I made a little banner for my profile pic, which was 60x10 pixels. I used it, and it was heavily antialiased, looking really bad. I personally think this has to be a BBS bug, because the main product, PICO-8, is a pixel art game. I'd hope to see this fixed at some point
EDIT: my computer might have antialiased it on its own
EDIT EDIT: actually it didn't...

A while back, I saw someone had made a platformer engine in <100 lines of code. The game itself worked, but collision detection wasn't great (You could jump up through a wall)
A while later, I started to make my own platformer.
The way it runs, its actually less than 100 lines of code. so here it is.
To add a new collision block, give it the first flag.
Here it is, but it isn't commented. Might do that soon.

Pan Janek Zielinski was a lowly janitor in Krakow nuclear power plant, whose life consisted of guzzling cheap alcohol and pretending to work hard, until one day he was urgently called to pani Director's office. Turns out, something broke down in the depths below the plant, radiation readings were off the charts, and now the whole city of Krakow was in danger of a nuclear disaster. Director has sent many brave souls to try and fix the problem, but none have returned. Janek nodded silently, grabbed his stuff (of which Director immediately confiscated all alcohol), and bravely descended into the darkness, like the true son of Poland he was...
This is a simple roguelike about resource management. There are four resources:
Lava Joe is a fun game to play to kill time. Its simple gameplay loop allows you to play it while putting most of your focus on something else, and that's exactly why it's my go-to game to play on the side while doing stuff such as watching YouTube and things like that. However, over time, certain things in the game started to bug me, and while it was fully understandable that the game wasn't the most polished thing in the world as it was made for a game jam, I still had a little voice in me telling me to change it to my likings. And so, recently, I did just that.
The main issue that bothered me was the fact that all enemy types give the same amount of points(50). To me, this makes no sense as the later enemies prove to be quite a pain to deal with before the lava flood gets you. As such, I have modified the system so that starting with the snake, each new enemy would give an extra 25 points for its defeat. So, the little blue guy is still 50 points, the snake is 75, etc.
So, for a game, I want to fade everything thats not being recurrently drawn (such as a character) to black. You can see the effect here, in PICO Space. How would I go about doing this?

Shooter is our first game coded with PICO 8 and the help of many programmers from the internet.
Following the destruction of your planet and the disappearance of all your loved ones, you must take revenge. Using your laser will cause you to lose life. Try to go to the end of the game.
PBES studio is a duo of very amateur french developers, we currently master the if loop and a little the elseif. We have a multitude of game ideas and if you want to help us make them a reality, please share our game around you.
How to Play
Cherry Bomb is a basic arcade Shoot 'em up game (Shmup) reminiscent of Space Invaders or Galaga. Pilot your red spaceship to blast your way through 9 waves of attacking aliens. Use the following controls:
- Arrow keys - Move the ship
- (X) - Shoot
- (O) - Bomb (Depletes your 🍒. See below)
Shoot the enemies to destroy them. Enemies will attack you. Destroy or avoid all enemies in a wave to proceed to the next wave. There are 9 waves in the game. If you get hit you will lose a ❤️. If you lose all ❤️ you lose the game.
Pickups
Occasionally, defeated enemies will drop a 🍒 pickup. Collect them to increase the strength of your Bomb. Triggering the Bomb will deplete your 🍒. You cannot use the Bomb if you have no 🍒.
Hello:
While you can see here that I've had many suggestions for Pico-8, many of which have come to light:
https://www.lexaloffle.com/bbs/?tid=35330
I was thinking up one this morning called, "spawn."
Very simply you type in immediate mode, spawn followed by the ENTER key and a new Pico-8 is loaded. No need to hunt down in Explorer or click the desktop icon if if it's not immediately available. I think this would be helpful for people such as myself who always has 3-4 Pico-8 frames open and being worked in.
It can have an argument too such as, spawn "project9"
Which would not only bring up a new Pico-8 but additionally load project9 if it is available in the default directory.
The command could instead be, reboot which is already in use. Yet in this if you type reboot 0 or any other non-NIL value, it would bring up a new Pico-8 frame. Reboot could further use a filename such as "project9" above.
This may not be a good idea though as if anyone types reboot without arguments it would reboot the current frame losing the work of whatever was there.

ello
I made a half working cart about bezier curves and wanted to see what people think about my code, so if you want to pls give feedback
note: you can add points by using the up and down arrow keys then move the points by using the mouse and cycle between them using X and O
--bezier curve time
function clone(t)--clone a table
return{unpack(t)}
end
function lerp(s,e,m)
return s*(1-m)+e*m
end
function lerp2d(p1,p2,t)--lerp
lx=lerp(p1[1],p2[1],t)--two 2d
ly=lerp(p1[2],p2[2],t)--points
return lx,ly
end
poke(0x5f2d,1) --devkit mouse
p1={64,64} --first point
ptt={ p1} --point table
pts=0 --number of desired points
ind=1 --index used for selected point
t=.5 --time value used across lerps
function lerpcheck()--lerp the points
po1=lerp2d(ptt[1],ptt[2],t)
l=#ptt-2
for i=0,#ptt-1,1 do
if(ptt[i+2]~=nil)lx,ly=lerp2d(ptt[i+1],ptt[i+2],t) --lx stands for lerped x
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=116089#p) |

Things are beginning to come together! I have been working on a new feature: Jumppads. These will be used a lot in level 2, which i am working on right now. I also added a effect for the checkpoints, so its clearer when you have activated one. Thanks to @profpatonildo for suggesting to change the speed up sound, the new one is a lot more suddle and i think you wouldnt even notice it when playing. Now you have 4 lives at the begiing of the game and when you bump into walls, you lose your speed.


"Strummin' Along"
280 characters
n,m,t,w,o,l=32,128,0,0,ovalfill,line::_::cls(1)for i=0,n do c=4if(i==n)c=9 o(16,64-i,m,99-i,c)o(-n,78-i,m,m-i,c)end for i=16,m do x=97-i c=4if(i%9>7)c=6 if(i<20or i>46)l(i,x,i+n,x,c)o(n,48,84,62,0)end for i=7,n,5 do l(9+i,82,m+i,-n-(w+i)%3,7)end flip()t+=1if(t%n<1)w=9 w*=.9goto _ |
Here's a very weird bug I just discovered accidentally.
- Visit a page with a comment that contains a bullet point list, like this (and possibly a page 1|2 section at the bottom, not sure).
- Click and drag your mouse to highlight the text.
- While still holding drag, move your mouse cursor to the right. A horizonal scroll bar will appear along the bottom, apparently equal to the length of the largest line of text in the bullet point list, if there wasn't any word wrapping. It seems very weird but related to the length of the text, so I'm just going to ramble on here for a bit to prove my point. Doesn't seem to work with the post preview though, so maybe this is comment-only.
More funny than anything, tbh. You can see this bug in the wild on this page: https://www.lexaloffle.com/bbs/?pid=46706#p
Bug occurs in Chrome on Windows 10.

Especially in tweetcarts, using sub(s,i,i) has always felt like a waste of so many chars, and less intuitive than the standard s[i] in most other programming languages. Also, because of the massive amount of string parsing that happens in Pico-8 for data compression, and the fact that Lua does support this feature with a small amount of work, I'd really like this feature added. chr and ord were a step in the right direction (as previously, these needed two lookup tables generated at startup), but I think with the recent addition of sub(s,i,_), it's clear that a major string parsing use case is missing.
See this link, the implementation of __index that will still support t:func(a) is at the bottom of the page:
http://lua-users.org/wiki/StringIndexing
Why should this be added to the API though? Unfortunately, the main issue with people implementing this feature themselves seems to be that the basic Lua string library isn't present. getmetatable('') returns nil in Pico-8 code, so you can't assign functions to it. You could assign a custom metatable via setmetatable that re-implements all of the string functionality in every string created, but that would destroy your token count, as it would have to cover concatenation, construction, tostr, etc. And since the carts that usually need this are character limited (tweetcarts and maxed out carts), you don't have the space to do it yourself anyway.






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