Happy New Year! 🎉
I wanted to share a few quick insights about a little project some friends and I have been working on.
We’re building a portable console / mini computer designed to make it easier to teach computers, operating systems, and game development with PICO-8, using affordable custom hardware. We’re still in the early prototyping stage, but the core idea is:
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Thumb keyboard (PocketCHIP / BlackBerry-style)
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Digital mouse / pointer
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Full-size SD card slot for a “cartridge-like” experience
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Small speaker
- Special keys + a layer system to switch between gamepad mode and keyboard mode
The goal is a portable, accessible device that can work as a “take-home computer lab” for middle and high school students (and potentially beyond).
This is our first PCB attempt:
Right now the display, keyboard, sound, and mouse are working, but we still have plenty to polish on both the hardware and software sides.
I hopped from using Bazzite to Fedora Linux, but I began to notice something weird when installing Pico8 excutables from itch.io onto my new OS, and that when I double click on them, nothing will happen for a solid minute and then boom, there's the Pico8 boot up in full screen and the game. I have no idea why Fedora has issues running Pico8 games from excutables, seeing as they worked perfectly ans snappy on Bazzite.
Has anyone else seen this before?

Reindeer Revolt 🎅🦌
A cozy Christmas game about delivery, strikes, and the power of cookies! 🍪
Controls
- Arrow Keys - Move Santa's sleigh
- X - to jump in minigame
Mechanics
- 🎁 Collect presents
- 🏠 Deliver them to houses before the timer runs out
- 🎅 Save Christmas!

Credits
Music: Snabisch
Game Design & Code: Lore
Made with: PICO-8

@zep, I was using import file.png -l and export file.png -l,
When exporting a label it seems the resulting image makes color black transparent?
I'm on mac 0.2.7. Very minor but seems a bit annoying.
I also tested that maybe it was the first color found in the image? but it seems to just effect black only.
Here's juicio's label for reference:
Thanks in advance 'ろ'

CONTROLS
- Move left/right
- Charge jump
- Cancel jump
HOW TO PLAY
- charge up yr jump to hit the ball
- the ball hits the blocks
- every block hit before you touch the ball is a combo!!
- you win when u break all the blocks
Overview
this is a game for the pico-8 fantasy console.
this game is on itch.io.
u can find all the code on scik
Just a tiny star system generator
Controls:
- arrow keys: turn camera
- z and x: change the zoom
- p: options
- generate a new system from the options menu or
- z + x: generate new system (when you enable fast gen from options menu)
Challanges:
Although this is just a generator here are some optional challanges.
1) Find a distant planet (easy)
2) Find the special mode by messing with the options (medium)
3) Find a bright planet (hard)
4) Find a dark planet (impossible)

My first cartridge made public. I will probably add apples or something for the guy to collect once I figure out collision detection.
Changelog:
V1.1 - Fixed the animations so the dude begins moving his legs immediately after starting to move.
V1.2 - Fixed 1.1 not working due to a syntax error.
V1.3 - Fixed 1.1's changes not being implemented for some reason. (can you tell this is my first time?)

Life gave you lemons...
Time to make some lemonade!
Start off slow and squeeze your way up in this numbers-go-up game about selling lemonade
Visit the shop, research upgrades, automate your production and try to become a millionaire
UPDATE!
- Added a shop item to automate the endgame grind
- Now you can buy piles of endgame currency
Minor update:
- Fixed some typos
- Added a couple "new product" alerts that were missing


A simple word game where you need to find words of 4 or more letters. It can be played in Timed or Untimed mode.
Important: Please read notes below.

Controls
Start screen
Up/down arrow to select mode
X to start game
In game
Arrow keys to move around.
Z to select current letter.
X to enter word or cancel a wrong word (one that is not highlighted in green).
P/enter for Pause menu to accept a word that is not recognised.
P/Enter for Pause menu to Restart the game.
P/Enter for Pause menu to reset Highscores.
Rules
Select adjacent letters (up/down, left/right or diagonally) to make words must be 4 or more letters.

The full version is released:
Meteor Hammer
You play as a warrior skilled in wielding the meteor hammer, journeying through a dungeon to defeat enemies. You wear no armor, but you can use your meteor hammer to parry incoming attacks—when an enemy strikes, you block with the chain of your meteor hammer. Parrying continues automatically until your chain runs out.
I've drawn inspiration from some designs in Castlevania. Both the art and programming were done by me.
How to play
- Left/Right arrow keys: Move
- Z: Jump
- X: Attack
- Down: Crouch
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Up: Use sub-weapon attack
- Fixed-path platforming—you must jump carefully. However, I’ve made the directional judgment during jumps more forgiving, allowing you to slightly adjust your direction shortly after jumping. This enables techniques like backward jumps.
- The length of your meteor hammer can be adjusted.
- A sub-weapon system is included—using sub-weapons consumes chain length.
I’m not sure if this jumping mechanic is fun enough. If you have any suggestions, please leave a comment—I’d greatly appreciate it!
中文
流星锤
你扮演一个熟练使用流星锤的勇士,穿越地牢击败敌人。你没有盔甲,但你会使用流星锤格挡敌人的攻击——当敌人攻击你时,你会使用流星锤的链条进行格挡。格挡会不断进行,直到链条耗尽。
我借鉴了恶魔城中的一些设计,美术和编程都是由我完成的。
如何玩
- 左/右方向键:移动
- Z:跳跃
- X:攻击
- 下:蹲下
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上:使用副武器攻击
- 固定路线的跳跃,你要谨慎的进行跳跃。但我使跳跃方向的判定没有那么严格,意味着你可以在跳跃后短时间内改变方向。通过这种操作,可以进行后跳。
- 流星锤的长短可以变化。
- 拥有副武器系统,使用副武器会消耗链条长度。
我不确定这样的跳跃方式是否有趣。如果你有任何建议,请评论让我知道,非常感谢!






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