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Cart #10503 | 2015-05-06 | Embed ▽ | No License
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Vanilla-Voxatron LvL:1
Feel Free To Mix Up!

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1 comment


a little coded demo,. .

by jph
Cart #10499 | 2015-05-06 | Code ▽ | Embed ▽ | No License
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no controls at all,. an endless running painting with noise.

go fullscreen and enjoy ;)

added; mtrx_os (old skool) for that traditional feeling,. always falling downward.

Cart #10539 | 2015-05-08 | Code ▽ | Embed ▽ | No License
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5 comments


Cart #10526 | 2015-05-07 | Code ▽ | Embed ▽ | No License
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I wanted to see if using the sprite drawing functions would be any faster than using lines and rectfills, so I made a single reference sprite containing all the 2x2 pixel configurations and used that to draw the image. There's really no noticeable change in performance, but now I can change the reference sprite into random garbage and get weird distorted mosaic effects. Press X to check them out!

Also added some comments to my code, fixed a bug that caused the background color to extend one horizontal pixel too far, and added the option of drawing the image's background color as transparent if a negative number is given as the function's background color argument.

Cart #10497 | 2015-05-06 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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I just found this one :
a=4
a-=2-1
print(a)
-- print 1 instead of 3

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Cart #10492 | 2015-05-05 | Code ▽ | Embed ▽ | No License
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Howdy!

First game here, the most dead-simple Tic-Tac-Toe game I could make.

This is my first time writing Lua, so if anyone would like to give feedback on the code, I'd love to hear it.

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Select some text starting from the right and continue to select it all the way to the left until you hit the screen. I guess it's not really a bug it's just really annoying when you accidentally select too much and end up selecting the entire document

i clicked on the tick mark and didn't realise it would mark it as resolved. it isn't actually resolved! sorry

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[Adding this myself as I'm now using this forum as a bug-tracker :)]

When trying to comment on a cartridge that is still running in the same page, cursor key and space bar presses are ignored.

Work-around until fixed: close the cart before commenting.

For testing:

Cart #9970 | 2015-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
43

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Is it just me, or the miniatures are broken? Two bottom ones are fine, while the rest take only 1/4 of their preview images.

3 comments


Cart #10478 | 2015-05-05 | Code ▽ | Embed ▽ | No License
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press z while standing to try to sing.

Just doodling, trying to get stronger

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It would make sense if dragging a .p8/.p8.png onto pico-8 ("pico8 file_path") would cause it to cd to the containing directory, load the cart, and run it. In particular, this would allow to associate pico-8 with the .p8 format and/or start it from external applications (e.g. to use Notepad++/Sublime Text for editing code and have a key to launch pico-8 with the current file loaded).

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Instructions :

  • Lead your army to the trojan horse
  • Use the 4x Hades's portal to make your army jump between worlds.
  • Build a path avoiding frogs and dangers
  • Your army respawn is unlimited but your max size is 24

Control :

  • arrow keys : control your portal
  • <z> key : switch between the 4x portals
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Cart #10466 | 2015-05-04 | Code ▽ | Embed ▽ | No License
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Two player Missile Commander clone. You can also play it in single player (just ignore the second cursor), but it will be harder.
Not quite finished, but playable.

Player 1 keys: Cursors + Z,X or N,M to launch missile from left/right silos
Player 2 keys: SDFE + tab,Q or shift, A to launch missile from left/right silos

In every level, you must survive 20 enemy missiles. At every new level, they got faster and faster...
For every 300 points you got two new missiles (one for the left, and one for the right silo).

How many levels can you survive?

(There is a bug, and sometimes the level won't completes... I'll fix it later.)

Cart #10480 | 2015-05-05 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Elevated by RGBA and TBC is pretty awesome: http://www.pouet.net/prod.php?which=52938

One of the cool things (among the many very, very, cool things) is the lights in the sky which match / mimic / are simultaneous with certain notes in the music.

In order to have a similar effect, I think I would have to understand how/where the state of the tracker is stored in the RAM?

Anyone have any hints?

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Hi All
A quick note on two changes relating to PICO-8 and Voxatron carts:

  1. I changed the cart submission system so that's harder to accidentally create version-spam threads. The standard way to update a cartridge is to upload the cartridge and then paste the tag into the existing thread. The new submissions walks new users through this a bit more clearly.

  2. Cartridge stars (likes?) and thread stars are now exactly the same thing. So if you upload a new version of a cartridge and insert it into the existing thread, any likes or favorites will carry over.
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Cart #pomeroyejo-0 | 2020-04-23 | Code ▽ | Embed ▽ | No License
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  • Every stray bullets will turn into a monster.
  • You have 1:30 to make the best possible score.
  • Use <z> to shoot
  • Hold <z> to strafe

My hi-score is 2298

[Update!] V1.1

  • I found this version on my old hard drive and decided to upload it
  • there's now a coop and battle mode where you must fight for the best score ( or survival )
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33 comments


Cart #10452 | 2015-05-04 | Code ▽ | Embed ▽ | No License
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up and down to select a dither. z to re-randomize the two colors being dithered.

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In demos, there are sometimes coordinated sound and visual effects. For example, in Elevated by rgba, there are lights in the sky that are coordinated with the notes.

Is the current state of the music system visible in the pico8 ram somewhere?

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Cart #10440 | 2015-05-03 | Code ▽ | Embed ▽ | No License
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Sooo... I was doodling around in pico-8, creating a game for #1GAM, and I needed to create some particle systems, so I started to code one, but carried away a bit, and made a general purpose particle system library... and then carried away a bit more, and made a couple of samples for it, and took the liberty to call it "advanced" :) and here is the end result. :)

Feel free to use it in your projects if you want!

A couple of remarks though:

  • I don't know a lot about lua optimalizations, but I guess it is not really optimized for speed. :)
  • It is quite big in its current form. I guess. This sample cartridge is hovering on the limits of code size, but the library part is way smaller, and more importantly, quite modular. I plan to look into minifying the code, if there are any interest.
  • I don't even know if a "library" is viable concept in pico-8... The size limitations are quite severe, so you only want to include what you absolutely must in your code, which usually means hand-coding everything.
  • Ohh, and it is quite possible contains bugs. Use at your own risk. :)
  • There are documentation or explanation of the workings of any kind for now, but I will write some later. Just look at the code till then. :)
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Cart #10437 | 2015-05-03 | Code ▽ | Embed ▽ | No License
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Stories at the dawn is a short minimalistic platformer game that I've made over the weekend.
There is a [small] world to explore and multiple endings to uncover.

The game is currently silent as I currently do not have enough experience to create anyhow worthy audio. If you feel like you can do something about that, feel free to message me or tinker with the game file (I have tried to add sufficient amounts of comments).

If you liked the game, you can also support it via the itch.io page.

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Cart #10435 | 2015-05-03 | Code ▽ | Embed ▽ | No License
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grumf

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