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Cart #cyclesv01-0 | 2019-03-03 | Code ▽ | Embed ▽ | No License

Press left arrow to match colors

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This is a fun bug, but not exactly a big deal. I'm not sure if it has been reported before.

If you delete any amount of text at the end of a cartridge, you can retrieve it by pressing the DELETE key while your cursor is at the end of the file (as long as the buffer is not empty).

Simplest way to reproduce: Write something in the PICO-8 code editor, and then delete everything. Write something (one character will do) and then press DELETE. Voila!

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Cart #pazahsogi-1 | 2019-03-02 | Code ▽ | Embed ▽ | No License
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Cart #wagamama-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Work in progress...Need to fix the ending....

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Cart #onehourthirteenminutepuzzle-1 | 2019-03-02 | Code ▽ | Embed ▽ | No License
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Made in one hour (and thirteen minutes). Only 77 lines, too.

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Cart #tufonekuja-0 | 2019-03-02 | Code ▽ | Embed ▽ | No License

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Cart #badapple_sound-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was originally supposed to be an engine for animating a splash screen with as little cartridge storage as possible. As it turns out, it's not too difficult to make a good-looking smooth animation, as long as it's not too long. However, the music video for "Bad Apple" is not not too long.

In order to fit the entire animation, I had to render it at 3.75 FPS, and make it 16*16 pixels...but hey, it fits on a PICO-8 cartridge, so why not?

If any of you are interested in the splash-screen engine, I can fine-tune and release that here.

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Cart #yekuwihope-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Here are the final results of my juicing and upgrading of the game! I might come back to this in a few months and redesign it again, but am unsure at this point.

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Cart #hegubupehi-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #judgement-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello everyone! This is my first cartridge using the PICO-8 console. It's called Judgement, and it's based off of the Game and Watch game "Judge". It's a fairly simple game, and a game of chance at that. This was a fun project to work on - it took me about 6 hours start to finish. I hope to contribute a lot more games to the community in the near future.

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Cart #blockrupt2-0 | 2019-03-02 | Code ▽ | Embed ▽ | No License

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Cart #knoll-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 Knoll.

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Cart #worf-1 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #llmailloux72-4 | 2019-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #connectfourplus-0 | 2019-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the first project I completed in pico-8: Connect four +
It is just like connect four but with a twist.
When someone puts four of their pieces in a row the game doesn't just end. Instead, the pieces disappear and everything above falls down sometimes making new four in a row's. For every four in a row, four random pieces of the other person will disappear.
You can play against a friend or against AI. (or let AI play against itself :-P)

controls

  • Use the arrow keys to select the slot in which you want to drop your piece.
  • X to drop the piece.

Have fun.

ps. I have never beaten the AI myself.

pps. I also have an itch.io page.

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This is a 17-games-in-one collaborative cart. There have been a couple of 16-in-1 jams done before but these tended to be presented as 16 standalone games with a menu screen to pick between them. I wanted to do something that was an homage to Lazy Jones on the C64 (https://www.youtube.com/watch?v=Y7DyoDJCqac), where you have 16 mini-games but also an overarching 17th game that ties them all together.

There were 16 different developers in 10 countries: UK, USA, Canada, Australia, France, Russia, Hungary, Norway, Finland, Sweden.

Contributors were: @Liquidream @platformalist @p01 @gruber_music @egordorichev @brintown @enargy @viza @MrHodgepants @kometbomb @johanpeitz @2darray @GregosEl @dollarone​, plus UncleSporky and... me!

Fly around space collecting crystals to open “anomalies”. Each one will send you to another dimension where a weird challenge will present itself. Do well and your ship will be refuelled accordingly! Try to get through all 16 anomalies before you run out of fuel.

[ Continue Reading.. ]

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Cart #doomfire-0 | 2019-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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