.2.4 release, so I thought I'd examine his code. But I'm having some trouble parsing it because the function seems to call itself. I'm assuming this is what's called a recursive function.

How does the function know to stop calling itself? I'm guessing the if statement regarding the l variable terminates it but how? I'm confused because, to my mind, logically, there should be an "else" following the if/then to call the function again. What is the point of the return command?

Here is his function for drawing the trees:

function tree(x,y,a,l)
 if (l<3) then

  for ii=0,3 do
   circfill(
	   x+rnd(8)-rnd(8),
	   y+ii,
    1,lcol[4-ii])
  end

  return

 end

 local x1=x+cos(a)*l
 local y1=y+sin(a)*l

 local q=l/8
 local col=l>8 and 13 or 0
 for xx=-q,q do
  line(x+xx,y,x1+xx,y1,col)
  col=0
 end

 local d=
 (
  cos(t()/3+x1/50)+
  cos(t()/4+x1/70)
 )/500

 tree(x1,y1,d+a-.04-rnd(0.04),l*(.9-rnd(0.2)))
 tree(x1,y1,d+a+.04+rnd(0.04),l*(.9-rnd(0.2)))

end

Thanks!

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Tunedle

A Musical Wordle Tribute

Cart #tunedle1-0 | 2025-05-07 | Code ▽ | Embed ▽ | No License

A little melody game where you have 6 attempts to guess a random melody with wordle-like feedback. "Easy Mode" will add note labels to your previous attempts. When Easy Mode is off, you have to play by ear (and can only listen to your last attempt).

This was a fun to put together and I am fully incapable of playing this game with easy mode off, but I figured for some more talented and musical people it might be a fun challenge.

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I'm new to the BBS and new to Pico-8 as well. I've been obsessed with the concept since I first became aware of it around four months ago. Everything about it fires every happy neuron in my autistic brain and I now own four different handheld emulators which I use almost exclusively for playing Pico-8 games.

I cut my teeth on coding back in the 80s when I was in high school, but trying to write games in BASIC was a disappointment and the only other viable option at the time was learning machine language coding, which terrified me. If Pico-8 had existed back then, my mind would have been blown, and my life would have ended up very differently.

I'm finally sitting down and going through the "Shmup for Pico-8" tutorial from the very beginning. I really like the fact that each installment has a homework assignment. I want to be able to take an idea for a game and be able to say with confidence, "Yeah, I think I can make this happen."

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I've added a 6-button gamepad for the new pico-8 just incase that it could be for the key configuration mode can be different than before, the o and x buttons work for the original games, but if you make your own game for the slash and heart including shoulder buttons then this would have been special, so here are the numbers for the buttons.
Slash = 12 (turn into 7) key(C)
Heart = 13 (turn into 8) key(S)
Left Shoulder = 14 (turn into 9) key(A)
Right Shoulder = 15 (turn into 10) key(D)
I've hope you'd like this.

1
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Cart #throw-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Throw

A simple hiscore game

  • Throw cans with any button press and stop the power meter at the right amount to aim for the trash
  • Life lost when bouncing at ground twice or flying outside the screen
  • Bonus lives can be earned with enough score

Show that trashcan who's boss. Goodluck!

Made after a long break from game development.
Very ad-hoc/impromptu coding/design to keep motivation going

2
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Cart #hobblins_prototype_3-2 | 2025-05-03 | Code ▽ | Embed ▽ | No License

Here's another prototype of my upcoming game, Hobblins. This prototype is focused on the idea of a timed conversation minigame. The current version is very simple, just choose the phrase whose colored text matches the prompt at the top in order to increase your conversation partner's Interest (the green bar). Press x at the time marked on the bottom of the screen, or your conversation partner will lose Patience (the second bar, which starts blue and changes color when it drops lower).

Raising Interest to full means you win, dropping Patience to empty means you lose.

It's very simple right now, but I plan to modify this to add more difficulty/interest in selecting what to say next, as well as more strategy/options for the player.

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A new startup for A 16-bit looking PICO-8 is good, I hope this will be good than the startup from before, this startup is called the Attain-Futureware, looks more like a better startup name, this is what you will see in a next generation PICO-8, plus I've made and recolored this kind of startup because I think the Sweetie16 palette will suit this version of PICO-8's taste, anyways I've hope you will like this startup.

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Hello all, I am mostly done a nice demake of an old favorite of mine from the arcade: Satan's Hollow, but I am not too savvy with music, can anybody out there help me get a pico-8 version of "Flight of the Valkyrie" which is used in numerous places in the Satan's Hollow game? I tried and mine sounds like garbage and without this proper tune sounding like the original, I fear this demake will be horrible.

Can anybody help me or point me to a person who is good with making nice music sounds within pico8?
At least if I can get a midi copy of Flight of the Valkyrie I can find a way to import it but I cannot even find that anywhere online.

Please help as I dont want to shre this awesome game without the sound just right!

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Cart #gomowisonu-0 | 2025-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Mit første spil jeg lavet håber i kunne lig det!

1
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Cart #emilsnakespil9-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello! This is my take on the snake-game. Hope you like it :)

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A 16-bit generation is not bad for an pico-8, plus i've made and recolored this to look like a Sega Game Gear/Amiga look and with Nintendo style waveforms (4 duty square, triangle, noise and periodic noise). Plus more kilobytes of ram for code and cartridge limit (120 kilobytes rather than 32 kilobytes) including a gamepad with 4-extra buttons (slash, heart and shoulders), plus animation boxes take some space within the section, and larger cart size using gif files rather than png files and backwards compatible with old pico-8 games, But anyways if this generation had have been good this would have been for me. I've have the 16Bital Palette up and running for the secret colors rather than just the PICO-8 secret palette for secret colors. I hope you all liked this better than before.

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Cart #moyudepuni-0 | 2025-04-29 | Code ▽ | Embed ▽ | No License
1


A small educational game about learning amino acids

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Hello, if you are near London on July 23rd, if you are addicted to PICO-8, if you know us (Picoscope / Codyssea) from near or far, let us know! The goal is to bring together experienced enthusiasts (in hardcore mode). http://codyssea.com

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I think PICO-8 secret palette needs a bit of a change and becoming a little bit boring too, so I propose to change it to something that looks more like 16-bit, 16Bital palette is a good example I think. I made this and i don't mind. new example how it would look:

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Hello Wonderful people of the BBS! You can call me Modem.

Some might know me by another name. Unfortunately, I've decided to retire that account. This is where I will be posting from now on.

I hope to start posting more often!

Cheers!
— Modem

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Cart #scarfyarms-9 | 2025-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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