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Cart #11329 | 2015-06-19 | Code ▽ | Embed ▽ | No License
2

P#11330 2015-06-19 15:18 ( Edited 2015-07-07 22:44)

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Cart #10708 | 2015-05-16 | Code ▽ | Embed ▽ | No License

A shitty start of a beach volleyball thing.

P#10709 2015-05-16 10:44 ( Edited 2015-05-16 14:44)

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Cart #10554 | 2015-05-09 | Code ▽ | Embed ▽ | No License
2

A submarine explores an asteroid field. Very simple. Not a game.

P#10555 2015-05-09 08:34 ( Edited 2015-05-09 19:05)

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Cart #10548 | 2015-05-09 | Code ▽ | Embed ▽ | No License
3

Simple and pointless; this is not a game.

P#10549 2015-05-08 21:59 ( Edited 2015-05-09 10:58)

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Cart #10478 | 2015-05-05 | Code ▽ | Embed ▽ | No License
4

press z while standing to try to sing.

Just doodling, trying to get stronger

P#10479 2015-05-05 06:40 ( Edited 2015-05-05 10:40)

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Elevated by RGBA and TBC is pretty awesome: http://www.pouet.net/prod.php?which=52938

One of the cool things (among the many very, very, cool things) is the lights in the sky which match / mimic / are simultaneous with certain notes in the music.

In order to have a similar effect, I think I would have to understand how/where the state of the tracker is stored in the RAM?

Anyone have any hints?

P#10463 2015-05-04 16:57 ( Edited 2018-08-18 14:03)

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Cart #10452 | 2015-05-04 | Code ▽ | Embed ▽ | No License
5

up and down to select a dither. z to re-randomize the two colors being dithered.

P#10453 2015-05-04 08:36 ( Edited 2015-05-04 12:36)

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In demos, there are sometimes coordinated sound and visual effects. For example, in Elevated by rgba, there are lights in the sky that are coordinated with the notes.

Is the current state of the music system visible in the pico8 ram somewhere?

P#10448 2015-05-03 20:36 ( Edited 2015-05-04 19:43)

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Cart #10435 | 2015-05-03 | Code ▽ | Embed ▽ | No License
1

grumf

P#10436 2015-05-03 08:01 ( Edited 2015-05-03 12:01)

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Cart #10418 | 2015-05-02 | Code ▽ | Embed ▽ | No License
1

Yesterday @LivelyIvy (author of the game Gravity Ghost) said on twitter: "I have married @SteveSwink. He seems really friendly!" (Steve Swink is the author of the book Game Feel).

So I tried to make something "feel floaty".

No, there isn't anything else.

P#10419 2015-05-02 09:31 ( Edited 2015-05-02 14:10)

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Cart #10397 | 2015-05-01 | Code ▽ | Embed ▽ | No License
2

This is not actually a game, just doodling around with PICO-8. You can't do anything. You can't win (or lose).

P#10398 2015-05-01 09:04 ( Edited 2015-05-01 20:09)

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Cart #10383 | 2015-04-30 | Code ▽ | Embed ▽ | No License

Up and down to move selection. Z to select. No, there isn't anything else.

P#10384 2015-04-30 10:53 ( Edited 2015-04-30 14:53)

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Cart #10321 | 2015-04-29 | Code ▽ | Embed ▽ | No License
3

You can slime slowly rightward. Or not. It's up to you.

No, there isn't anything else.

P#10322 2015-04-29 13:04 ( Edited 2015-04-30 05:56)

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Previously, clicking on the play link on the forum went to a new page, and I was able to play those cartridges.

Now, clicking on the play link opens a black box, and I can't play.

Currently, the control-shift-J debugging console shows:

pico8.js
"preload time: 61 ms" pico8.js:8:23
">codo_init" pico8.js:7:485
"platform: Emscripten" pico8.js:7:485
"codo_system_init" pico8.js:7:485
"codo_reset_timer" pico8.js:7:485
"codo_gui_init" pico8.js:7:485
"codo_keys_init" pico8.js:7:485
"codo_text_init" pico8.js:7:485
"codo_video_init" pico8.js:7:485
"codo_mouse_init" pico8.js:7:485
"codo_joystick_init" pico8.js:7:485
"<ok" pico8.js:7:485
"codo_set_screen 580 420 8 100codo_fopen_vdisk pico8.dat (rb)" pico8.js:7:485
"codo_fopen pico8.dat (rb) opened" pico8.js:7:485
"codo_load_pod: pico8.dat failed " pico8.js:7:485
"couldn't load gfx1.pod" pico8.js:7:485
"exit(0) called" pico8.js:7:485
Use of getPreventDefault() is deprecated.  Use defaultPrevented instead. bbs
console.trace(): init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
e() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
a.parseJSON() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:487
Sc() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:56
y() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:339
.send/b() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:365

I'm running

Firefox 37.0.2 Mozilla Firefox for Ubuntu canonical - 1.0

P#10316 2015-04-29 12:01 ( Edited 2015-04-30 12:44)

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Cart #10281 | 2015-04-28 | Code ▽ | Embed ▽ | No License
2

This is absolutely terrible, but it is a thing.

P#10282 2015-04-28 12:28 ( Edited 2015-04-28 16:28)

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Cart #10208 | 2015-04-25 | Code ▽ | Embed ▽ | No License

I am SHITTY at music. Also fairly terrible at pixel art and code structure.

P#10209 2015-04-25 12:04 ( Edited 2015-04-25 16:04)

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Cart #10177 | 2015-04-24 | Code ▽ | Embed ▽ | No License
2

I'm not much of a musician, but I made this this morning. Yay bleeps!

P#10178 2015-04-24 08:37 ( Edited 2015-04-24 12:37)

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Hey.

I really like PICO-8 - it's really helpful to be able to learn a little tool, and stay inside that same tool until I finish a whole game.

However, one of my goals in playing with PICO-8 is to practice Lua.

Is there a way to turn off the PICO-8 specific syntax, so that I don't acquire "bad habits" of using += or whatever?

Thanks!

Johnicholas

P#10175 2015-04-24 07:57 ( Edited 2016-05-13 13:27)

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Cart #10151 | 2015-04-23 | Code ▽ | Embed ▽ | No License

This is just me trying to learn how to use the map data. That tempting "door" at the top doesn't work yet.

P#10152 2015-04-23 11:49 ( Edited 2015-06-08 00:04)

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Over Ludum Dare #32, sugarbyte and I made Extinction Explosion!!one!

While reviewing games, I discovered PICO-8.

This is (the beginning of) a very crude demake, of the already simple jam game.

Cart #10111 | 2015-04-22 | Code ▽ | Embed ▽ | No License

P#10115 2015-04-22 16:13 ( Edited 2015-04-22 20:13)

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