This is Pico Harvest!
In this little farming game, you play as a happy farmer in his red tractor. Your crops are ready to be harvest in a maze full of ravens and moles.
Game Play
Scare off the birds using the horn in your tractor. Drive carefully to avoid the holes made by the moles.
Do your harvest before the night falls
Controls
Keyboard:
-
Movement: arrow keys
- Action (horn): Z or X
Controler:
-
Movement: Dpad/analog stick
- Action (horn): 🅾️ or ❎
Development
I made this game for The Great Autumn Game Jam: 2021
The game uses procedural generation to create the level. The maze is created first and templates are used to populate the level with assets.
This is my first game jam. It was really fun to work in Pico-8 with the theme of autumn and harvest season.
Special thanks to:
AndyGFX for share the procedural generation functions (https://www.lexaloffle.com/bbs/?tid=3985)
Krystman for Porklike - Video Tutorial - Making a Roguelike in Pico-8 (https://www.lexaloffle.com/bbs/?tid=33121) I used some functions from this tutorial and learned a lot
Have fun!



Sprout
Sprout is a competitive turn based, 2 player strategy game.
I doubt this is the first game of its kind, I feel I've seen something similar in the past but it is what it is :?)
Rules
Objective
First player to grow their plant into the other players garden bed wins.
Start of game
The board is a 8x8 grid, with a 1x8 vertical tan coloured garden bed on each side. Each player has a 'base sprout' on their respective side of the board in their garden bed. Purple starts first, then oranges go next. Both players use the same buttons when it's their turn.
During your turn
You can choose and place 1 tile during your turn. Once you place the tile, your turn ends. The types of tiles you can choose from are listed below (except for base sprouts)

Psst, hey kid, you wanna make a megaman? I'm not supposed to tell anyone this, but check this out.

Two questions I often see asked by Pico-8 beginners are how to animate your player sprite, and how to make them shoot bullets. When setting up your game objects for tasks like this, tables can scare a lot of new Lua coders away, because it can feel easier to just use a bunch of variables. Don't fall into this trap though! It'll make the code a lot harder to maintain as your project grows, and doesn't work for things like bullets at all.
Tables are an easy way to organize objects that get created and die, update, draw to the screen at the same time, etc. Getting more confident with all of the features of Lua is the first step to improving as a programmer (check out the Lua manual for more info), but for now I'll just go through a simple and efficient table structure that will work for many game designs. Before we get into game related stuff though, let's talk about the basics of tables.








With music by @thesebonesalone
What's this about?
The most prestigious archery competition is now open to all that can string a bow. He who completes every stage will have an assured place among the queen's own marksmen!
Instructions
The goal is to hit the bullseye with an arrow
- Hold down O to enter aim mode
- While O is pressed, use the arrow keys to change the direction in which the bow is pointing
- Press X to fire arrow
- Move with arrow keys
- Springs will spring both the player or the arrows
- Be careful of spikes, they'll make you spontaneously combust!
Devlog
You can find the source code for this game on GitHub, here. I kept the code in different files and used p8tool to bundle them in the p8.




Is there a way to get PICO-8 cartridges running on the PocketGo v1? (https://retromimi.com/products/pocketgo-retro-gaming-system)
I've looked on the reddit but I can't find anything.

SPDungeon
Thanks for the feedback.
This is a school project, that will be graded.
It is also my first project in Pico-8 and Lua.
(The code is a bit of a mess)
Updates:
-Pathfinding fix
-Score counter
-Enemies shouldn't spawn inside pots
Known bugs:
-Player spawning on top of stairs
Features to add:
-More enemies
-Change player spawn location



This is a very small arcade game for a game jam.
Theme was "paranormal Activity"
In this game you're a wraith. Get close to those pesky humans to suck out their life force.
Move to the magic circle to feed the portal the life force you gathered.
Avoid those priests...
Spent roughly a day, so don't expect too much :)

Can someone please tell me how to change a map tile with a sprite over it because I can't figure it out
heres my code
--player
function make_player()
p={}
p.h=10
p.a=3
p.d=1
p.dead = false
p.x=8
p.y=8
p.tx=1
p.ty=1
end
function player_move()
p.tx = p.x/8
p.ty = p.y/8
if (btn(0)) then p.x = p.x - 8 end
if (btn(1)) then p.x = p.x + 8 end
if (btn(2)) then p.y = p.y - 8 end
if (btn(3)) then p.y = p.y + 8
end
end
function overlap(x,y)
if (btn(5)) and fget == 3 then mset(p.tx,p.ty,4)
end
end



I just purchased and downloaded PICO-8 for my raspberry pi, and when I try to boot it it will not. When I double click on the file, I am asked to execute it, which I do. After this, it open for a half second before closing immediately.
Is there anything else I need to do in order to open it correctly?





GrassZone
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[80x8] |
It is the year 4086. The world is ending, and the only grass left is on Grazz Island. The World Preservation Society (WPS) has hired you to get a grass sample from Grazz Island. The last person who went there tried to take some grass off the island, but it disintegrated when he left the Island. The world's only hope is the golden grass that has been on that island for over 450 years. Find the grass and save the world.




Version 1.01: Fixed glitch, improved game over screen, corrected next piece preview orientation
Version 1.02: Fixed game-ending glitch arising from Pico-8 0.2.5 update
This is basically a full game of Tetris in 1024 characters, featuring:
-
Sprite Graphics
-
Next Piece Preview
-
Score System
-
Left/Right Piece Rotation
-
Pieces can be slotted in under ledges
-
Title Screen
- Game Over State/Restart
Controls:
L/R-------Move Piece
O---------Rotate Counterclockwise
X---------Rotate Clockwise
Down---Soft Drop
This is an upgrade of my previous Tweettweetjam version of Tetris, and I was able to add a lot of things due to the extra space. A few things that I wanted to include wouldn't fit, like sound effects, level selection, and a fancier title screen, but this has graphics, solid mechanics, and a full game loop. Hope you enjoy playing it!


First of all, wanted to say that I LOVE the new HTML PICO-8 manual! Long live dark mode :P.
Just wanted to report some inconsistencies and formatting issues:
split
function missing parenthesis and commas around parameters, inconsistent with other functions- "POKE()ed (to an output value ... @PEEK()ed (e.g. to read" sentence seems to unintentionally use larger font and has an extrenuous @ before "PEEK()"
- "_UPDATE or @_UPDATE60 is called ... same frame return" same issue as above
- Possibly unintentional ! in warning bubble
// e.g. poke ... pinball everywhere
comment seems to be incorrectly indented

Picophobia(Phasmophobia Demake)

I love the original game and the genre it has kicked off. So for it´s anniversary i made a Pico8-Version that you can play with two people. I used AFBUs great raycasting engine(https://www.lexaloffle.com/bbs/?pid=13195#p) and modified it a bit to fit my needs(mainly being a splitscreen game). I´m still working on incorporating sprites, but we´ll see wether i can figure out the math in the future. Any help would be appreciated!
Use X in the Van to equip the different tools and write down your findings in your Journal (press O)

Have fun, tell me about your sightings and feel free to modify or add levels!

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Controller Version
Hello, Captain. Welcome to the frigid wastes of Northern England. The world is cooling, London is in disarray, and there is no end in sight. You are charged with helping your group of refugees survive the cold. This task will be daunting and dangerous, but you are not without hope.
To interact with your city use your mouse. A right click at the edges of the screen will move the camera, a left click will allow you to interact with the various menus and buildings. Your most important edict is this. Keep the Generator running. If it goes out surely your city will freeze to death.





KiloKitty has business in the next town over (a special deal on yummy catfood), but the evil no-flight droids are attempting to shoot down anything that flies through the night sky after curfew. Worse, they all look like oranges! (which KiloKitty personally hates)
This game was made for the pico-1k jam. Its source code is only 1009 characters out of the allowed 1024. The cartridge made for this site is slightly different than the one I submitted to the jam, though, as the character count included comments. This version has the game title and my name at the top so they'd appear in the label. I unfortunately didn't have enough space to include a menu or automatic resetting after a game over, so instead the game freezes intentionally so at least the player can get to see how well they did.
I made a mod for @eboatwright 's simple platformer game!
I'm very new to pico-8, so I thought this would be a good way to start. Enjoy!

Hungry Bobs
A Lil Evolution Sim


This little ecosystem is composed of a population of colorful B(l)obs, and their food source, the green Al(gae)s. Unlike environments on Earth, where energy is constantly being lost as heat and gained from sunlight or chemical or geological activity, the Bobs and Als form a quasi-closed* system. New Als will only grow if there is enough free energy available, energy which must have been lost by Bobs going about their daily metabolic business.
Although the Als are happy to just appear and disappear when the simulation says so, the Bobs are somewhat more complex critters:
- Bobs move around the toroidal petri dish at a constant speed
- When hungry or curious, Bobs will change direction and swim off somewhere else



