Grab a friend and wreck a Western Saloon in an epic fingergun duel of life and death!
This is a small 24h side projects as a breather from my main project. Follow me on twitter @AncientPixel_AP to find out more!
Each player has six shots, each one fires a finger gun across the room. Flip and hide behind tables and dont care for breaking glass. This is serious! Oh you DO hide behind that table? Well let me flip it one more time to deny you your cover! You are out of shots? Well I can take the punch. Ouch, apparently I can not...

Customize your players in the main menu, you can be the most fabolous cowboy you have ever been!


This is a turn based Tomb Raider Demake that is heavily inspired by Lara Croft GO . You enter a 7x7 isometric level, where you have to find all the treasures and solve climbing puzzles in the least amount of steps. But beware! The levels are filled with Tigers, Spiketraps and Crumbling Floors.
Collect all the vases to complete a level. Each level has at least one hidden golden skull that is worth extra points :)
On completion you need to walk into a portal to the next level. Beware that any living tigers will still follow you in this "in-betwen-the-levels" zone. Have fun!


Ok so this is extremely minor, but it's weird.
The pico-8 homepage always pulls up some random starred games on the left and right of a main little screen right? ok, so without selecting a game, when you press play it goes to SlipWays. I have no idea why.
Just thought I'd say something. Hoping for an explanation maybe?

Hi,
This is my first post and I don't know if it's a good thing to write a question here, so let's see.
First of all I LOVE Pico-8 since years, a friend of mine introduce me to this awesome project in a game jam and I immediately felt good with it. But I am bad at drawing, composing music and coding innovative games so after that event I stopped lua coding and just continued reading news and playing cartridge made by other. You guys really make my eyes shine.
Well today I decided to contribute by making a cart reader, browser, assets extractor and a sound/music player and editor (to begin). Things are progressing well and I will soon be ready for public release. But... questions :
- Is it legally authorized to distribute such tool ?
- Do anybody (other than me) need/want it ?
- Can someone help solve a pxa compression problem (maybe unicode related...) ? /!\ SOLVED
Screenshot of the actual cart browser (all WIP) :

Screenshot of the actual sound editor :



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My first try on doing some random generation, creating some pretty good backgrounds, if I do say so myself.
Thanks ShootingStar for the reflection snipet and dragonfoxing for the pettal inspiration.
I couldn't figure out a way to make a good menu to see collected haikus, so I'll leave that for later.
For now, the more haiku you have, the faster you move.
Introduction
Once up on a time there was a coffee lover.
This coffee loving blob is out of coffee and the factory seems to be down.
No one else seems willing to fix it so it is up to you to restore it.
After all, coffee is the fuel for the people.
Controls
Keyboard
Move: Arrow keys
Jump: Up or Z
Discharge / Float: X
Controller
Move: D-pad / Joystick
Jump: Up or A / Y
Discharge / Float: B / X
Credits
Sebastian Lind
Follow me on Twiter
Font (m3x6) by daniel linssen
Merwok for converting it to PICO-8
If you like the game and want to support me then it would be lovely if you buy it :)



Introducing PECS (PICO-8 Entity Component System)
✅ Small API
🏃♀️ Efficient even with lots of Entities
😀 Fun to say
🎈 Has a "lite" version for the token-conscious
Based on the fantastic Tiny ECS Framework by @KatrinaKitten 🙏
Full code & docs on GitHub: github.com/jesstelford/pecs
Here's a demo cart showing off some Particle Emitters using PECS v2.0.0:
Update 20210316: I have added a Camera Follow/Window example also:



Okay, so, interesting bug/feature: print("^a") with just the beep and not the text introduces a new line at the last cursor point.
If this is the first print() in the game, and if x/y coordinates are not specified, the new line will insert at the bottom of the screen and force the screen to scroll, potentially disrupting previously drawn graphics.
In the game of the attached screenshot, the blue case and UPLR button are drawn first, then a beep via print("^a"), then the "Vortex" in the next print(). Note the scrolling of the lower buttons by one character height.
Specifying x/y coords prevents this corruption from happening, e.g.: print("\^a", 0, -20).
The expected behavior was that since the print() was called with only a beep code and no text, it would not force a new line.
A solution might be to check if pixel width of a print equals zero, and if so, to prevent the new line at the end of the print.


This is a pico-8 port of Klax, mainly based on the Atari Lynx version, featuring:
-100 levels
-5 different backgrounds
-warps
-full klax combos and scoring system.
updated to v1.1
-Fixed early game over condition when last free tile would create a klax
Thanks to @dan9er finding
-added additional perspective tile graphics for tiles on external lines
-added brief tutorial before level one,like lynx version
-added one sample of digitized speech... It's all i could fit without
compression but i wanted to test how this new secret functionality

I needed a warm up project after taking some time off since finishing Masters of the Universe and I was thinking how Lynx screen resolution is not that far off from pico-8's and it gave me the idea of trying to port some games.









