This was originally supposed to be an engine for animating a splash screen with as little cartridge storage as possible. As it turns out, it's not too difficult to make a good-looking smooth animation, as long as it's not too long. However, the music video for "Bad Apple" is not not too long.
In order to fit the entire animation, I had to render it at 3.75 FPS, and make it 16*16 pixels...but hey, it fits on a PICO-8 cartridge, so why not?
I'm pretty unfamiliar with compression methods but maybe it'd be possible to find some sort of middle ground between the two?
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