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Hi,

I was wondering if Zep could give us an approximate release date for the next update of Pico-8.
Or at least if we should expect it to come shortly, or if we will have to wait several months for it.

The biggest feature I am waiting for is the raise of the code size limit.

Anyway, I am already having great fun with the current version of Pico-8.
Thanks a lot for this wonderful toy.

Cheers,
Dragfly

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8 comments


Is there an easy way to flip sprites both horizontally AND/OR vertically via code?

6 comments


It would be good if controllers were still recognized if plugged in after starting the program. Right now it is necessary to close PICO-8 and reopen it, if I don't remember to plug the controller in before I start it up.

1 comment


I'd like to access the global table (_G in lua)

for i in all(_G) do
	print(i)
end

Obviously it doesn't work (maybe because of the way pico8 processes caps?)

6 comments


This is my first pico8 game. The tile collision detection is a little ropy, the code is terrible, and there's no restart loop, but I like the handling and the animation of the little hat dude. Even though when standing still he looks a little like a horse in a yellow coat.

Cart #11143 | 2015-06-06 | Code ▽ | Embed ▽ | No License
4

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3 comments


Cart #11162 | 2015-06-07 | Code ▽ | Embed ▽ | No License
3

Controls:
Arrow Keys to Explore.
X to jump 1000 bytes forward.

This is my first program made with PICO-8.
I just did this to get used to the PICO-8 API.

It is a very rough memory explorer.

One problem I have is that most of the memory seems to get wiped when you run the program.

Also anything I'm doing poorly or inefficiently please let me know how to do better.
I've never programmed anything in lua before.

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4 comments


How can I make my character collide with map tiles?

Thx in advance :)

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4 comments


Hey, I'm pretty new to PICO-8, and really enjoying it so far. I was wondering if anyone would be up for collaborating on a few simple games, with a focus on creativity and gfx. I don't really have anything to show right now, but send me an email if you're interested. (7bitdesign[nospam]@gmail.com)

17 comments


Can swarm racer be updated to use SDL2?

2 comments


I just posted an example cartridge on a thread and now I noticed the "Cartridges" link on my profile only lists that one cartridge, but I have two others that I uploaded in the past, in this thread.

Did I break it? :o

1 comment


Cart #11253 | 2015-06-12 | Code ▽ | Embed ▽ | No License
27

A quick game made with @mithos (gfx) for a 2-button gamejam.
Z to jump / X to stick your tongue out and catch insects.

v1.1 added multiplayer (saved with PICO-8 0.1.1 -- update if you can't load it!)

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5 comments


Cart #11154 | 2015-06-06 | Embed ▽ | No License
2

Bryan made this in digitalmonkyeschool class.
It's inspired by a puzzle made by user "D"

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1 comment


Cart #11101 | 2015-06-03 | Embed ▽ | No License

It is a 2 person game that has monsters and stuff.

0 comments


Cart #11099 | 2015-06-03 | Embed ▽ | No License
1

This is a new BBS Cart :D! Please Report Bugs, Or If You Would Like Anything New Just Tell Me :D!

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1 comment


I been having trouble figuring out how to draw a map (room)
:(
Can someone do a cartridge that does nothing else but draw a map.
So I don't get lost in code for player controls, etc...
Thank you so much in advance :)

1
11 comments


In Ubuntu 15.04 (also happened with 14.10) the top panel is always visible even when PICO-8 is in fullscreen mode. I'm not sure if it's a bug with Ubuntu, but for what it's worth, other SDL2 programs can go fullscreen on my machine without this problem (both SDL_WINDOW_FULLSCREEN_DESKTOP and SDL_WINDOW_FULLSCREEN work).

PICO-8 uses SDL2 for window creation, right? If not, ignore that last bit :)

EDIT: here's a screenshot: http://i.imgur.com/eWCNKYM.png

1
3 comments


Hi,
Under the math section the manual mentions a seed() function to seed the RNG, but that function doesn't seem to exist (as of 0.1.0), giving the "attempt to call global seed (a nil value)" error.

2 comments


hey cool, a pico-8 write up on tig source, and links to Benjamin Soulé games!
http://www.tigsource.com/

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1 comment


Cart #11077 | 2015-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Wanted to share this, because I'm pleased as punch with just now getting the pathfinding to work. I'm planning on making a little demake of the LEGO rock raiders game.

feat:

pathfinding
task system
*autotiling

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2 comments




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