
Yo @zep,
By default, split(str)
has a go at each split element to see if it's possibly a number, presumably using tonum(elem)
. You can disable this with split(str, false)
or split(str, delim_or_width, false)
.
Unfortunately, unlike tonum(str, 1)
, you can't hint the format of the number, like I could by saying tonum("fe", 1)
to get 254 aka 0xfe. I tried replacing the split()
boolean arg with a number, but it didn't seem to get passed through.
I don't know if you're actually using tonum()
inside split()
, so maybe I'm assuming too much, but if you are, could you just pass any numeric conversion flag direct to it? That'd let us convert hex directly to numbers with something like split("baadf00d", 4, 1)
returning {-17747,-483}.

αίμα: "blood"
matrix: an array of numbers in two dimensions
Leech life and numerological signs from the mortals of Batavia to rebuild your dominion. Feed the eternal bleeding cross, but don't let your greed outstrip your curiosity, lest the Master return from his grave.
(It's 2048 with vampires, plus a "match tiles to see people walk across the screen" mechanic inspired by the old flash game Jericho. An unusual amount of thought went into the interaction design of this one, similar to the slot machine-like parts of my earlier carts.)
​Thanks to skdaffle for drawing the one big image in the game!




rainccatcher 2 (still work in progress)
I am not sure if I should finish this game.
If feel like the code is rather messy and as a result I needed to take a step back.
At this moment I don't feel like coming back to it, but I might in the future.
I do like how the art turned out. That is the main reason I put it here (although the animations are still very buggy).
For anyone playing, the guy on the right will take the pot when the plant is grown. You can then go and grab a new pot from the guy on the left.
the idea was to grow as many plants as the time allows, but that hasn't been implemented yet.
It also still needs some kind of extra chalenge like something you need to avoid. Right now not much is happening.
stat(90) and neighbors give us wall clock time, which is useful for logging. However, at more than 1fps we'll get the same wall clock time on consecutive ticks/frames. It would be nice to be able to get milliseconds as well to disambiguate high frequency logs, without needing to track a frame counter in my game code.

*New version is here!
-Text under the title is now blinking.
-Problem about collision is partly solved, I think(Player no longer goes through 1*1 size block).
-Changing Player sprites from spr() to sspr() to save the sprite sheet.


*This is former version.
Finally I managed to make melee sword attack and 16*16 player character!
This is what I wanted to do since I bought pico-8, so I'm so glad.

This is a text-based clicker/incremental/idle game about building a city that has harmony with the planet.
Use Z to collect resources manually, then use them to construct buildings which collect and unlock new resources.
As you build your community, you will unlock new buildings and larger civilizations.
Upgrade your community enough and acquire a Golden Orchid, which you can then use to Prestige and start over with a boost.
You will unlock the ability to build your Utopia after the third prestige.
It's the second game I have made, and was largely done with the help of ChatGPT.
It took a long time, and needed precise instructions, but it wrote 99% of the code for me.



This is a simple Sokoban game about a little virus and the crazy adventures he goes on. This is my first Pico 8 game. You can start a new game or play any of the levels from the main menu. This was created over the last month. Big shout-out to Lazy Devs Academy and Nerdy Teachers for the awesome tutorials and sound advice! You can read the postmortem in the following thread: https://www.lexaloffle.com/bbs/?tid=52398
Controls:
Operate the menus/restart level with the O buttons and arrow keys.
Featuring:
Groovy Menus:
Amazing Gameplay:




Developing SokoVirus

I started working on this game near the beginning of March. I set out to make a sokoban game of some kind after watching Lazy Devs Academy’s video on 5 good starter genres. I used the first few episodes of his roguelike tutorials to get my character moving and doing what I wanted.
The first big hurdle was in understanding movement animations. The roguelike tutorial was based on an 8x8 movement grid, so any movements were offset by 8. I would still say animation is a difficult subject for me, but I want to grow in it.
For the story, I had the general idea of a hacker trying to get into different servers. My first few character concepts are shown in the early screenshots (I enjoyed the little mouse cursor dude). The theme sort of came about as I was developing the game. Another thing that came about randomly through the development was the actual levels. Most of them came from me looking at random shapes and seeing if I could make a puzzle out of them. I also played some other Sokoban games for inspiration (I learned I do not have the best patience for them. This is why I added the save feature).



Spring is here... sheep are still dumb.
Chase sheep into their pen; as many as you can before time runs out! Each sheep successfully herded extends your time. Sadly, the sheep aren't particularly bothered about co-operating. Good luck!
Controls: Move with Arrow Keys
Thanks for playing!
This is my first game, first complete coding project... first post?! Started teaching myself to code at the start of the year, and this is the first result. I haven't really looked at many forums etc (including this one), because I wanted to complete the first project myself before getting input from other people etc. But I do plan to be more active going forward!
My goals for this game were pretty simple:





Hello, everyone, i am start to education pico-8, this is first version of co-op game, where you with your friend shoot at monsters, but if you miss, then the bullet continues to fly along the eucrane, and if you crash into one of you, you will lose, but if you crash into a monster, it will disappear and kill him.
v.0.1 Now without monsters(. But monsters will appear in future.
v.0.1.1 Now with monsters