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Cart #hotduck_engine-1 | 2022-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

The world only moves when Hot Duck moves! Help her retrieve her Heart-Ketchup in 9 short levels!

For anyone who loved (or ironically enjoyed) the original Hot Duck, it's HotDuck Engine!

I made this so I can make a sequel to Hot Duck but for now enjoy this version of the original game with slightly cleaner code.

Ideally it will also make it easier for anyone else to make levels if they want to, although I'd like to make the process even more streamlined.

I'll have to think more about where to indicate that Hot Duck is trans and uses she/her pronouns. I think restricting the screen size is the right move for everything else though.

It's still pretty amateur code but I did my best.

[ Continue Reading.. ]

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Cart #catchdude-2 | 2022-03-30 | Code ▽ | Embed ▽ | No License
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Catching apples is a lot harder than it seems...
Help Catch-Dude catch the fruit as it falls from the tree, but watch out for bombs!
The green apples are mandatory and must be caught, while the cherries only add to your score multiplier.
Catching a bomb or dropping a green apple costs a life and ends your combo.
The "X" button (defaults are the x and v keys) will let you sprint faster, while the "O" button (defaults to z and c) will slow you down to a walking pace.
The game features a wrap-around mechanic, where walking off one end of the screen will cause you to appear on the other side by magic! Utilize this (especially on harder difficulties) to catch as many fruit as you can!

[ Continue Reading.. ]

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Cart #nothalflife-0 | 2022-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everybody!
There is a game that is near and dear to me, and i always wanted to demake it. But because I´m scared of lawyers and publishers, i never did. I made a completly new game, and any resemblance is merely a coincidence.
I hope you enjoy, let me know what you think.

Controls:
X to shoot
O to interact
O+Arrow to change weapon

You are Gordan Teeman, an experimenter in sector D of the Black Laser Research Facility in New England.
Today is a big day, you are taking part in a monumental experiment. Let´s hope everything goes according to plan.

[ Continue Reading.. ]

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Cart #fnf_release-1 | 2022-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've finally decided to post an updated version of this outside the Pico Night Punkin' thread, since I figured out how to do "transparency" effects, and it kind of got buried by the insane amounts of comments the PNP thread got. (25 pages!?)

Anyway, it's a demake of the song Release from the Garcello mod for Friday Night Funkin'!

Fancy features:

  • Toggle for Ghost Tapping and Botplay in the pause menu, in addition to downscroll.
  • PCM audio for Garcello's voice in one part. You know the one.
  • Transparency effects for the smoke.

[ Continue Reading.. ]

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Cart #pico8_wordle-0 | 2022-03-28 | Code ▽ | Embed ▽ | No License
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This game was created as a challenge by my beautiful wife. Thank you for the inspiration.

I am self-taught and code as a hobby. I created this entire project from my own code as a learning experience. I know that this code is not optimized but that may be something I update in a future edit.

This game was also designed for use with the pico-8 controller and not a full keyboard. I wanted to make a version of wordle that works on something like a Retroflag GPi Case a handheld close to the original Game Boy.

Also, please let me know if there is any interest in me adding music to the project!

Thank you for playing.

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Cart #space_evaders_rfc-1 | 2022-03-28 | Code ▽ | Embed ▽ | No License
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I noticed some nits about the way tokens are computed:

  • A few assignment operators ( ..= ^= >><= >><= ) seem to cost 2 tokens instead of 1 (all other assignment operators cost 1)

  • There seems to be logic that checks the token before '-' to determine if the '-' is a unary operator or not, but it doesn't seem to check newer operators (like &, |, etc.) and thus -1 is considered 2 tokens in things like "a & -1". (Even though it's 1 token in "a + -1")
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Cart #roseduel-1 | 2022-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Some weird thing i threw together
A few more days of work and it could have been a real piece of art, but frankly, i'm done with this sh*t. I'm just gonna go play minecraft instead.

Update: Honestly i just made this for myself but then i was like "eh, might as well upload it" and now since it's here it might as well be playable, so i added save data and joystick support. thanks for telling me about the save data function btw, i didn't even know that was a thing before

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8 comments


Cart #ml06balloondanmaku0-1 | 2022-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made this for an english project.
That's about it.

Controls

  • ↑ ↓ → ←: Move (duh)
  • X: Use Air (not a bomb)
  • O: Pause

Version 1.1:

  • Sky no longer cycles to black
  • Slow mode is removed and replaced with pause
  • Laser pattern now is slower and more manageable
  • Every 1000 points earned gives an extra life
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5 comments


by Noh
Cart #pipe-1 | 2022-03-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Disclaimer: This is not flappy bird its not similar in the slightest

Featuring:
-Intense pipe bouncing
-CPU controlled bird.
-Collectable coins to increase pipe space
-Secret unlockable at level 10 :o

This is just a fun little project made in a weekend, but I hope you like it!

Originally made for Trijam 162, but I've made big changes to it after the Jam.

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4 comments


Cart #parbage-0 | 2022-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I game by me and softsound for low effort jam 20.

Sort garbage while shift is not over and don't make the boss too angry!

Stuff things in the recycle, compost bin or oven. Bribe the boss with shiny thingies or store it in your bag. Survive your shift to win.

*3 possible endings*

Source code

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3 comments


Cart #zebijinota-0 | 2022-03-27 | Code ▽ | Embed ▽ | No License

I was updating a cart I was working on to use stat 46-56 instead of 16-26 and noticed that new bugs were introduced in the change. It looks like stat(16) updates immediately when a music() command is called, but stat(46) will sometimes show an erroneous value (e.g. -1) on the frame of the update.

7 comments


Cart #frutasnijulia-0 | 2022-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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FRUITS


The first game I made in pico 8 with the help of a tutorial from Nerdy Teacher Tutorial

Added features

  • 4 new fruits
  • Game over screen
  • Heart for the lives

> Code and music are made by me

v1.0

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Geometry Dash Demake

I've decided to demake Geometry Dash on pico-8.

To-do List

  • Physics and Graphics ☑
  • Music Speed ☑
  • Rolling Skin ☑
  • Map ☑
  • Launcher ☑
  • Spikes ☑
  • Skin ☑
  • Colors ☑
  • Background ☑
  • Plane Mode ☑
  • Pause Menu ☐
  • Orb Test ☐
  • Real Audio Mixing ☐
  • Effects ☐
  • Color Picker ☐

Versions

0.6 - Mouse Available

Geometry Dash

Cart #gd_launcher_test-4 | 2022-05-01 | Code ▽ | Embed ▽ | No License
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Refrences

Picodash!
Endless Runner 0.1

[ Continue Reading.. ]

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Cart #breakout094_wins-4 | 2022-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i have other things please look at them

this is a breakout clone i made.

hope you enjoy

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id=stat(31) identifies keypress_q as id="q" and keypress_a as id="a". Btn(5,1) identifies itself as keypress_q and keypress_a. How do I separate keypress_q to work via id=stat(31)="q" and btn(5,1) to work 'only' with keypress_a?

id=stat(31)
if btn(5,1) and id~="q" then... --input for keypress_a
if id=="q" then... --input for keypress_q

That 'would' work...but the problem is stat(31) works like btnp() when I need it to work like btn()...but the poke methods of making btnp() work like btn() don't seem to apply to stat(31)! So I'm presently stuck in a situation where I can be pressing keypress_q and yet id~="q"! The obvious way around this is to just use id=="a" for keypress_a; id=="q" for keypress_q....but again, they work like btnp, so this doesn't work if I want to use keypress_a for standard smooth wasd player movement.

The intent is to basically utilize the existing buttons of player 0 and player 1....and add the functionality of stat(31) to get even more keys. I don't necessarily need the other keys to have the same functionality as btn(), they can just be 'single tap' style keys...I'll use them as like rpg skills that go on cooldown right when they are used. Player movement via wasd though needs the functionality of btn(). But again, the problem is the overlap....specifically with those btn(4/5) keys since they have more than 1 natural input (seen below), when I want to choose just 1 natural input and use stat(31) to utilize the other.

[ Continue Reading.. ]

6 comments


Cart #starraiders-1 | 2022-05-13 | Code ▽ | Embed ▽ | No License
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This is a demake of the classic Atari 400/800 game Star Raiders. It is intended to be as faithful as possible while making some improvements.

You are the pilot of Star Cruiser 7, protector of the galaxy. A fleet of enemy Zylon fighters has intruded the galaxy, bent on destroying all of the peaceful space stations you are entrusted to protect. Your goal is to hunt down squadrons of enemy fighters and destroy them.

Both the keyboard and the gamepad are used to control Star Cruiser 7.

O (z): Select difficulty mode on the title screen. Default is "novice," followed by "pilot," "warrior," and "commander."

X: Start game, and fire photon torpedos.

[ Continue Reading.. ]

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Hi everybody!
I'm definitely NOT making a Half-Life demake and i need some help with SoundFX. I´m sure some here are familiar with the NOT Source material, i want to nail the sound effects in pico8-scope. Just post them here and I'll be sure to credit and thank you.

It´s NOT going to be a quick summary of the events in the Black Laser Reserarch Facility through the eyes of Gordan Leeman.
I´m still looking for perfect step sounds, weapon change sounds and enemy grunts. And of course any help is welcome, if you got more ideas. Thank you very much <3

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Cart #tetrispicov1-0 | 2022-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hi!
here is my last game
a classic tetris made with gamecodeur.fr courses !

hope you ll enjoy

pouranat

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Cart #sustainability_ranker_5000-1 | 2022-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sustainability Ranker 5000

A school project done nerdy

This little globe simulation was a project for school. It shows all the cities ranked in the top 50 of the "Sustainable City Index" in 2015. It also will inform you of each city's rankings in the three sub-categories: People, Planet, and Profit

Also, my first upload! Working on some other great stuff so stay tuned

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