Press 'x' to raise/lower the lockpick, and press 'c' to stop a pin from moving.
After you get all pins stuck in the correct positions, you will be greeted by
a victory screen.
To restart the game press 'x'. At the top is your time and number of picked locks.
You can write me your feelings about this game if you like.
Cheers





A cart a bit different than the usual coming from me. I recently discovered about the hidden PCM channel and I just had to play with.
So I'm experimenting with both sample playback and PSG (Programmable Sound Generators) to both learn and see if we can make the most of the PCM channel and -why not- in the distant future, have a 5-channel tracker?
So here, we've got one cart that shows smooth playback of various samples and at the end a sawtooth PSG.
To generate the samples, I use two steps:
- A pass through SoX to convert a sample into unsigned 8bit 5512Hz raw file (
-e unsigned-integer -r 5512 -b 8
). - A quick use of a Python script to convert the sample into a pastable string (I suggest you to convert it into chars once inside Pico-8). I'm sorry I can't post the snippet here yet, it somehow breaks the BBS' upload process.



- How to have sprites pushing other sprites
- How to handle multiple sprites and attach functions to them
- How to use the tilemap to know where to create sprites instead of hard-coding
- Detect if two rectangles are overlapping and the side on which the collision took place
NOTE: collision handling is not optimized at all (both sprites check all the other sprites)
(For some reason, my last two edits all result in blank posts, even if the preview looks normal. Now I have to type in a third time.)
Hi, I have problem that I cannot save the file under the same filename. When I do that, Voxatron crashes. Does that mean I have to do save under a different filename each time I want to save? I hope not.
I am using Intel MacBook Pro, macOS 10.15.5 Catelina, and Voxatron 0.3.6.
Thanks in advance.


Hey there! This is Verticaleste, a mod of Celeste Classic 2 that changes the grappling hook mechanic to only be able to go up or down. It is quite challenging, so good luck!
Changes (2.0!):
- Grappling hook only works vertically
- You can only pick up an item if you are in the air
- Crumble blocks will break when you push against them
- Grapple cooldown lowered from 6 to 5 to make the end of level 1 possible
- Added crumble block to the end of level 2 to make it easier
- Added crumble blocks and springs to level 3 to make it possible
- Title screen???
Credits:
- All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2
- Mod by Calverin
- Thanks to RubyRed for testing and title screen trick
- Thanks to Taco360 for testing
- Thanks to the Celeste Classic Discord for all of the support!



Is there any way to do the following?
t = { "key 1" = "foofoo", "key 2" = "barbar" } |
We can't use quoted keys when defining a table, but we can use them when adding elements.
t = {} t["key 1"] = "foofoo" t["key 2"] = "barbar" |
Is this "just how things are?" because it would really be beneficial to be able to do it all inline and build out a complex table structure without having to isolate out special cases and insert them as a separate sequence of setter calls.
(the example above uses spaces in the key intentionally, where it might be a substring paired with its substitution or maybe I just want to make it very clear in the definition that some of the keys represent specific words, like vocabulary words; don't get me wrong, I know lots of workarounds, but sometimes the workarounds are a drag, especially when it looks like we're so close to just having a simple way of doing things)



Here's a visual mod of Celeste 2 I made yesterday. The barrel is also a little bit faster than Lani, but besides that, not much is different for Barri.
All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2



Introduction
Oh High! is an endless-climber were you trying to climb as high as you can.
To make it both accessible and tricky you only control the bird with one button.
Good luck!
Controls
Keyboard
Take a step: Z / X
Controller
Take a step: A / Y / B / X
Hold button for standing still.
Standing still will replenish stamina!
Credits
Sebastian Lind
Follow me on Twitter



I present to everyone a very snappy Dr Mario clone called Pico Pill. My goal was to code an action puzzle game that I want to play with tight controls, and I think you'll enjoy it too if you give it a try!
If you have prior experience with Dr Mario, you'll feel right at home while noticing some significant differences at the same time. Instead of choosing level and speed, the game is a progression of 30 levels (no speed selection), and the speed on each level progresses from very slow to blazingly fast.
I'm never sure if/when I'll be improving and polishing my games for another release, but feedback and ideas are always welcome! Enjoy!
Version 0.4:
- Piece clearing animation does a neat swirl before disappearing
On my looking glass 15.9, the game renders off center and overall wrong if the monitor DPI is not set to 100%. Picture is of 150% DPI, which windows defaulted to for the display when I plugged it in.
I'm going to wager that this happens on the portrait as well, but I don't have mine yet.
HoloPlay Service 1.2.0.



Welcome to Galacticon. You're a space fighter pilot in a fierce uphill battle, pitted against hundreds of alien invaders who have shattered your home planet. How many aliens can you shoot down to avenge your home?
Arrow keys to move, X to shoot.
You can adjust the number of enemies to spawn both in the title screen and after dying.
This is my first game, so it's nothing special, but I hope you enjoy it!
Have fun!

