CAUTION: Some areas in this game cause a significant flickering effect.
ABOUT:
NULL is a surreal adventure game. What you see in the end depends on what you can find on the way.
A 100% playthrough can be completed in 10-15 minutes, if you know where everything is.
This is my third full Pico-8 game (not counting stuff from game jams)! I made it over the course of November and December 2017. All assets and code are my own work.
If you want to see more of my stuff, check out my Twitter: @Jusiv_
CONTROLS:
- Arrows: Move
- Z/X/C: Interact
TIPS:
- There are two types of things to find. Each area has exactly one of each.

Help Santa gather the lost gifts in this fast-paced sidescrolling racer. Get them all and save christmas. Nothing worse than a weeping child lacking its christmas gifts.
Controls: Arrow-Keys and X
Music by @GruberMusic, originally found in "Xmas Sorted" by Paul Nicholas
Game is actually a modification of my game "Rey's Scavenger Run"
About The Game
Shoot Fireballs, bigger then you, and kill your Enemies on 5 different lanes and lands to become the very best Annabelle player!
Highscore Game!!


About Our Work - and background:
This game is created for a Game Jam of my School.
The School of Games
(Cologne, Germany)
Our limitation was to create a one screen Pico-8 game in 3 and a half days. The specific theme of the game was randomly chosen.
Viktoria Lierhaus - Game Design, Programmer,
Gian Paolo Licata - Game Design, Artist, Animation, Sound Effect and Title Screen Musik
Special thanks to everyone who has helped us!
For example!
- Hannah Rodenbüsch, thank you for the Gameplay Music!
Now we are Done! - Updates and Bug fixes (if we need them) will come fast.
Work - Day 1 Monday
- build up Teams randomly
- Our random Topic was: “unbalanced beat em up”
- Brainstorming: (We want to create a game about #
Cyber Cowboys! and Bounty Hunters!) - First Title: “something” of the western hill (I don't know what we had instead of “something…” .. 4 days ago…. bad first title… bad Topic)
- First Idea: “Space invader clone from right to left instead of up to down. With
Random Enemies and a little bit more control”
What we done: (day 1)
- Player control
- Animation (Programming, not art)
- Spawn (Programming)
- Changed Topic (Little Girl, Demon)
- Player Sprites ( Spend much time )
- Map Size
- First Map Model (ART) ext:

What we done: (day 2)
- Two of Four Enemies Draw (Artist)
- Two of Four Enemies Animation (Artist)
- Projectiles, Deleting Enemies.. etc. (Programmer)
- New Map Model
What we done: (day 3)
- Last two Enemies Draw (Artist)
- Last two Enemies Animation (Artist)
- Design Tutorial (With Pen and Paper)
- Title screen Music and Sfx
- Many Programming things! like health etc.
- Draw Title Screen,
What we done: (day 4 / Last day)
- Gameplay music by Hannah
- Shakes
- New Projectile
- Lose Screen
- Tutorial (Only Information, no gameplay tutorial)
Thank you for reading and playing!
Please send us feedback so we can do it better and better!

Nurse'n'Slash
In a world, where exploding Nurses try to kill their patients...
What to do?
Patient Zero tries to resist against the evil exploding Nurses, so he arms himself and starts to fight them.
Why?
This game is the product of the Game Jam we had in the School of Games in Cologne, Germany.
The topic was to create an one screen Pico-8 game, the specific theme of the game was randomly chosen.
WIP History:
Day 1:
Prototyping;
What should we do? Any Ideas?
Both:"Dafuq is that topic?!"
"...Lofi Top-down Arena Shooter with exploding nurses"

A happy little Top Down Game
"The Destiny of Bob Ross is about a famous artist which wants to signature Stuff of his fans. Your task as Bob Ross is it to paint your colorful signature all over the Map and right to your following Bois. |
The game is in working progress and the release will be on 21st December 2017.
Updates will follow as well as the first playable version.
School of Games (Cologne) – Game Jam | 18.12.2017 – 21.12.2017
• Random groups out of 2
• Normally 1 Programmer and 1 Artist
-> Micha & Maxi
Title Screen:
The Map:
Before_
After_
The final Map:
A happy little Preview of the game:
Well, we think we did it. Just right in time.
Here is the End Screen:

Castle Fight is a side-shooter action game, in which your skill and your commitment are the last hope for the peasents of Lord Lazer.
Use the impressive canon of the wizard Bombastus Babo to defend the castle from the neverending terror of these mysterious beasts.
Through a cataclysm, a merge between different worlds and dimensions, severeal terrifying monsters came into the lands of Lord Lazer and start to destroy everything in their way.
Now it´s time for you to stand brave against these evil forces and save the day.

My first PICO-8 game (and first complete solo dev game) - a bit of a crossover between pong and breakout. Use the arrow keys to rotate the paddles clockwise or counterclockwise, and keep the ball within the play area for as long as you can. Be warned, the longer you can keep the ball contained, the more smaller your paddles get!
This was quite the learning experience for me, and I know there are several things that could be improved. Suggestions and constructive criticism welcome!
*Special thanks to my wife Rebekah, who wrote the original tune featured in the game and provided support as well as her own creative input.

WiP Document 18.12
Planned procedure:
• Monday
o Morning: Game idea and pitch planned out
o 11am – 4pm: Making the game
o 4pm: Having a playable MVP
• Tuesday
o Working on the game
o Preparing a prototype for presentation
• Wednesday
o Morning: Prototype presentation in front of other groups
o Rest of day: Work on game
• Thursday
o Morning: last polishes
o Afternoon: Last presentation in front of other groups
Game Pitch:
• Random twitter game idea: hilariously buggy bullethell about confused politicians
• Bullet hell
o Top down
o Highscore game
• Player is trump
o Shooting tweets
• Different enemys
o Shoot projectiles
o “Fake” News reporter
o Mexicans
o North korean
o Etc
• Power Ups
o Oranges
o Wall
o “Pussygate”
Work
Artist
-
Added
- Sprites
- Trump
- News Reporters, Mexicans, North Koreans
- Twitter Icon
- Hostile projectiles
- Sprites
-
Changed
- n/a
- Removed
- n/a
Programming
- Movement for Trump
- Trump being able to shoot Tweets
- adding a TextBox that displays chosen Tweets
Edit1:
WiP Document 19.12.
Artist
- Added
o Sprites for walking News Reporters, Mexicans and North Koreans
o First powerup: Oranges
o Second powerup: “The Cat”
o Sprites for teleporting Mexican
o “Obamacare” – Doctor
o Tiles for background
o Multiple Sounds (all likely to be changed)
- Remade
o The “Bomb” - Sprite
o The “Question” – Sprite
o North Korean man
o Mexican man
o News Reporter 1
o News Reporter 2
- Removed
o Upward Tweet
o Downward Tweet
Programming
- Animations for Enemies
- Enemy AI
Edit2
WiP Document 20.12
- Artist
o Added
„Crushed Tomato“ Sprite
„Crushed Taco“ Sprite
“North Korean planting a bomb” Sprites
“North Korean dying due to bomb explosion” Sprites
Title Screen
“Game Over” Screen
“Evil Box” Sprite
o Changed
n/a
o Removed
“North Korean getting blasted away by bomb explosion” Sprites
- Programming
- Animations for Enemies (followup)
- Enemy AI (followup)
- Enemy spawns
- Hitboxes
- HP-/Scoredisplay
- Particles
- Screenshake
- implementing soundeffects and music
Edit3
WiP Document 21.12
Artist:
- Added
- Sounds
- Taco hitting the grounbd
- Tomato hitting the ground
- Mexican taking off
- Sounds
-
Changed
- Sounds
- Bombexplosion
- Sounds
- Removed
- Sounds
- Rage Mode
- Sounds
Programmming
- implementing soundeffects and music
- Titlescreen
- Gameoverscreen
- removed Ingame-Scoreboard
- minor changes to spawnrates
Edit4
Current state of the game
Enjoy!!!

Hello people, we're working on a game jam in school and were supposed to find inspiration from the twitter bot "your next game". Also it's supposed to be an arcade game, so only one screen but you can still get a lot out of it. We decided to go with a survival game about a pirate and stressed out vets who later became zombies in our game.
In "ARRR Cade!" you play as Captain Cade whose ship is being boarded by zombie pirates. Now you are supposed to make it up by yourself while your crew above is throwing barrels and chests for you to climb up.
Early stacking process:
.:UPDATE:.
Made an immense change for the background and gave every asset a bit more depth.

Beat 'em Up
Sprocket is about a steampunk freedom fighter who wants the world peace.
Your task as the freedom fighter is it to slay the dragons.
The game is in working progress and the release will be on 21st December 2017.
Updates will follow as well as the first playable version.
School of Games (Cologne) – Game Jam | 18.12.2017 – 21.12.2017
• Random groups out of 2
• Normally 1 Programmer and 1 Artist
-> Henry & Julia
Planned procedure:
Monday
- Morning: Game idea and pitch planned out
- 11am – 4pm: Making the game
- 4pm: Having a playable MVP
• v1.0.0 - jump; collision; movement; player move animation; added sprites and map
• v1.0.1 - sprites for player move animation; map sprites; enemy sprites; level design
• v1.0.2 - added jump; melee animation; add melee
Tuesday
- Working on the game
- Preparing a prototype for presentation
• v1.1.0 - edit map; add enemy; hitbox with enemy; kill an enemy; health; flipped animated sprites; more player attack sprites; player gets hitted (player feedback)
Wednesday
- Morning: Prototype presentation in front of other groups
- Rest of day: Work on game
• v1.1.1 - animated background clouds; edit map
• v1.1.2 - added sprite death screen; add score; add gameover screen; add one more enemy which following player; add more player feedbacks (blood; dust; smoke; water; screen shake; hit an enemy)
Thursday
- Morning: last polishes
- Afternoon: last presentation in front of other groups
• v1.1.3 - add music; add sound; add menu screen; add sprites for menu screen; add healthbar; add one more enemy; edit gameover screen


Hack and Slay
Mutiny is about a pirate crew which wants to overthrow their captain.
Your task as a captain is it to plead the boat and to beat the hell out of the crew.
The game is in working progress and the release will be on 21st December 2017.
Updates will follow as well as the first playable version.
School of Games (Cologne) – Game Jam | 18.12.2017 – 21.12.2017
• Random groups out of 2
• Normally 1 Programmer and 1 Artist
-> Fethi & Dominique
Planned procedure:
Monday
- Morning: Game idea and pitch planned out
- 11am – 4pm: Making the game
- 4pm: Having a playable MVP
• preliminary map and sprites created
• added game control
• randomly spawned the opponents
Tuesday
- Working on the game
- Preparing a prototype for presentation
• developed AI for the opponents
• collision between player and opponent included
• first playable prototypes completed
Wednesday
- Morning: Prototype presentation in front of other groups
- Rest of day: Work on game
• map and the sprites revised and integrated
• shark feature and sounds added
• revised gameplay algorithms
• completed the second playable prototype
Thursday
- Morning: last polishes
- Afternoon: last presentation in front of other groups
• implemented UI logic
• fine grinding
• game finished


Welcome! Check out our progress in a 4-day gamejam
Hi, we're one game art student and one programming student trying to make the most awesome top-down, rogue-like in just 4 days. Please consider giving us critique as we're still learning!
The task...
is to create a game in PICO-8 with only one screen using a theme generated by this boi.
We got this:
Let's go.
Day 1
To-Do:
• Find out, what kind of game we want [✔]
• Think about MVP [✔]
• Create main mechanics [✔]
After some time of thinking we decided that our protagonist is supposed to be a painter fighting other art forms (music, theatre, sculpting).
Day 2 & 3
To-Do:
Code main gameplay ...[✔]
• running
• attack
• dash
• ability to kill enemys
• heart & shield pickup
• win & lose condition
• add randomly generated particles to attack
• enemy AI
• wave-system
• combat system (breakout character sprite)
Draw character sprites... [✔]
• main character movement
• main character dash
• enemy movement
• weapon sprites
• background sprites
+ Testing [✔]
• collision problems
• balancing problems
Day 4
To-Do:
create music & sfx ...[✔]
implement missing background sprites & sounds[✔]
present[✔]
DONE!!
...Additional words for those who are interested...
Luckily we had little to no issues while creating this game (except some for aesthetic stuff regarding the particles spawning when attacking), as we both were highly motivated and energetic. Talking now, almost a month later we think we could've done better but all in all we're relatively confident about having made a fun game.
We hope y'all enjoy this little piece of work.
Play the Game!
-- Devs
Bene Kirchmeier & Hannah Rodenbüsch






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