Day 3 of PicOctober. Added some vines, took a suggestion to use the sprite-sheet for characters instead of strings from @dw817. Added some bound tests on the pumpkin.



Hmm ... You press ENTER in the BBS and it pauses, okay, run it local or use the spacebar instead.
Also, use the "=" as the backspace key and the "[" key for letter P.
As you know or should by watching how to write game in Pico-8 or doing so yourself, there is a nifty function called FGET() which will let you retrieve whether or not up to 8-flags are being set for a sprite of your choosing.
 compact_000.png)
You can see pointing right at them HERE.
So how do they work ? Very simply. You click on them, up to 8 and using the command FGET followed by the sprite # you get the value of TRUE or FALSE whether or not that particular flag # (0-7) is set.
Alright so you've been using PICO for a-while now and have gotten used to the limitations on the sound. But then occasionally you come across a snazzy cart that has sound you are CERTAIN is just not possible with the limitations of Pico-8, or so you think.
So what gives ?
Well let's see if we can discover what's going on. First off save off the work on your current cart and REBOOT.

Let's start with a clean slate. Press the ESC key and ALT-RIGHT arrow key three times and TAB until you are at the sound editor.

Let's start with something basic. The rain sound. To make this, type out the following. You can create that "C" with letter Z.

Then click on the right-most number of LOOP to 1 so it shows LOOP 00 01 and press SPACEBAR to hear it.
Familiar. But is that as low pitch as the sound can go ? Well, yes and no.
Let's now discover something new. Hit SPACEBAR again to stop playing. Now, do you see that tiny little button just below the 2nd number for LOOP. Well, click on it.




A remake of the infamous SNES game Hong Kong 97 i made during the past few days, and my first complete pico-8 game!
Preserves the same pointless and confusing gameplay of the original.



Hi,
I have an idea-- lets say i have a voxel/pixel model with colors blue and brown. Is lUA/shader/something else
able to have the blue voxels/pixels behave/look like water and the brown like dirt? Is there another idea for this? ps also in voxatron the white voxels dont show up when importing model? well thanks keep on gaming...


Hi,
I noticed a problem in the PICO-8 web export, concerning cart data. On a computer, the cart data works just fine, and I saw by inspecting my game's page (https://artridge.itch.io/dodge) that a folder called IndexedDB is created. I guess that's where the cart data is stored, because there is a directory called /user_data/cdata containing some data. So that's all working nicely. But mobile devices is where the problem occurs. To inspect my game's page on mobile devices, I plugged them to my computer, and used Safari's web inspector, which lets you inspect web pages on mobile devices. So on my iPad air 2 (iOS 12), this IndexedDB folder gets created, and cart data works fine. But on my iPad Mini 4 (iPadOS 13) and my iPhone SE (iOS 12), it isn't created, and nothing gets saved in the game (it should save highscores, and settings). It would be great if this could be fixed, because cartdata is quite a big part of my game.
And this problem also occurs here on the BBS, cart data isn't saved on my iPhone SE or my iPad Mini 4.



Pressing ctrl+s then ctrl+r in swift succession caused pico8 to freeze.
This did not resolve, and as a result the file was not saved, and was corrupted.
(I had a very recent backup so only lost a very short SFX. This was actually the third time I've had this issue, although the other two times it either resolved or the file wasn't corrupted.)
This was with Windows 10 and pico8 0.1.12c.
On Android, using Chrome, the cartridges (at least those on the BBS - I haven't looked further afield yet) have constantly crackly audio, and the distinction between ticks is very audible so each tick sounds burbly or garbled, and some instruments sound particularly off in tone from what they should sound like.
I am using an Android tablet. It's low end, but I believe that to be not the main issue because I can get near perfect audio in Firefox with the same tablet (it could still be a contributing factor if Chrome isn't very efficient with delivery of audio but Firefox is).
The tablet runs Android 8.1.0; Oreo go.
I am using Chrome (version 77.0.3865.92 - I just updated it to make sure the issue happened with the latest version available to the tablet).
I can't say whether this is a general problem or limited to this device (I don't have extras to try it on).
I feel this is worth mentioning on the pico8 forum as a bug in case people are expecting everyone accessing their cartridges to be getting a near equal experience. This won't necessarily happen, and the delivery of the audio content that I'm experiencing is so bad that I wouldn't expect anyone to keep a cartridge open for more than 20 seconds.









The inline code syntax matcher is too greedy. A single instance runs past the closing backtick to the end of the paragraph:
One `two three` four five |
One two three
four five
Multiple instances in a paragraph help to illuminate what's happening: the styled span starts at the opening backtick but closes at the end of the paragraph, so multiple instances produces nested spans:
One `two` three `four` five |
One two
three four
five


Yep, I'm still working on my Sprite/Flag routine.
Yet I left one of my other items running in the background in a separate Pico-8 tab last night, awoke to see that it said:
OUT OF MEMORY
Well the next morning I cleared the slate and started new code for it:
cls() print"testing" repeat until forever |
About 12-hours later it crashes and says:
OUT OF MEMORY
Now I don't think there's any recursion involved in this, but if it's running out of memory just by doing a loop, it could be a problem for others coders, right ?
And yes, I know "forever" is a NIL statement.
Nonetheless for it to crash, thoughts ?
About
Your are a brave little knight who is determined to steal the mighty dragon's treasure. But first you have to fight your way through his 6 henchmen.
Combat is inspired by Puzzle Quest and done through a match-3 game where you have to build a line or column of at least 3 gems of the same type.
How to Play
You control the curser to mark gems for swapping to form a new match. Different gem types have different abilities:
- Green and Yellow: deals damage to enemy
- Red: heals player
- Blue: Player gains Mana Points (MP)
- Pink: Enemy gains Mana Points (MP)
- Skull: Deals damage to player
If you have enough MP you can cast spells that will help you on your quest. But be aware the enemy can gain MP an cast spells as well.






here is my submission for Spooky September 4-Color Jam!
it was a collaboration between me and my wife; she drew all the amazing background art! (using a vector drawing tool I made)
enjoy, and happy september/october/autumntimes! :>









