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Cart #48602 | 2018-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Anxious Tedium is an experimental PICO-8 album. You can move around a little bird while listening through these tracks.
The Soundcloud album for these tracks are available at https://soundcloud.com/bethveni/sets/anxious-tedium.

If you are interested in using one of these songs in your project/game, contact me on @bethanyvenefica on twitter for permission and details!

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Cart #48599 | 2018-01-27 | Code ▽ | Embed ▽ | No License

Go to your base to the Moon!

Create in 1 Hour for the 143rd One Hour Game Jam with the theme Moon

Controls
Arrow - Move
Arrow Up - Trust

▶️ Itch Page : https://bigaston.itch.io/moon-1hgj

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Cart #48595 | 2018-01-27 | Code ▽ | Embed ▽ | No License

We all live in a yellow submarine
Yellow submarine, yellow submarine

Create in 1 hour for the 142nd One Hour Game Jam with the topic Submerged

▶️ Itch Page : https://bigaston.itch.io/submarins-1hgj

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Cart #48593 | 2018-01-27 | Code ▽ | Embed ▽ | No License

Rush to the green line with your mouse. How much time can you do?

Create in one hour for the 141st One Hour Game Jam with the theme From point A to point B.

▶️ Itch.io Page : https://bigaston.itch.io/rush-1hgj

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Navi is a gale I've create with my best friend Némégastée. I want to show him how Pico-8 work so we have create a game in the universe we love : The Legend of Zelda!

Cart #48591 | 2018-01-27 | Code ▽ | Embed ▽ | No License

In this game you have to click on Navi! That's all. The are save in the game (for save your points) and a mouse support.

▶️ Itch.io page : https://bigaston.itch.io/navi-clicker

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This is still a WIP and my first almost complete production for pico-8.

Missing:

  • an actual end game (now it resets and bugs).
  • more wave
  • a boss?

Cart #48580 | 2018-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Things I'm happy about:

  • procedural explosions
  • procedural blinking starfields
  • 8-bit art is almost ok for me
  • actor model too complicated but works nonetheless

Not sure I'm motivated to finish this though.

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Cart #48564 | 2018-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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by Nikih
Cart #48557 | 2018-01-26 | Code ▽ | Embed ▽ | No License

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Cart #48530 | 2018-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This was the very first thing I made in Pico-8, and so I've decided to upload it. Some of the code is a little funky, such as using sprites to make the Red Spot instead of using the same method used to make the other stripes, but I was still learning the ropes.

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Howdy!
This is a fairly straight forward cart for a horizontal screen transition effect inspired by this particular effect from Pokemon Fire Red
https://youtu.be/LnAoD7hgDxw?t=4m23s

The effect itself isn't exactly spot on, the black bars move slightly faster than the 'pixel-pushing' effect created by moving the screen data around. I'm sure it's got something to do with the length of the bits of data I'm copying about but not 100% sure what the exact maths would be for a perfect implementation.

Hopefully this will come in useful for some of you :)

Oh, and here's a little challenge for you, how would you go about re-creating this effect but with vertically? How about diagonally?

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Cart #50452 | 2018-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
169

Suzie and Bob are trapped in a merciless world. Can you fight your way out?

Gameplay Elements

  • Random maps
  • Multiple biomes

  • Multiple enemies
  • Multiple weapons (but one at a time!)
  • Loop-based difficulty
  • Supports keyboard/mouse

Controls


Keyboard:

[ Continue Reading.. ]

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Hi guys,

So I'm developing my third game and actually reading the docs this time around and I'm now using the stat() function to see what's going on as I code.

I've got about 284 lines of code and a spritesheet of 785 bytes. No music or sound effects. Yet my mem usage is 43MB according to stat(0). Isn't...that a lot? Seems like a lot. What's going on here? Is it measuring the entire PICO-8 development environment usage or just my code?

Also, stat(1) for CPU usage from the docs states that a value of 1.0 is the program executing 100% of the time between frames, whereas anything over 1.0 is basically frame-skipping due to excessive load. I've of a value of 0.19. I'm guessing anything under 1.0 is "this is way easy, what else you got?" from the CPU, correct?

I've also been looking at the PICO-8 cheat-sheet and noticed the memory layout. And I know people use peek/poke/memcpy/memset to do....stuff. Why would I need to know the memory layout for PICO-8 and why is manually fiddling with the memory desirable? Procedurally generated graphics? Anything else?

Thanks!

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I saw Tic-80 the other day and it had less limitations than Pico-8. Both of them used lua, How different are the syntax in Pico-8 and Tic 80?

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Cart #48489 | 2018-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A fun little visualizer that I made. You can change the rotational speed to get different effects.

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would there be a way to pass pico8 in azerty (I'm on raspberrypi 3)

thank you

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would there be a way to pass pico8 in azerty (I'm on raspberrypi 3)

thank you

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Cart #cubevania12-0 | 2020-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
217

Version 1.2 :

  • Player has some time to jump after falling off of a platform (coyote time)
  • Medal hitbox enlarged
  • Easy mode made easier
  • New hard mode added (very difficult, made for advanced players)

Cart #zatirisuyi-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
217

Version 1.11 :

  • Fixed getting stuck on walls while diving
  • Fixed glitchy ending when dying at the same time as the boss

Cart #48520 | 2018-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
217

[ Continue Reading.. ]

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I've used a couple composing programs that have had a toggle to only let you key in notes that are within the musical scale you select. For instance, if you have the toggle enabled to CM, you could only key in CDEFGABC and all intermediate notes would do nothing. It's a helpful tool for composing melody and for people like myself who aren't great with theory and I think melds great with the pico8 design schema.

Would it be possible to get such a feature?

Thanks!

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Can you also make it possible to mark the user, not their posts, as spam?

We've got someone coming in and putting spam in their user info now:

https://www.lexaloffle.com/bbs/?uid=27493&mode=about

quackquack
#00027493

Quackquack is the best matchmaker site to chat, date and browse personals online. Register now and find perfect life partner from thousands of singles.
<link deleted>

I can't mark them as a spammer because the tool is only available when they have posts on their post page.

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