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Cart #11242 | 2015-06-11 | Code ▽ | Embed ▽ | No License
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Hi,

This is Helitaxi 2000

By the year 2000 (the far future) the surface Earth is doomed, ruined by atomic wars fought between evil corporations. The survivors live in huge caves underground and for transport, they use armored helicopters, because that makes complete sense in a cave.
You are one of the pilots, trying to make a living by taxiing people in the hostile environment.

This game is a mix between Space taxi and Airwolf. At least thats the aim, but right now it is mostly like Space taxi - there are no enemies on the level, just environmental hazards. I run into code size limitations, and didn't wanted to go over the whole thing and shorten the function/variable names... (Actually there is a lot of unused code in it, but I wanted to use those later by yet-unwritten code parts...)

I originally wanted to wait for pico-8 v0.1.1 to raise the code size limitations somewhat to finish the cart, but I'm not sure when I will have time to actually work on it again, so I just post it here as it is.

There are a couple of bugs (like stucking in the walls, or not ending the game when the fuel runs out), but it is quite playable anyway.
There is only one level, and no real end goal yet, but you can play it just for the highscore.
Who could make the most money? :)

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Cart #11243 | 2015-06-11 | Code ▽ | Embed ▽ | No License
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I WAS BORED OK

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Cart #11240 | 2015-06-11 | Code ▽ | Embed ▽ | No License
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Only 1 fish at the moment. You deliver it to the basket on the ground on the left.

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I'm learning more about memory stuff with the pico-8 and it's super interesting!
I had one quick question for zep.

What is meant in the documentation by this line?

"0x5f00 draw state [,cart data] (1024 bytes incl. unused)"

What exactly is draw state?
How is the data interpreted/formatted?
What does [,cart data] mean?
What is meant by (1024 bytes incl. unused)?

Every part of this is so cryptic to me, please help!

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When loading things in pico-8 without specifying a file extension, it searches for ".p8.png" files as well as ".p8" files.

It's only a few seconds time saved, but it adds up over time.

So in case I wasn't clear what I'm requesting is that when I type "load cart_name" it could look for both cart_name.p8 AND cart_name.p8.png files.

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My little brother Thomas made this. It has a capitalist as it's protagonist, who you can either help to collect money, or just run him headlong into enemies until he is crushed by the proletariat, if you're communist. either way, it's up to you I guess. My lil bro, he's ten (he's like "almost eleven!!") and uh, so ... a ten year old made it. yeah.

Cart #11204 | 2015-06-09 | Embed ▽ | No License
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Hi,

I was wondering if Zep could give us an approximate release date for the next update of Pico-8.
Or at least if we should expect it to come shortly, or if we will have to wait several months for it.

The biggest feature I am waiting for is the raise of the code size limit.

Anyway, I am already having great fun with the current version of Pico-8.
Thanks a lot for this wonderful toy.

Cheers,
Dragfly

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Is there an easy way to flip sprites both horizontally AND/OR vertically via code?

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It would be good if controllers were still recognized if plugged in after starting the program. Right now it is necessary to close PICO-8 and reopen it, if I don't remember to plug the controller in before I start it up.

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I'd like to access the global table (_G in lua)

for i in all(_G) do
	print(i)
end

Obviously it doesn't work (maybe because of the way pico8 processes caps?)

6 comments


This is my first pico8 game. The tile collision detection is a little ropy, the code is terrible, and there's no restart loop, but I like the handling and the animation of the little hat dude. Even though when standing still he looks a little like a horse in a yellow coat.

Cart #11143 | 2015-06-06 | Code ▽ | Embed ▽ | No License
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Cart #11162 | 2015-06-07 | Code ▽ | Embed ▽ | No License
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Controls:
Arrow Keys to Explore.
X to jump 1000 bytes forward.

This is my first program made with PICO-8.
I just did this to get used to the PICO-8 API.

It is a very rough memory explorer.

One problem I have is that most of the memory seems to get wiped when you run the program.

Also anything I'm doing poorly or inefficiently please let me know how to do better.
I've never programmed anything in lua before.

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How can I make my character collide with map tiles?

Thx in advance :)

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Hey, I'm pretty new to PICO-8, and really enjoying it so far. I was wondering if anyone would be up for collaborating on a few simple games, with a focus on creativity and gfx. I don't really have anything to show right now, but send me an email if you're interested. (7bitdesign[nospam]@gmail.com)

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Can swarm racer be updated to use SDL2?

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I just posted an example cartridge on a thread and now I noticed the "Cartridges" link on my profile only lists that one cartridge, but I have two others that I uploaded in the past, in this thread.

Did I break it? :o

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Cart #11253 | 2015-06-12 | Code ▽ | Embed ▽ | No License
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A quick game made with @mithos (gfx) for a 2-button gamejam.
Z to jump / X to stick your tongue out and catch insects.

v1.1 added multiplayer (saved with PICO-8 0.1.1 -- update if you can't load it!)

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Cart #11154 | 2015-06-06 | Embed ▽ | No License
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Bryan made this in digitalmonkyeschool class.
It's inspired by a puzzle made by user "D"

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