I thought of an idea for a jam
The idea is that no sprites are maps can be used Tweet finished cart to @SmallTestAcount Rules •Remember to use #TOjam |
Have fun
--Nov 14--

Spritesheet Generator Demo is a cartridge that demonstrates how to save on-screen graphics into a cartridge's permanent sprite memory. Useful for programatically generating sprites. It is not a useful/playable cart; it is intended for use as example code.
Includes a standalone setsprites() function to use in your own projects (which must be followed by cstore() to save permanently to the cartridge). Also includes a replacement circfill() function (not stand-alone) in order to render the intended example graphics.
(Also, my first upload to the BBS.)

I just got pico-8, am running it in Windows 7, but I can't seem to find an option to either run it in a window, or to choose my second monitor to use it in (or preferably, both options!).
Is there a config file or something that I should be messing with?
Same for Voxatron. Only runs on the main display.
Any help appreciated!

Bumble Bots is a difficult puzzle action game. It features sixteen levels, ranging from pure action to challenging puzzles and anything in between.
The game is self-explanatory. You will encounter new elements and learn new tricks as you go along.
Be warned, this is a tough game. I expect only few players to reach the end. Are you one of them?
Challenges:
- Complete all 16 levels
- Beat the hi-score
- Beat the virtual hi-score
- Complete all 16 levels in one go
Did you reach the end? If so, feel free to share a screenshot of the end screen to proof it.


****EDIT: I AM JUST PLAIN STUPID. I AM AT THE WRONG COMPUTER. MY FILES ARE ALL SAFE,ON MY OTHER COMPUTER .. #FAIL #IAMJUSTSTUPID
Hi, today I finished a new version of my Pico-8 game and uploaded it to the site.
I wanted to start the game one last time and I used Spotlight Search on MaxOS to start Pico-8.
All my p8 files where gone :( (I have backup of everything so I am fine)
I have two PICO-8 apps on this computer. Is it possible that it started the wrong PICO-8 app and that the app overwrote the pico-8 folder in Application Support ?
Is it something that can happen when you open an older version of Pico-8 ?
It was the last time I will ever start Pico-8 using Spotlight !
In the following code, the sprite #17 is supposed to be visible during the first "wait(25)" after the collision. It worked in version 1.10C.
Since 1.11D the code sprite ball.spr=17 does not change the sprite after the collision. The sprite juste stay the same.
if ball then
if solid_a(ball, ball.dx, 0) then
if shield then
ball.frame=0
ball.spr=17
cls()
rectfill(0,0,128,128,0)
foreach(actor,draw_actor)
sfx(3)
wait(25)
del(actor,ball)
ball=nil
wait(25)
from config.txt:
// Desktop for saving screenshots etc. Defaults to $HOME/Desktop desktop_path |
which works, screenshots are saved to the desktop.
but I tried
desktop path $HOME/Pictures =>** failed to save screenshot
desktop_path $HOME/Desktop =>** failed to save screenshot
well, $HOME is for linux anyway so I tried variations of
desktop_path %HOMEDRIVE%%HOMEPATH%\Pictures =>**failed to save screenshot
what's the correct path?
besides, when it works, pico-8 says "saved screenshot TO DESKTOP"!

I've been working on a PICO-8 zine over the past few months as part of a gamedev workshop series I'm doing with PIGSquad. (You may remember my call for art to include in the zine.)
I'm happy to announce that it's now released! We did a run of printed copies for attendees of the workshop, but I've released the PDF version on itch.io for anyone who wants to use it. You can get it from here:
https://mboffin.itch.io/gamedev-with-pico-8-issue1
I'll be doing a second printing via Kickstarter soon. Not as a money-making thing, but rather just a chance for anyone who couldn't make it to the workshop to get a printed copy (or copies).
Anything in the zine with code has an accompanying cart included in the sample code download for the zine. Over the next couple of weeks, I'll be walking through the examples and tutorials from the zine on the livestream I do on PIGSquad's Twitch channel every Tuesday at 6pm PST. These livestreams are saved in PIGSquad's video on demand archive, so people can watch later if they'd like.

This Is my first of hopefully many pico-8 games. Its a 2-4 player fighting platformer.
STORY
It is the year 5,000,000,000 AD. The last remnants of humanity are on a narrow rocket ship crashing into the sun. The same sun that swallowed up the earth millennia ago upon expanding into a red giant.
Now is your chance. Be the last man, even if just for a moment. SUPER KILL EACH OTHER.
CONTROLS
Arrows move left and right and climb ladders.
(x) Jumps
(o) Punches
OBJECTIVE
Don't fall into the fire. Make sure the other players fall into the fire.

This is a translation of my Twitter bot BRUTAL.EXE to the PICO-8. It generates fractal architectural geometries and renders them using a ray-marching algorithm. It's not the fastest thing in the world, but it can do some nice effects.
I made this as part of ProcJam 2017.

It goes without saying that you should always publish and share your PICO-8 games here on the the official site. Not only will you get great feedback, your game will appear in the Splore menu of PICO-8. So it's a no-brainer for any game you make.
But where else should you publish?
When I made my first PICO-8 games, I wasn't sure where to put my games. I saw a few others use Itch.io so I did the same...and that's where my game publishing journey started.
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
Itch.io
http://www.itch.io
Pros
- Nice site that's easy to use for everyone
- Customizable game pages
- Web player and binary download options
- Good analytics
- Donation options
Cons
- Limited exposure and findability
- Lots of competition, focus on download games
Itch.io is a great platform on which to publish games (PICO-8 or otherwise). The site is nicely designed so it's easy for visitors to come and play. They also let you customize your game page so it's easy to add your own graphics and styles to help promote your game. I create a rather generic template for my games but also made a "fancy" one to promote Alien Harvest...check it out.






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