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Cart #badapple_sound-0 | 2019-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This was originally supposed to be an engine for animating a splash screen with as little cartridge storage as possible. As it turns out, it's not too difficult to make a good-looking smooth animation, as long as it's not too long. However, the music video for "Bad Apple" is not not too long.

In order to fit the entire animation, I had to render it at 3.75 FPS, and make it 16*16 pixels...but hey, it fits on a PICO-8 cartridge, so why not?

If any of you are interested in the splash-screen engine, I can fine-tune and release that here.

P#62417 2019-03-02 18:10

:: Jusiv

@electricgryphon actually had done their own attempt at this at a larger res, albeit the first 25 seconds and without sound: https://www.lexaloffle.com/bbs/?tid=29241

I'm pretty unfamiliar with compression methods but maybe it'd be possible to find some sort of middle ground between the two?

P#62423 2019-03-02 19:20

@Jusiv I am aware of that one. Personally, I'd love to make some sort of lossy compression scheme like that in order to show a bit more detail (however fuzzy). I just have no idea where to start, if I still want to end up at an actual full version.

P#62428 2019-03-02 20:31

Also Gamax92 did a neat compression with rectangles and circles.


P#62429 2019-03-02 20:35

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