Small game made for Ludum Dare 45 in 48h.
Roll your way through 7 levels and collect snow to make a happy snowman.
- left/right: move
- up: jump
- x/c: reset level
The Ludum Dare page is here if you want to vote: https://ldjam.com/events/ludum-dare/45/snowball
Mario but a space shooter without guns (at first)
- Arrows - move
- X - shoot (when you have the fireflower)
- Enter - open cheat menu (oww)
For Ludum Dare 45. Topic "Start with nothing".
You start with no eyes! Instead, you stole metal detector, it can help you to find a treasure and steal it.
A Ludum Dare 45 entry about trying to create a Ludum Dare 45 entry. Explore town, examine the scenery, and talk to those around you as you search for... inspiration.
- 2019/10/12: Further collision detection fixes.
- 2019/10/10: Fixed the bar exit so it no longer glitches you into a wall.
- 2019/10/09: I fixed an error that caused the game to sometimes not progress past the logo screen, and added collision detection to the traffic cones so you can no longer glitch out of bounds.
Inspired by the theme "Start from Nothing" from the Ludum Dare 45 game jam, I wrote this little pico-8 animation where code is written into an empty pico-8 editor by an unseen hand.
My entry for Ludum Dare 45. The theme was "Start with Nothing" and with only a little time remaining I came up with this simple but fun little game. Using both face buttons and the arrow keys (Keyboard recommended), the player must hold the correct sequence of keys to light up the whole screen.
After upgrading to Pico-8 0.1.12C I noticed pixels were a bit blurry, even with the explicit option -pixel_perfect 1
Well, it seems the reason is not PICO-8 but a recent Windows 10 update. I have systemwide DPI set to 125 % and Windows therefore tries to scale the PICO-8 window a bit.
I fixed that by right clicking on the PICO-8 shortcut, settings, Compatibility, Button "Change High DPI-Setting".
In the following dialog turn on both checkboxes:
ghostdog just wants to share that cig. what harm could it even do.
No gameplay, just a lil animation to go with a song I made :3
(update: changed bassline instrument so it's more audible on speakers with shitty bass response)
This time I decided to make something I always try and do in game-making programs but never quite manage to finish correctly. I'm happy I did this time!
It's simple, but I think entertaining: you're a bee and dodge wasps to collect as much honey as possible. There is no other objective beside making more points before the wasps get you.
You can tell me what you think, and I thank you for your feedback!
Thought I would put this out.
I've seen quite a few platformers up to now. Only a few of them use dual scrolling maps.
What is that ? Try out the cart to see for yourself.
Very small coding. Uses _INIT() and _DRAW(). Hit arrow keys left and right to scroll.
Also wraps correctly. Method is included in the code.
HOPE THIS HELPS !
I'm looking for a way to control SFX volume from within the code.
For example, as my main character approaches an audio source, it should become louder.
Is this possible?
Thanks in advance for any leads!
This is my very first game, my own personal take on the game Breakout.
You just control with left and right arrow keys, pretty simple.
It was a game created in just 3 days for a game prototyping class. Focus on an object to make it louder but everything else quieter, win the game when the overall sound level gets below the arrow.