Gold Harry
Anfangs nur zum austesten, wurde Gold Harry schnell zu einem vollständigen Spiel, dass besonders im zwei Spieler Mode richtig viel Spaß macht.
Harry ist ein alter bekannter aus Atari 2600 Zeiten.
Sammle alle Goldstücke ein bevor die Zeit abgelaufen ist.
Auf jeder Etage wandern tödliche Strahlen hin und her, die mit den Schaltern ihre Richtung ändern.
Wände versperren manchmal den Weg und Löcher im Boden sind zu überspringen. Und dann sind da noch die Dynamit-Stangen!
Harry hat einen Freund, der Ihm im 2-Spieler Modus beim sammeln hilft.
Steuerung Spieler 1:
Cursor-Tasten,Y,X
Steuerung Spieler 2:
Lately I've heard bits here and there about a new function called unpack that seems to have some significant benefits, but after searching the BBS, the Pico 8 Wiki, and Google, I've barely been able to come up with any solid infomation on it or how to use it.
If someone could point me in the right direction, I'd much appreciate it.



I made my first game in PICO -- a snake game! Biggest mistake: not going with the most intuitive approach to making the game from the start. I had a really crazy system of labeling coordinates on the screen that wound up backfiring, so I had to resort to what is admittedly a much more sensible way of making the game -- I now have tables for x positions and y positions of the snake and use those to keep track of everything. Play it on Itch here https://geojax.itch.io/snakehero and give me some feedback if you have any!!! Thanks!

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Just tried to notify someone with a dot in their username.
Upon posting, the underlining and link was only for the start of their name, upto the dot, which makes me concerned that the wrong user will have been notified.
If the right user was notified, the less serious bug is then that the underlining and linking in the post are in error.
Problem can be seen on this thread: https://www.lexaloffle.com/bbs/?pid=79116
Thanks. :)

If statements can be hard to navigate once you have a couple nested.
I think it would be helpful to have a keyboard command to jump to different parts of an if statement, that way you could tell which parts belong to which statement.
Also if the different parts belonging to that particular level of the conditional tree were highlighted that would be extremely helpful.
If this is already possible and I somehow missed it, I'm sorry.
Thanks for reading.
Hii picoerss!
first time posting here.
Anyways after a couple year hiatus doing things on pico 8 I read about new serial communication with outside processes;
So I wandered if anyone has done any trials communicating pico-8 with something like nodejs. I don't if I should simulate gpio pins (don't know if that can be done in x86) or is there another approach. I know about prevous work simulating gpios on html exports but I couldn't find something similar in a non-web enviroment.
I've been researching P2P protocols like ssb and dat and it would be awesome to be able to connect those protocols to pico8 and build small p2p apps in it (just being able to exchange small strings between pico8 and nodejs would suffice, I think...)

Hi everyone!
I'm new to the Pico-8 community and just downloaded it with the intention to explore some games but to mainly create some myself. I have a good amount of coding experience, although not much experience in the area of art/visual game design (but my intention is to improve in that area).
I'm open to any and all suggestions and/or tips for designing games for Pico-8 and games in general. Really anything can help, even things that may seem obvious to most Pico-8 game-designer "beginners."
Looking forward to hopefully having a game playable sometime in the future!

A little proyect to learn about pico-8 based on the Top down adventure game tutorials by Dylan Bennett
-Now with music!
-Now with something to do i guess
-Now there's also this version with "funkier" sprites.






Introduction
Stretched City is a tiny room editor for PICO-8 games.
It can be used for other programs as well, but then you have to parse the string yourself.
The tool works in the web, but for a more smoother experience I would recommend you to use it in PICO-8.
A room is 16x16 in tile-size. It goes from row to row writing down the id of that tile. 0 represent an empty tile.
So if you want to use this in another program it should not be that difficult to parse the string.
To load your string into the map in PICO-8 use this method:
function load_room(room_str) local room=split(room_str) local m_x=0 local m_y=0 for i=1,#room do mset(m_x,m_y,room [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=79089#p) |


-- un jour ca sera vide
-- by noemie sauvage
-- helped by fabrice de chaumont, many thanks to him
-- music provided by robbyduguay
One summer on the beach in Normandy, France, a boy meets another, Baptiste. His new friend has a "perfect family" while he has only a grandmother with a strong accent and a "monstrous" aunt.
They have fun watering jellyfish (press x) and avoid Baptiste's grandmother, aunt and mother. Otherwise they are ashamed!
