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To motivate me to continue working on the project I'm uploading a WIP version of a platformer I've been making.

Feel free to offer feedback but I know it's rough around the edges!

Cart #rab_bab-7 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Latest changes:

  • Improved jump physics
  • Particle collisions on death

Check out my other games!

Siege of Darkwood
Striking Thunder

P#85494 2020-12-16 22:18 ( Edited 2021-04-13 13:47)

pretty tough, maybe let up a little on the speed and be a little less sensitive? i dig the graphics, so nice job. also, a few times I got stuck in the middle of a platform, but was able to jump "out"

Nice work so far though, keep it up. Looking forward to seeing more of it.

FINISHED :)

P#85496 2020-12-16 22:53

I too like the graphics. However I went through first door and I'm in an infinte loop of death. (At least the death is pretty)

P#85516 2020-12-17 17:14

@SquidLight you gotta finesse that little dude to the left a tad, then immediately back to the right if it's where I got stuck for a handful of deaths. i can't remember exactly where I got stuck, but I think he spawned right on top of something.

P#85523 2020-12-17 19:13
1

Yeah the levels are a bit punishing mainly to help me develop mechanics and animations. Over the xmas break I'll design actual levels to replace them with.

Today I added a more readable end screen for those trying it out in the mean time.

P#85546 2020-12-18 00:48

i really like where this is going, looks great so far! i found a tiny issue. not sure if it's the gap or the vertical, didn't look at the code.

P#85882 2020-12-29 14:49 ( Edited 2020-12-29 15:08)

looking forward to more levels

P#85895 2020-12-29 16:41
1

Thanks for the gif @tjbynum
Pretty sure that's a bug I have where the player is slightly inside the wall while in the wall jump state, then the collision check for the floor is missing the tile on the left and continuing to fall. Will look into it eventually.

P#85918 2020-12-30 04:35

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