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Cart #49218 | 2018-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

I feel like explaining this game would subtract from it. So I'll just say... It's Brainmaze!

Feedback and thoughts would be appreciated! :)

1.0.1 update - made particularly tricky jump near end easier. I do want people to actually get to the ending.

Original:

Cart #49166 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

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8 comments


Cart #49164 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is the first platformer I've made on Pico-8, featuring a character created on the Stardew Valley Discord for its first anniversary. It's pretty rough, but for a first attempt I'm rather pleased how it turned out.

As you could also guess, it's based heavily on the platformer example from the second Picozine.

0 comments


Bubble bobble style thing made in 10 days for Bubblegum Jam.

Cart #49156 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

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5 comments


I suspect this is to do with how lua thinks it can trust numbers vs. how the pico-8 fixed-point numbers are limited, but I'm not sure that's actually the reason. See the end of this post for why I think so.

A for loop will fail, hard, if the end point is -32768 (0x8000.0000), which is a valid (albeit icky) value in PICO-8's fixed-point system:

> for i=-32766,-32768,-1 do print(i) end
-32766
-32767
-32768
32767
32766
32765
... this is the loop that never ends, it just goes on and on my friend ...

This works correctly when hitting the upper bound:

> for i=32766,32767 do print(i) end
32766
32767
> _

If you reverse the params to for, it also fails, but in a different way:

> for i=-32768,-32766 do print(i) end
> _

The same loop works if it starts one higher:

> for i=-32767,-32766 do print(i) end
-32767
-32766
> _

[ Continue Reading.. ]

0 comments


Cart #49138 | 2018-02-10 | Code ▽ | Embed ▽ | No License

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Cart #49136 | 2018-02-10 | Code ▽ | Embed ▽ | No License

0 comments



Squashy Julien - Coding Club

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Fixing incorrect thumbnail and downgrading to version 0.11.1f


Hi !

I'm making a game on pico-8 of the famous DDR game (Dance Dance Revolution)
It's not finished just yet but it's at least playable

I hope you'll enjoy it !

3 comments



Hey everyone, I made this little visualiser which generates points in the Lorenz Attractor using standard values. Feedback welcome, I'm quite interested in ways of making the depth effect smoother or more interesting if anyone has cool ideas.

Thanks to Zep for pico8 :)

Lakmeer

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1 comment


Has anyone beena ble to run PicoPi on a RaspberryPi Zero?
https://guillermoamaral.com/read/picopi/

It says to copy everything to a card and boot, but I got mine stuck on a black screen, nothing happens.

I want to make a standalone device booting straight to pico8 and this seems like the only option.

5 comments


Geometry Wars clone.
Left/Right: rotate
Z - boost
X - Fire
UP - All bullets out in a circle


2
2 comments


It seems I'm using these a lot, so here they are:

-----------------
-- table as string
-----------------

function tab2str(t)
	local s="("
	for i,v in pairs(t) do
		if type(i)=="number" then
			s=s.."["..i.."]="
		else
			s=s..i..'='
		end
		if type(v)=="boolean" then 
			s=s..(v and "true" or "false")
		elseif type(v)=="table" then
			s=s..tab2str(v)
		else
			s=s..v
		end
		s=s..','
	end
	s=sub(s,1,#s-1)--remove last comma
	return s..')'
end

----------
-- example
----------

l={1,2,4,5,s=5}
print(tab2str(l))
----------------
-- clone a table
----------------

function clone(t)
	local c={}
	for i,v in pairs(t) do
		c[i]=type(v)=="table" and clone(v) or v
	end
	return c
end
---------------------------------------------------
-- sort a table (insertion sort)
-- cmp(a,b) should return true when a,b are ordered
---------------------------------------------------

function insort(t,cmp)
	for n=2,#t do
		local i=n
		while i>1 and not cmp(t[i-1],t[i]) do
			t[i],t[i-1]=t[i-1],t[i]
			i-=1
		end
	end
end

----------
-- example
----------

function ascending_y(a,b) 
	return a.y<=b.y 
end

t={}
for i=1,5 do 
	add(t,{i=i,y=rnd(10)}) 
	print(i..': '..t[i].i..' '..t[i].y)
end
print("----")
insort(t,ascending_y)
for i=1,#t do 
	print(i..': '..t[i].i..' '..t[i].y)
end

[ Continue Reading.. ]

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3 comments


Cart #49052 | 2018-02-07 | Code ▽ | Embed ▽ | No License

little proto for understand vector and sin cos

for play use only arrow left and arrow right have fun

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Cart #49042 | 2018-02-06 | Code ▽ | Embed ▽ | No License
3

This small Pico-8 tweetcart280 (278 chars in code editor without comments) is my homage/demake of Spike Dislike by Jayenkai. You can find the original one and lots of other games he has made here: agameaweek.com

Have fun!

3
14 comments


I was wandering if there was a way to expand the music editor? I'm definitely not musically literate but I do want more channels and I can't find a tracker that works well for me. All I want is a more channels.

6 comments


Cart #49163 | 2018-02-11 | Code ▽ | Embed ▽ | No License
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Cart #49162 | 2018-02-11 | Code ▽ | Embed ▽ | No License
12


Cart #49016 | 2018-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

[ Continue Reading.. ]

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1 comment


Cart #49008 | 2018-02-05 | Code ▽ | Embed ▽ | No License

Cart #49004 | 2018-02-05 | Code ▽ | Embed ▽ | No License

An implementation of Rocket, from the Pairs Companion. The full rules are in the Pairs Companion, which you can download from Cheapass Games, but short version: there's 1 1, 2 2s, 3 3s, and so on through 10 10s in the deck. Don't get a pair.

The implementation actually works - up and down to change your bet, (X) to confirm, then (X) to hit or (O) to fold. There's some feedback now on what happened, but it's still pretty bare. I need to include actual in-game control notes, of course. And to make the art less hilariously awful. And maybe a nice card draw sound, hm.

2 comments


ok so I think I get how people like pico 8 for its limitations. but will pico 8 ever support 4 players simultaneously?

this would be good for things like raspberry pi where 4 players can sit on a couch and play small 4 player games together.
what do you guys think?
I know older hardware only supported up to 2 players but I think this would be a good idea for the compactness of pico8.

6 comments


Cart #48983 | 2018-02-04 | Code ▽ | Embed ▽ | No License
8

Press X to switch to and from keyboard mode, where you control the cursor with the arrow keys and click with the Z key.

Some hints for if you get stuck:

-You can drag around everything on your desktop.
-Your virus can eat files and interact with the inside of some windows.
-Check your E-Chart to see your virus's status and progress.
-Good luck!

Made for the Virtual Pet Jam.

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1 comment


Cart #48979 | 2018-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello everyone...

Got PICO-8 yesterday. I had never even heard about Lua. I'm not a coder (as everyone can see) :) but I thought the whole concept was interesting. I grew up with the 64 (though my first computer was a Laser 210), so obviously this is great fun.

Mini Ronin was a first stab at this, to see if I could even make anything that resembles a game.

Have fun! (And yes, the music can be turned off with the down key!) ;)

/ Pingo

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