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Cart #powmine-0 | 2024-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Pow Mine is a simple SHUMP style game of skill.

The Dark Matter is flowing past, a single touch will END your run.

Use Mining Blaster with Z button and get a Speed Boost with X button.

Collect the Green Pows without getting vaporized by the dark Matter.

Just collect 128 Pow to fill the Pow Bar and win this game.

The code is just a bodged together mess, that should probably be ignored as a poor example, as I am still working out most simple stuff. Just getting up to speed developing stuff for PICO-8 a very fun dev tool.

P#145363 2024-04-01 14:10

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a little coded demo,. .

by jph
Cart #10499 | 2015-05-06 | Code ▽ | Embed ▽ | No License

no controls at all,. an endless running painting with noise.

go fullscreen and enjoy ;)

added; mtrx_os (old skool) for that traditional feeling,. always falling downward.

Cart #10539 | 2015-05-08 | Code ▽ | Embed ▽ | No License

P#10500 2015-05-06 13:18 ( Edited 2017-05-08 11:25)

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by jph
Cart #10258 | 2015-04-27 | Code ▽ | Embed ▽ | No License

full sized map 128x64, with step-time movement,.

not much to do yet, Z randomizes the forest, . X triggers a sound for testing.

if you move over a seed (smallest objects) the GUI text shows what you are effecting,.
context sensitive controls to be added,. . Take Seed, Drop Seed, Eat Seed,. etc.
should lead to some map manipulation style gameplay eventually.., forest management?

more to come,.

P#10260 2015-04-27 15:27 ( Edited 2015-04-27 19:27)

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I was playing some of the cartridges last night on my TV, running Chrome on Android 4.4 on the Tronsmart Orion R28 hardware (RK3288 chip),. I had a XBOX 360 USB wired gamepad plugged in. The controllers Left Analog stick AND the D-pad functioned well,. however the only button that worked was the Back button would go back a web page ending the game. It would be great if the action buttons could be mapped as well,. since the browser supports fullscreen and the games play well.

I just tried the 360 controler on my win7 PC and running on Chrome I get no gamepad support,. however running the actual Pico-8 I get movement with the Left Analog Stick and the Action Buttons are mapped and work,. however the D-pad does not work,.

P#10232 2015-04-26 12:22 ( Edited 2016-10-03 20:14)

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Cart #10145 | 2015-04-23 | Code ▽ | Embed ▽ | No License

The Argus is watching all, always,. .

(small graphic/sound test)

loving the hard limits of this system,.

except the color limit, can we currently peek/poke to dynamically alter the colors in the 16 ?
I like the limit of 16 palette,. however would rather be able to change these sometimes., all greens or blues,. cycle one, etc.

very cool system otherwise.

P#10146 2015-04-23 09:25 ( Edited 2015-04-23 13:25)