You want to visit your Grandma, but you are on the No-Fly list (You only opened the window because it was warm on the plane...). Evade security and gain points in this fast paced infinite runner!
Entered for ZenoJam-3. The theme 'It never ends' has been used twice, once as it is an infinite runner. Secondly, If you have ever been to an airport, I'm sure you felt as though security checks would never end either!
Thanks for playing!


A tool for browsing and visualizing color pairings, with color and contrast information.
Single pairing view
The cart starts in this view, which provides a preview of sample text printed in a foreground color against a large expanse of background color.
The following information about each color is displayed at the top:
- Pico-8 color number (0-15,128-143)
- 6-digit hexadecimal color code
- luminance, or colloquially speaking, brightness, expressed as a value ranging from 0 (pitch black) to 1 (pure white).
- specifically, this is the Y value of the color from its CIE XYZ color space values.
The contrast ratio between the two colors is also provided. This value is calculated from the luminance of the two colors, and ranges from a minimum of 1:1 (no contrast) to a maximum of 21:1 (black vs white) and provides a metric for how distinct the colors are from one another.

I've discovered that printing the "\b" character (8) moves the cursor back based on the width of the most recent glyph that was printed.
So, @zep, I can understand where your mind was going with this, because you wanted it to be possible to back up over something like a kana character or a PICO-8 emoji with a single backspace. That does make sense.
However, I think unless you're going to keep a long history of what was printed before that, and where the cursor was for each glyph, it's going to cause problems, because right now it's only guaranteed to work for backspacing over one character, not more.
For instance, if I print("abしd\b\bcd"), it doesn't put "cd" in the right place, as shown below, where I highlight the overprinting in the second print by changing the foreground color to orange:

Point being, you're trying to be helpful to the user by remembering the width of the last glyph, but it's not helpful to the next user who wants to back up over two glyphs. It's not a game I think you can play to win. I think it'd be better just to set backspace.dx to a constant for the font, be it oem or custom.
I present my very first game in pico-8 - Inspired by a predecessor of the very well known Mine Sweeper, a game for the ZX Spectrum called "Mined Out!"
In this game you must reach an objective (the bottom right corner) without stepping on a mine. As you move, you'll get information of how many mines are around you.
The level selector (0 -> 9) only the number of mines added, the size of the board and a score multiplier. The position of the mines is completely random.
It also uses a seed system so you can share the same RNG with another player so you can compete in the same conditions.




Suppose we have the following archetypal menuitem and callback, typical of those written before custom pause menu control with "stay open" functionality was added in 0.2.2. Basically "pick this menu item, X will happen in response"
function _init() i=0 menuitem(1,"increase",callback) end function _draw() cls() ?i end function callback() -- do stuff, e.g.: i+=1 end |
Prior to 0.2.2 the pause menu behavior was:
- btns 0,1 do nothing
- btns 2,3 navigates menu
- btns 4,5,6 trigger callback and close menu
- no arguments supplied to callback
- callback return value is meaningless
With new features of 0.2.2+ the documented pause menu behavior is:
- btns 2,3 navigates menu
- btns 0,1,4,5,6 trigger callback
- bitfield argument supplied to callback. btn0=0x01; btn1=0x02; btn4,5,6=0x70 (indistinguishable)
- callback can modify menuitem text
- callback can return true to keep pause menu open, else it closes
Making PICO Space
This is a rambling description of some of what went into making PICO Space. I've tried to write it for most readers to follow - there's some basic stuff and nothing very advanced. Hopefully it's not too dull and might help someone.

When You Wish Upon a Starfield
Coming up to Christmas of 2020 I had been spending most of my dev time trying to squeeze image data into PICO-8 to make a Dungeon Master clone (I promise I will return to this at some point). I'd got a bit tired of writing compression and encoding routines and feeling like I was fighting PICO-8 rather than playing nicely with it. I'd seen some other nice star-fields and particles in other peoples' games and wondered how much it would take to do my own.

Star Trek txt game ported to PICO-8
I'm finally happy to post the final release of my adaptation to PICO-8 of the 1978 game "Super Star Trek". The original game was written by Bob Leedom and David Ahl and published in the book BASIC COMPUTER GAMES - Microcomputer Edition. It was an early example of a space turn-based strategy game, and it was entirely text-based.
The original game was based on a CLI and text parser. This version is entirely based on a graphic user interface and can be controlled with the PICO-8 buttons, so it's a big change. But I'm very happy because I kept most of the original gameplay and mechanics intact. At the same time, I added music and animations. Besides, it's my first PICO-8 game!







The 0x5600+ area doesn't get reset properly when a new cartridge is loaded, or the current one is run again. Pretty easy to replicate, but here's a demo:
poke(0x5600,unpack(split"5,8,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,0,0,0,0,7,7,7,0,0,0,0,0,7,5,7,0,0,0,0,0,5,2,5,0,0,0,0,0,5,0,5,0,0,0,0,0,5,5,5,0,0,0,0,4,6,7,6,4,0,0,0,1,3,7,3,1,0,0,0,7,1,1,1,0,0,0,0,0,4,4,4,7,0,0,0,5,7,2,7,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,3,3,0,0,0,5,5,0,0,0,0,0,0,2,5,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,5,5,0,0,0,0,0,0,10,31,10,31,10,0,0,0,2,7,1,6,7,2,0,0,5,4,2,1,5,0,0,0,6,6,3,5,7,0,0,0,1,1,0,0,0,0,0,0,2,1,1,1,2,0,0,0,2,4,4,4,2,0,0,0,4,21,14,21,4,0,0,0,0,2,7,2,0,0,0,0,0,0,0,0,2,1,0,0,0,0,7,0,0,0,0,0,0,0,0,0,1,0,0,0,4,2,2,2,1,0,0,0,7,5,5,5,7,0,0,0,2,3,2,2,7,0,0,0,7,4,7,1,7,0,0,0,7,4,6,4,7,0,0,0,5,5,7,4,4,0,0,0,7,1,7,4,7,0,0,0,1,1,7,5,7,0,0,0,7,4,4,4,4,0,0,0,7,5,7,5,7,0,0,0,7,5,7,4,4,0,0,0,0,1,0,1,0,0,0,0,0,2,0,2,1,0,0,0,4,2,1,2,4,0,0,0,0,7,0,7,0,0,0,0,1,2,4,2,1,0,0,0,3,4,6,0,2,0,0,0,6,9,13,1,14,0,0,0,0,3,6,5,7,0,0,0,1,3,5,5,7,0,0,0,0,2,1,1,3,0,0,0,4,6,5,5,7,0,0,0,0,6,5,3,6,0,0,0,2,1,3,1,1,0,0,0,0,6,5,7,4,3,0,0,1,3,5,5,5,0,0,0,1,0,1,1,1,0,0,0,2,0,2,2,2,1,0,0,1,5,5,3,5,0,0,0,1,1,1,1,2,0,0,0,0,15,21,21,21,0,0,0,0,3,5,5,5,0,0,0,0,6,5,5,3,0,0,0,0,6,5,7,1,1,0,0,0,6,5,7,4,4,0,0,0,3,1,1,1,0,0,0,0,3,1,2,3,0,0,0,1,3,1,1,2,0,0,0,0,5,5,5,6,0,0,0,0,9,9,5,2,0,0,0,0,17,21,21,30,0,0,0,0,5,2,2,5,0,0,0,0,5,5,7,4,3,0,0,0,3,2,1,3,0,0,0,3,1,1,1,3,0,0,0,1,2,2,2,4,0,0,0,3,2,2,2,3,0,0,0,2,5,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,2,0,0,0,0,0,0,6,5,7,5,5,0,0,0,7,5,3,5,7,0,0,0,6,1,1,1,6,0,0,0,3,5,5,5,3,0,0,0,7,1,3,1,7,0,0,0,7,1,3,1,1,0,0,0,6,1,13,9,6,0,0,0,5,5,7,5,5,0,0,0,1,1,1,1,1,0,0,0,6,4,4,4,3,0,0,0,5,5,3,5,5,0,0,0,1,1,1,1,7,0,0,0,17,27,21,17,17,0,0,0,9,11,13,9,9,0,0,0,6,9,9,9,6,0,0,0,7,5,7,1,1,0,0,0,6,9,9,9,6,12,0,0,7,5,3,5,5,0,0,0,6,1,7,4,3,0,0,0,7,2,2,2,2,0,0,0,5,5,5,5,6,0,0,0,17,17,10,10,4,0,0,0,17,17,21,27,17,0,0,0,5,5,2,5,5,0,0,0,5,5,7,2,2,0,0,0,7,4,2,1,7,0,0,0,6,2,3,2,6,0,0,0,2,2,2,2,2,0,0,0,3,2,6,2,3,0,0,0,0,10,5,0,0,0,0,0,0,2,5,2,0,0,0,0,127,127,127,127,127,0,0,0,85,42,85,42,85,0,0,0,65,127,93,93,62,0,0,0,62,99,99,119,62,0,0,0,17,68,17,68,17,0,0,0,4,60,28,30,16,0,0,0,28,46,62,62,28,0,0,0,54,62,62,28,8,0,0,0,28,54,119,54,28,0,0,0,28,28,62,28,20,0,0,0,28,62,127,42,58,0,0,0,62,103,99,103,62,0,0,0,127,93,127,65,127,0,0,0,56,8,8,14,14,0,0,0,62,99,107,99,62,0,0,0,8,28,62,28,8,0,0,0,0,0,85,0,0,0,0,0,62,115,99,115,62,0,0,0,8,28,127,62,34,0,0,0,62,28,8,28,62,0,0,0,62,119,99,99,62,0,0,0,0,5,82,32,0,0,0,0,0,17,42,68,0,0,0,0,62,107,119,107,62,0,0,0,127,0,127,0,127,0,0,0,85,85,85,85,85,0,0,0,14,4,30,45,38,0,0,0,17,33,33,37,2,0,0,0,12,30,32,32,28,0,0,0,8,30,8,36,26,0,0,0,78,4,62,69,38,0,0,0,34,95,18,18,10,0,0,0,30,8,60,17,6,0,0,0,16,12,2,12,16,0,0,0,34,122,34,34,18,0,0,0,30,32,0,2,60,0,0,0,8,60,16,2,12,0,0,0,2,2,2,34,28,0,0,0,8,62,8,12,8,0,0,0,18,63,18,2,28,0,0,0,60,16,126,4,56,0,0,0,2,7,50,2,50,0,0,0,15,2,14,16,28,0,0,0,62,64,64,32,24,0,0,0,62,16,8,8,16,0,0,0,8,56,4,2,60,0,0,0,50,7,18,120,24,0,0,0,122,66,2,10,114,0,0,0,9,62,75,109,102,0,0,0,26,39,34,115,50,0,0,0,60,74,73,73,70,0,0,0,18,58,18,58,26,0,0,0,35,98,34,34,28,0,0,0,12,0,8,42,77,0,0,0,0,12,18,33,64,0,0,0,125,121,17,61,93,0,0,0,62,60,8,30,46,0,0,0,6,36,126,38,16,0,0,0,36,78,4,70,60,0,0,0,10,60,90,70,48,0,0,0,30,4,30,68,56,0,0,0,20,62,36,8,8,0,0,0,58,86,82,48,8,0,0,0,4,28,4,30,6,0,0,0,8,2,62,32,28,0,0,0,34,34,38,32,24,0,0,0,62,24,36,114,48,0,0,0,4,54,44,38,100,0,0,0,62,24,36,66,48,0,0,0,26,39,34,35,18,0,0,0,14,100,28,40,120,0,0,0,4,2,6,43,25,0,0,0,0,0,14,16,8,0,0,0,0,10,31,18,4,0,0,0,0,4,15,21,13,0,0,0,0,4,12,6,14,0,0,0,62,32,20,4,2,0,0,0,48,8,14,8,8,0,0,0,8,62,34,32,24,0,0,0,62,8,8,8,62,0,0,0,16,126,24,20,18,0,0,0,4,62,36,34,50,0,0,0,8,62,8,62,8,0,0,0,60,36,34,16,8,0,0,0,4,124,18,16,8,0,0,0,62,32,32,32,62,0,0,0,36,126,36,32,16,0,0,0,6,32,38,16,12,0,0,0,62,32,16,24,38,0,0,0,4,62,36,4,56,0,0,0,34,36,32,16,12,0,0,0,62,34,45,48,12,0,0,0,28,8,62,8,4,0,0,0,42,42,32,16,12,0,0,0,28,0,62,8,4,0,0,0,4,4,28,36,4,0,0,0,8,62,8,8,4,0,0,0,0,28,0,0,62,0,0,0,62,32,40,16,44,0,0,0,8,62,48,94,8,0,0,0,32,32,32,16,14,0,0,0,16,36,36,68,66,0,0,0,2,30,2,2,28,0,0,0,62,32,32,16,12,0,0,0,12,18,33,64,0,0,0,0,8,62,8,42,42,0,0,0,62,32,20,8,16,0,0,0,60,0,62,0,30,0,0,0,8,4,36,66,126,0,0,0,64,40,16,104,6,0,0,0,30,4,30,4,60,0,0,0,4,62,36,4,4,0,0,0,28,16,16,16,62,0,0,0,30,16,30,16,30,0,0,0,62,0,62,32,24,0,0,0,36,36,36,32,16,0,0,0,20,20,20,84,50,0,0,0,2,2,34,18,14,0,0,0,62,34,34,34,62,0,0,0,62,34,32,16,12,0,0,0,62,32,60,32,24,0,0,0,6,32,32,16,14,0,0,0,0,21,16,8,6,0,0,0,0,4,30,20,4,0,0,0,0,0,12,8,30,0,0,0,0,28,24,16,28,0,0,0,8,4,99,16,8,0,0,0,8,16,99,4,8,0,0,0")) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=90266#p) |



I often see questions in the pico-8 discord's #help channel, questions that boil down to "my code isn't doing what I want, and I don't know what to do. help?" If you feel completely lost when your code doesn't work, this tutorial is for you! Or anyone really -- I personally use PRINTH/PQ constantly and it makes programming about a hundred times easier.
PRINTH ("print to host console") is the single most helpful tool I know for pico-8 debugging. When programming, your head can get out of sync with the computer, and you won't understand what it's doing. The best way I know to bring them back in sync is to slap down some PRINTHs all over the place! Print out some info to see what your code is actually doing, and figure out exactly where the code starts to stray from what you intended.
setup
Here's a video showing how to launch pico-8 with an attached console on Windows. You'll need to do this somehow, because PRINTH messages are only visible in the attached console.








Nemo's Snake!
A colorful snake clone.
This is my first game, feedback is welcome!
This game started as a simple snake clone I made in a day. I kept adding features until I ran out of tokens
Features:
Dynamic Colors and Music

With the Dynamic skin set, The color of the fruit you eat will be the color of the segment that is added to your snake.
With the music turned on, the music will get more intense as you get closer to the highscore.
(shoutout to Dev Quest on youtube for the dynamic music tutorial)
Juicy Menu

The base game of snake doesn't take many tokens, so I spent most of the rest on a fancy menu system.







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Hi @ all,
I like those old "Oddworld"-Games ("Abe's Oddyssey" and "Abe's Exoddus"). Just experimenting with a "Gamespeak"-like Control:
Absolutely nothing is finished, just the Gamespeak, Collision and the Animation works. No Gameplay so far.
For Gamespeak, hold Z and
UP: "Hello"
RIGHT: "Follow Me"
DOWN: "Wait"
LEFT: "Everyone"
I really want to make an Oddworld-like Demake, but I can't promise anything^^. I'll try to work on that Project^^...