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Cart #timeaftertime-0 | 2022-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #clock_with_text-1 | 2022-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a cart displaying a clock inspired by the Hello World cart made by Zep.
Feel free to modify the text or something else. The point of this is just to make a digital clock.

Have fun

Credits
Zep

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Some more scratch blocks that I don’t know if they’re in pico 8

If you don’t know what they do:

-length of(“apple”):
-takes the input of a string and outputs how many characters are in that string (for example, length of(apple) = 5

-length of(listname):
-takes the input of an array and outputs how long that array is (for example:

X={1,2,5,3,7,}
Z=length of(x)
//Z == 5

)

So if you know if these are in pico 8 and what they are please tell me

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Cart #hearwhatihear-0 | 2022-12-11 | Code ▽ | Embed ▽ | No License
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I noticed today because I have a mouse wheel that can unlock and spin that it is possible to scroll very far past the end of a text tab in PICO-8, and then I have to spin it all the way back up. Even if there's no white space populating the document. I would expect scrolling to stop when the last character hits the top or just above the top of the screen or something like that. Hard to illustrate with a gif since you can't know when I'm using the mouse wheel (except by a pause and the cursor is jittering cause i'm hammering the mouse wheel down a bunch of times then up), but, here's one anyway.

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Hi! I'm thinking install Linux in an old HP Mini 210 32bits netbook but not sure wich Linux distro install on it in order to use Pico-8. I've searching in the Pico-8 docs but I don't find nothing clear and I'm very newbie in Linux.
Anybody knows what is the "minimal" Linux version/distribution that allows me using Pico-8?
Thanks in advance!
Regards.

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One nice thing about objects is that objects set with the = operator or as arguments are all 'linked' meaning, among other things, you can provide them as arguments for a function call and that function will be able to edit the local copy of that object and have it affect the original one too. But sometimes, you don't want that. Sometimes you want to copy an object, make changes to it, and then discard the new copy without affecting the old one. That's why I've created a little helper function for this circumstance. Actually, I've created several. Here's the fully-featured 'default' function:

function cpy_obj(obj,recursion)
	if type(obj)=="table" then
		local return_value={}
		for k,v in pairs(obj) do
			if recursion then
				v=cpy_obj(v,true)
			end
			return_value[k]=v
		end
		return return_value
	else
		return obj
	end
end

Usage: copy= cpy_obj(𝘰𝘣𝘫𝘦𝘤𝘵) or function_call( cpy_obj(𝘰𝘣𝘫𝘦𝘤𝘵) )

[ Continue Reading.. ]

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Cart #imeltwithyou-0 | 2022-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #g42calc-0 | 2022-12-11 | Code ▽ | Embed ▽ | No License
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Logarithm Function: https://pico-8.fandom.com/wiki/Math

A simple calculator cartridge.

Controls:

(D-pad) Move Cursor
(O) Selected Button

Limitations:

• Numbers only go up to 32767 before wrapping around
• Numbers are rounded to 4 digits
• Logarithm function is approximated
• Generally bad code

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Cart #slowdown-0 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(v00 12-10-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #slowdown

In this demo use the LEFT and RIGHT arrow keys to control actual runtime speed of the cart. Examine the code to see how it is done.

Hello.

As you know conventional code allows you to run your cart in 30fps or 60fps.

However making use of the seldom known command, _set_fps() you can set any of these values or an arbitrary one.

Is there a way of setting FPS <30 inside a cart that does make use of _update() or _update60() ?

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Cart #wuhajizeko-0 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's been a while since I've posted anything here - in fact I think the last game I posted was another Christmas game back in 2019... I guess that means I like Christmas games.

Anyway, Santa has lost his sleigh for reasons unknown - maybe he made some kind of stupid mistake, I don't know. Long story short, he needs to get back on his sleigh before time runs out. While getting there, however, he needs to get presents delivered to all the chimneys (and chimney-type objects) along the way. Maybe not all, but most would be good.

It's snowy and very windy out there, so leaping from chimney to chimney isn't going to be easy. Also kids or punks or people like that are throwing snowballs, so watch out for them. If you're lucky, you'll catch some falling rings along the way. If you're unlucky, you'll land on the wrong chimney at the wrong time and catch fire.

[ Continue Reading.. ]

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Cart #picos_2-1 | 2022-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can you get the blue screen of death? Can you beat the painful virus hidden in another program? Can you complete the ritual?
That, and more, is right here, in picOS 2.0!

This is a sequel to my previous (and not very good) adventure into a desktop-like thing: https://www.lexaloffle.com/bbs/?tid=43948.
I completely redid everything, and although not super optimized , it works okay, and has some secrets and easter eggs.

If you want to make a program for it, here is the cartridge:

There are some more instructions in the code on how to do it.

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Hello there.

No, that's not Total Recall. Tabber Recall.

As you may be aware you can press the UP arrow key when you are in immediate mode and it will recall the last commands you have typed.

However the feature I would like to request is engaged when you press the TAB key and depending upon what you've already typed, it will match.

Example. Let's say you've typed all this in immediate mode:

pset(49,49,3)
apple="sauce"
sandy="beach"
save exact-12-10-22
bread="ginger"

Now if you wanted to save your code again you could press the UP arrow key twice and press ENTER. However suppose you have entered 100 or more commands since then. Well you'd be pressing that UP arrow key quite a few times to find it.

What I suggest is this.

Much like being able to press TAB when you select, load {filename} instead of showing you the files it shows you the commands. So if you typed out s in immediate mode and the TAB key you would get:

[ Continue Reading.. ]

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This is much more than just a small feature request because it would likely require much more effort to make it happen (if it's even feasible).
But while I was using Splore and looking at the "search BBS thread" and "open thread in browser" actions, I started wondering: Once the login feature has been added to PICO-8, would it be possible to access the BBS directly from PICO-8 as well? Has this idea been floated around before? And if it is not possible in PICO-8, then what about Picotron?

If it's possible then it could be a neat way to unify the whole PICO-8 experience within the software.

Any thoughts?

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A small chatbot.
It uses a dictionary of text and responses, so it can't reply to everything.

Should work online.
Try to not use punctuation (?,.;!"), as that isn't something it understands too well. Apostrophes and colons should be fine though.
Please, leave any errors or suggestions below as I am trying to make it better.

Better version of the chatbot as it is a bit less chatbot-y.
You will need to press ➡️ to say what you wrote.

Cart #chatp-0 | 2023-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #chatbot-1 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #thegoldenfish-0 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[32x32]

What is this?
This is a pico-8 platformer game made in 7 days. Small little casual platformer, nothing else.

Controls
The controls for this game are the same as default pico-8 ones, which are:

Controls	    Actions
Left Arrow	    Left
Right Arrow	    Right
X / V	        Jump
C / Z	        Retry Level

Credits
The game was made by me, using Pico-8. I am new to Pico-8, so I wanted to make a short little platformer game to learn Pico-8. The music in this game was made by Gruber Music, and I watched Nerdy Teachers' and Lazy Dev Academy's tutorials to make this game.

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Heya! So uh, Sneaky Towers is cancelled, I'm sorry, ST fans, but hey, we got a new kid in town, Sneaky Dungeons!

Cart #kidetojefu-2 | 2022-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here are the controls!
Arrow Buttons: Move
Z/(O): Jump
X: Attack
Z+X/(O)+(X): Super Jump
Down+X: Block
Attack after successful block: Counterattack

Have fun!

Version: Playground Build 2.0

Changelog


Playground Build 2.0

  • Added Spreeg
  • Added Music
  • Added Blocking and Countering
  • Added Sylium
  • Added Slopes
  • Updated Map
  • New Animations
  • Added Flashing Toggle
  • A little secret for anyone willing to look into the game's sprite sheet ;)

Playground Build 1.1

  • Added Combi
  • Lets you break boxes
  • A few bug fixes
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Hey @zep,

I think it'd be really nice to allow us to swap in the 32-color Picotron palette, which has the 16-color PICO-8 palette plus the revised upper 16 colors that you've been carefully tweaking for Picotron's system palette.

I'm gonna bet that the iteration you're doing with them to improve usefulness would be really nice for PICO-8 games, and would additionally homologize the two platforms with respect to color palettes.

Maybe just a single bit somewhere that swaps out the secret palette for Picotron's 16..31 colors?

Or, I suppose, you could subdivide one of the two ranges. You'd still want an enable bit though, since people rely on index bits 4,5,6 not mattering.

In fact, what the enable bit could do would be to switch to using the same indices 0..31 Picotron uses, instead of 0..15 and 128..143 on PICO-8, and then that's just the Picotron system palette. Basically a Picotron-palette mode.

That'd make using the extra colors a lot less cumbersome than using the current secret palette, though the original secret palette could still live above 128 at the same time too, in which case all the enable bit would do would be to put picotron_pal

[ Continue Reading.. ]

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Cart #dobefeyoyu-0 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #iregret-3 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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