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FlytrapStudios

Hi !

My name's Matthieu.

I make games using GameMaker Studio and PICO-8.

:: Unfold ::

Cart #deepinthehouse-1 | 2022-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

Deep in the House

Version 1.1

Deep in the House is a short horror game.

After a long and tiring walk, you wander into an old house with an open front door, hoping to find shelter.
As you enter the main hall, the door closes and locks itself behind you.
It looks like this house isn't as welcoming as you'd hoped...
Will you make it out alive ?

Explore the (many) rooms of the house as you try to find a way out.
You'll have to fight enemies, collect items and solve (simple) puzzles.

It is recommended to play with sound if you have the option.

Controls

Move with the arrow keys.
Tap left or right twice to run.

Press C to show the inventory and health status.
Hold down X and press left or right to use your weapon.
(but sometimes, running away might be a better choice...)

Credits

This game was created by me, Matthieu Le Gallic.
The licence permits you to modify the game and distribute it for non-commercial purposes.

Feel free to look at the code if you're interested !

Please report bugs if you encounter them.
Thank you for playing !

Changelog

1.1

  • Added permadeath mode (called "horror" mode in-game). Regular mode is called "casual".
  • Added results screen with approximate time taken, medkits used etc.
  • Fixed front door not working after a restart
  • Fixed lights going out after fixing fusebox
  • Improved death animation
  • Fixed heartbeat sound playing during ending
  • Added ability to fast-forward ending text
  • Other minor fixes
P#119391 2022-10-20 17:13 ( Edited 2022-10-27 13:45)

:: Unfold ::

Cart #witchlovesbullets-3 | 2019-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
76

Version 1.1
- Score system implemented
- Bugfix: Defeating a boss after dying (or vice versa) is now impossible
- Bugfix: Boss health bar now properly disappears after using a continue

Witch Loves Bullets is a side-scrolling shoot'em up, containing 4 levels and boss battles.
It features varied enemies, a couple of powerups and parallax scrolling.

The game now has a score system with a combo multiplier,
so defeating enemies in succession will grant you more points !

Press C to shoot, and X to use your secondary weapon.

The music was composed by Dustin van Wyk (@WykDustin) and transformed by me into Pico-8 chiptune.

Please report any bugs if you find them ! :)

Hope you enjoy !

P#66760 2019-08-18 16:13 ( Edited 2019-08-23 18:36)

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Cart #cubevania12-0 | 2020-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
138

Version 1.2 :

  • Player has some time to jump after falling off of a platform (coyote time)
  • Medal hitbox enlarged
  • Easy mode made easier
  • New hard mode added (very difficult, made for advanced players)

Cart #zatirisuyi-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
138

Version 1.11 :

  • Fixed getting stuck on walls while diving
  • Fixed glitchy ending when dying at the same time as the boss

Cart #48520 | 2018-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
138

Version 1.1 :

  • Easy mode added
  • Both buttons are used as the jump button
  • Improved graphics for weak walls
  • Extra effects when breaking weak walls and triggering the boss battle

These changes should help those who had trouble with the original version, and hopefully make it less frutstrating.
The medal rooms are not affected by the difficulty, to make sure they remain an optional but tough challenge.

Cart #48474 | 2018-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
138

My first PICO-8 game !
It's a tiny "metroidvania" platformer where you play as a cube.
You gain more and more abilities as you progress.

There are multiple environments, some collectables and you can find a boss fight at the end.

The controls are :
Z/X/C/V - Jump
Left/Right - Move
Down - ???

If you run into a bug please report it so I can try and fix it.
Feedback is also appreciated :)

I hope you enjoy the game !

P#48475 2018-01-23 09:33 ( Edited 2020-08-05 19:20)

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