Block Rush is a retro styled puzzle game where you can't stop moving until you hit something.
Reach the chest to win and take the crown for added challenge.
Move with your arrow keys, enter a level with X and exit it with O. Interact with objects with X once in a level.
Encounter a variety of objects as you progress through the increasingly difficult levels.
I noticed a problem in the PICO-8 web export, concerning cart data. On a computer, the cart data works just fine, and I saw by inspecting my game's page (https://artridge.itch.io/dodge) that a folder called IndexedDB is created. I guess that's where the cart data is stored, because there is a directory called /user_data/cdata containing some data. So that's all working nicely. But mobile devices is where the problem occurs. To inspect my game's page on mobile devices, I plugged them to my computer, and used Safari's web inspector, which lets you inspect web pages on mobile devices. So on my iPad air 2 (iOS 12), this IndexedDB folder gets created, and cart data works fine. But on my iPad Mini 4 (iPadOS 13) and my iPhone SE (iOS 12), it isn't created, and nothing gets saved in the game (it should save highscores, and settings). It would be great if this could be fixed, because cartdata is quite a big part of my game.
And this problem also occurs here on the BBS, cart data isn't saved on my iPhone SE or my iPad Mini 4.
Dodge is a fast paced reflex game. Survive as long as possible by avoiding enemies, patterns, and boost your score using various powerups to obtain the highest highscore. Customize your games by changing the game's color palette, or its gameplay settings, such as the difficulty, disabling powerups or patterns. Every gameplay setting combination has its own highscore.