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Cart #dejarik-0 | 2020-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a version of the Star Wars board game Dejarik (holochess) that Han and Chewie play on the Millennium Falcon.

For detailed rules and such, check out the page I made on itch.io right here!

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Cart #fishclicker-1 | 2020-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Press the [x] button to release a bubble from the fish.
Press [>] and [<] to navigate between the fishtank and the shop.
Press [up] and [down] to navigate in the shop.
Press [c] to buy a fish.

Have fun :D !

1 comment


Cart #farland-2 | 2021-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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To motivate me to continue working on the project I'm uploading a WIP version of a platformer I've been making.

Feel free to offer feedback but I know it's rough around the edges!

Cart #rab_bab-7 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Latest changes:

  • Improved jump physics
  • Particle collisions on death

Check out my other games!

Siege of Darkwood
Striking Thunder

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7 comments


Cart #sovietoid-6 | 2020-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sovietoid - A brutalist breakout clone.

First real little project from a total beginner, my goal was to create something from scratch with what I learned.

I do not plan to update the game a lot now that the primary goal is reached but I'll try to add a little shine on it.

Update 1 : added highscores and bonus point drops

Update 2 : infinite mode, the game restarts faster when all bricks are out, no more loss of point when losing a ball

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Cart #threed_dots-0 | 2020-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Animated 3D particles.

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2 comments


Cart #ioiocross-2 | 2020-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Picross like cute study.

Mark the squares with the mouse's left button following the hints in rows and collumns.
It's just a simple picross.

Update 1:

  • Mark an X with the right button to say "nonono! there is no mark here!"

  • the row hints turn green when it's correct.
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7 comments


Cart #elfmountain-2 | 2020-12-16 | Code ▽ | Embed ▽ | No License
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HOW TO PLAY:
Rescue all the elves on each level
Once the elves are all connected, get the gift
Coins are optional
Use your arrow keys to move the elves
Be careful not to snap your rescue ropes!

STORY:
A group of elves were recently stranded on Elf Mountain.
Rescue them and the lost presents to save Christmas!

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2 comments


Cart #mm2-0 | 2020-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mellow Meadow 2

📕Story📕

You are Adam Apple. One clear and peaceful night, you see a star slowly falling over the skies of Mellow Meadow.
Suddenly, you see it shatter into 12 falling star fragments!
Gather the 12 ⭐ star fragments and restore the fallen star!

🎮Controls🎮

Move:⬅️➡️
Look up:⬆️
Crouch:⬇️
Jump:❎*
Save screenshot: F6
Save GIF to desktop: F9

*Can be switched to 🅾️ in the pause menu.

🕹Gameplay🕹

Run and jump your way through 4 challenging platforming levels, collecting the 12 star fragments within. You'll navigate through a moonlit meadow, a factory full of conveyer belts, a soggy sewer and a construction site with a cityscape view on your journey.

[ Continue Reading.. ]

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5 comments


Cart #demystify-4 | 2024-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demystifying the Christmas Tree

Help your kitten destroy as many decorations as you can before the tree is fully decorated or their energy runs out and they nap.

Try to destroy multiple decorations within a short time to get combo bonuses and improve your score. Use your energy wisely, young feline.

Play as Philly or Frankie on their own or with a friend against each other. See who can cause the most chaos!

Controls

Action		Frankie (Player 1)	Philly (Player 2)
jump		up					E
run     	left/right			S, F
descend		down				D
poke		O(Z)				W
swipe/hit	X					Q

Return		menu, including music on/off and restart.

(These are the standard PICO-8 controls so some other keys work too)

[ Continue Reading.. ]

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8 comments


It is not possible to present actual keys being used by pico in game.
Pico8 keyconfig can be used to remap keys.

Proposal:

keyconfig id [player]
returns the character being used for button id and player (default 0)
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4 comments


Cart #ksd_menu-3 | 2021-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #iced_islands-0 | 2021-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ksl_ending-0 | 2020-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

I seem to have stumbled across a slight bug with mixing audio rates on separate channels while working on a game.

Basically, I have channels 2,3 and 4 set at half rate, while channel 1 is at the normal rate, to get a bit higher range for the sfx in game. I have only channel 4 reserved for music by calling music(0,0,0b0001) in _init(), and since that's one of my half rate channels, I'd want stat(24) to accurately provide the pattern its playing currently. However, it seems this only works some of the time, and it can get out of sync pretty easily.

In the cart here, I've separated the music things from my game and made some easier to interpret statistics, but the bug still happens. Here I've made all the music patterns different, every pattern has a different note, and groups of 4 patterns use different instruments, so you can hear where in the sequence the song is. And just to make sure: The audio plays back correctly, the thing that's not working is what stat(24) reports as the current pattern.

[ Continue Reading.. ]

1 comment


Cart #tetrismas-6 | 2020-12-19 | Code ▽ | Embed ▽ | No License
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Made for the 2020 PICO-8 Advent Calendar
All code and graphics by me

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Hello, how you doing.
Well, I have found the PICO-8 Discord really useful, and the other day, I tried to enter the IRC chat, but it told me that it had been moved to another location or deleted.
Was it moved, deleted or neither?
If it has only be moved, how can I access it?
It's not life or death, because I already have the Discord, but just out of curiosity.+
BTW: I put it on the chat category, couldn't find a better one

2 comments


Cart #procgen-0 | 2020-12-15 | Code ▽ | Embed ▽ | No License
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RANDOM LEVEL GENERATOR MADE BY MEEP
I simply tweaked the code to make it have 32,000 levels :)

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Cart #the_lost_night-4 | 2021-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Changelog

1.3 [23/02/2021]

  • Better Luisa

1.2 [22/02/2021]

  • Added all the missing NPC/Buildings content
  • Final Scene
  • Improved Dog logic
  • Improved baddies logic
  • Make sure to remove a message on battle
  • Balancing changes

1.1 [17/10/2020]

  • Changed the door asset to make it more visible.
  • Stop spawning enemies when you exit a room.
  • The whole world is open! You can navigate all the world sections.

1.0 [15/10/2020]

  • First area of the game available
  • Walk around and talk to the citizens of this weird looking town
  • Battle spooky spooks.

This is a work in progress

[ Continue Reading.. ]

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Cart #lotsocolors-2 | 2020-12-15 | Code ▽ | Embed ▽ | No License
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This is a simple pico-8 program that I thought I would share. The concept is simple; it's drawing circles where the center is a point on an (hidden) circle, incrementing the color each time. You can adjust the radius of the hidden circle by using left/right and the amount of circles being drawn with up/down. Since it never clears the screen, it gives really nice visuals with the trails left behind by the circles.

edit: there is now a version 1.1, which allows you to press x/o to swap whether or not screen clearing is on or not. While this looks much more boring, it allows to see how it works much better.

Cart #lotsocolors-3 | 2020-12-17 | Code ▽ | Embed ▽ | No License
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Cart #hello_pico8-1 | 2020-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first PICO-8 program, with a sine and negative effects (non-interactive).

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Cart #scarf_2_editor-2 | 2020-12-16 | Code ▽ | Embed ▽ | No License
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