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Pico's Big Adventure release!

Finally my first pico game reached a sort of completed stage: start menu, three levels, minimal sounds, gorgeous (?) graphics... I'm pretty happy with it, and I hope you'll have fun playing!

Cart #picobigadventure-5 | 2021-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

  • jump with X,
  • launch yoyo with C
  • launch stones with C plus down arrow
  • pickup shrubs with down arrow

The original, Terry's big adventure, had some nice ideas I managed to port here, and was somewhat original - even if I can't be sure it wasn't ripping off something, apart from being a mario clone, or at least sailing on mario popularity- due to an improbable weapon and some bizzarre enemies.

I tried to keep the code organized and readable, but lost focus here and there. If that doesn't hold you back, feel free to reuse the code. It's nothing original, but the animation system let you create a variety of behaviours, all you have to do is define some general characteristics and add sequences of sprites along with optional movement modifiers. Maps let you place enemies with the "id" sprite, and modifiers for starting behaviour and drops can be placed in an adjacent tile.

[ Continue Reading.. ]

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Cart #scan_it-0 | 2021-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SCAN-IT

The Retail Experience

Scan-it is a fast paced retail simulator! Deal with the most difficult customers while scanning their groceries at an ever increasing rate! Scan the barcodes of candy bars, pop cans, cereal boxes and more! Remember, at this store "We don't scan? You don't pay!". So you better keep scanning if you want to come to work again tomorrow!

The Backstory

This game was made for the "My First Game Jam: Summer 2021" hosted on itch.io. Although it isn't my first game (it's the second game...) it was my first Game Jam! Please feel free to let me know what your thoughts are on the game! Any feedback on the art, music and/or code is also welcome. I enjoyed being part of the Jam and learnt way more than I was expecting!

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Cart #picodroid08-1 | 2022-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

X - fire/ enter influence mode/ enter lift/ connect to terminal
O - back button when connected to a terminal.

Story

It is the year 2521 and a cyber attack against the underground cities has caused all robots to malfunction.

You control a prototype influence device armed with a low-powered laser and capable of taking control of these robots. Your task is to clear the 8 city levels of all rogue robots.

Hold X to enter influence mode and run into another unit to pair with it. This is achieved by fighting for control of the robot's cpu. Failure to do so will result in your own circuitry burning out.

Use lifts to move between city levels and use terminals to access the central database. Power coils are positioned at various points allowing you to recharge.

Be careful of robots with short range 'disruptors' and use the terminals to view robot classes that are immune to disruptor damage.

How To Play

The objective of the game is to clear all 8 city levels of robots.

Here's a YouTube video playthrough, almost to the end.
[youtube]AlYVaewj_7s

[ Continue Reading.. ]

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Cart #slimekoban-1 | 2021-07-10 | Code ▽ | Embed ▽ | No License
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Here's a puzzle game I made, it's the first Pico-8 game I made without the help from tutorials
I also made a video on making this game, thanks!

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Cart #siherojoma-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first Pico-8 game. Please be kind lol. I have some other features in mind that I am thinking of adding as well. I also want to make it look better.

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by Amac
Cart #gikihokubi-4 | 2021-07-14 | Code ▽ | Embed ▽ | No License
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Cart #yodigimupe-0 | 2021-07-09 | Code ▽ | Embed ▽ | No License

Simple counter I made to keep track of the average time between clicks.

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Cart #spaceshooter-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #jetafeteke-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I was playing around in the sound editor again, playing with the new filters, and found a pretty cool distorted guitar sound. So naturally, the metal soon followed.
The songs in order are Judas Priest - Painkiller, Slayer - Angel of Death, Megadeth - Holy Wars... The Punishment Due, Alice In Chains - Them Bones, Entombed - Left Hand Path, Metallica - Battery
[sfx]

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Cart #thedungeon-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are the brave knight sir laugthsalot, and are the strongest champion in the realm. But the evil beat slime has trapped you in a dungeon! You must escape! Control with arrow keys, don't touch the red spikes or the evil slime. Get the key and go through the door to the next randomly generated level.

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Cart #spaceshootergame-1 | 2021-07-09 | Code ▽ | Embed ▽ | No License

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Cart #picozelda-2 | 2021-07-09 | Code ▽ | Embed ▽ | No License
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A Pico Sized Adventure

Join Link as he fights through 3 dangerous dungeons, solves dastardly puzzles and fights deadly bosses all packed into a bite sized PNG. Bring peace to the world!

[0x0]

[0x0]

[ Continue Reading.. ]

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Cart #pico_tracker-0 | 2021-07-09 | Code ▽ | Embed ▽ | No License
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A music editor I'm working on, it's simple now but I'm planning on making it a fully usable PICO-8 music exporter. It will export in printable format using control character a. It's based on FamiTracker (an NES music maker).

[/{ : Octave Down

]/} : Octave Up

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I've been on a bit of a trip these past few days trying to understand how to use PICO-8 on the Raspberry Pi. I've been quite successful in most regards of setting everything up, custom Emulation Station theming and properly booting .PNG cartridges from ES directly into PICO-8.

What has been its own specific issue, however, is trying to get both cartridges and .sh files to work with the Raspberry Pi version of PICO-8. The "best" options currently seems to be to make a whole extra .sh file for each individual game, or to make a custom extra overhead script that would verify if the selected option was either a .sh file (or any arbitrary file extension that isn't a .p8 or .PNG), in which case boot SPLORE, or when it is a .p8 or .PNG, run those. This shouldn't be the hardest thing in the world, but it seems that way to me since the Raspberry Pi doesn't like to hand over the original file's extension to any script I've tried so far. If this does turn out a succes I'll for sure post an update on this idea.

[ Continue Reading.. ]

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Cart #antialias-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! I'm relatively new to the forums. Just a quick thing I made that I hope people might be able to get some limited use out of

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Cart #traffic_jam-0 | 2021-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yes it is your typical Snake. With some dramatic music and prorgammed in Pico8.

Controls as usual:

  • Arrows: movement
  • x and c anything else
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Still work in progress

Cart #freebritney-3 | 2021-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi
I used the code:
https://www.lexaloffle.com/bbs/?tid=43376
now I would like the inscription (text) to appear after let's say 5 seconds
Anyone know the answer?

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