Pow Mine is a simple SHUMP style game of skill.
The Dark Matter is flowing past, a single touch will END your run.
Use Mining Blaster with Z button and get a Speed Boost with X button.
Collect the Green Pows without getting vaporized by the dark Matter.
Just collect 128 Pow to fill the Pow Bar and win this game.
Note;
The code is just a bodged together mess, that should probably be ignored as a poor example, as I am still working out most simple stuff. Just getting up to speed developing stuff for PICO-8 a very fun dev tool.
full sized map 128x64, with step-time movement,.
not much to do yet, Z randomizes the forest, . X triggers a sound for testing.
if you move over a seed (smallest objects) the GUI text shows what you are effecting,.
context sensitive controls to be added,. . Take Seed, Drop Seed, Eat Seed,. etc.
should lead to some map manipulation style gameplay eventually.., forest management?
more to come,.
I was playing some of the cartridges last night on my TV, running Chrome on Android 4.4 on the Tronsmart Orion R28 hardware (RK3288 chip),. I had a XBOX 360 USB wired gamepad plugged in. The controllers Left Analog stick AND the D-pad functioned well,. however the only button that worked was the Back button would go back a web page ending the game. It would be great if the action buttons could be mapped as well,. since the browser supports fullscreen and the games play well.
I just tried the 360 controler on my win7 PC and running on Chrome I get no gamepad support,. however running the actual Pico-8 I get movement with the Left Analog Stick and the Action Buttons are mapped and work,. however the D-pad does not work,.
The Argus is watching all, always,. .
(small graphic/sound test)
loving the hard limits of this system,.
except the color limit, can we currently peek/poke to dynamically alter the colors in the 16 ?
I like the limit of 16 palette,. however would rather be able to change these sometimes., all greens or blues,. cycle one, etc.
very cool system otherwise.