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Cart #46244 | 2017-11-13 | Code ▽ | Embed ▽ | No License
21

Bumble Bots is a difficult puzzle action game. It features sixteen levels, ranging from pure action to challenging puzzles and anything in between.

The game is self-explanatory. You will encounter new elements and learn new tricks as you go along.

Be warned, this is a tough game. I expect only few players to reach the end. Are you one of them?

Challenges:

  • Complete all 16 levels
  • Beat the hi-score
  • Beat the virtual hi-score
  • Complete all 16 levels in one go

Did you reach the end? If so, feel free to share a screenshot of the end screen to proof it.

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19 comments


****EDIT: I AM JUST PLAIN STUPID. I AM AT THE WRONG COMPUTER. MY FILES ARE ALL SAFE,ON MY OTHER COMPUTER .. #FAIL #IAMJUSTSTUPID

Hi, today I finished a new version of my Pico-8 game and uploaded it to the site.

I wanted to start the game one last time and I used Spotlight Search on MaxOS to start Pico-8.

All my p8 files where gone :( (I have backup of everything so I am fine)

I have two PICO-8 apps on this computer. Is it possible that it started the wrong PICO-8 app and that the app overwrote the pico-8 folder in Application Support ?

Is it something that can happen when you open an older version of Pico-8 ?

It was the last time I will ever start Pico-8 using Spotlight !

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In the following code, the sprite #17 is supposed to be visible during the first "wait(25)" after the collision. It worked in version 1.10C.

Since 1.11D the code sprite ball.spr=17 does not change the sprite after the collision. The sprite juste stay the same.

if ball then
if solid_a(ball, ball.dx, 0) then
if shield then
ball.frame=0
ball.spr=17
cls()
rectfill(0,0,128,128,0)
foreach(actor,draw_actor)
sfx(3)
wait(25)
del(actor,ball)
ball=nil
wait(25)

6 comments


Cart #46225 | 2017-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


A valid description will come later, but in short, I'm computing the minimum spanning tree (in blue) and a solution of the traveling salesman problem (in red).

You can hide the blue tree with btn_4 (<c> on a keyboard).
You can hide the red path with btn_5 (<v> on a keyboard).

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0 comments


from config.txt:

// Desktop for saving screenshots etc. Defaults to $HOME/Desktop
desktop_path

which works, screenshots are saved to the desktop.
but I tried
desktop path $HOME/Pictures =>** failed to save screenshot
desktop_path $HOME/Desktop =>** failed to save screenshot
well, $HOME is for linux anyway so I tried variations of
desktop_path %HOMEDRIVE%%HOMEPATH%\Pictures =>**failed to save screenshot
what's the correct path?

besides, when it works, pico-8 says "saved screenshot TO DESKTOP"!

4 comments


I've been working on a PICO-8 zine over the past few months as part of a gamedev workshop series I'm doing with PIGSquad. (You may remember my call for art to include in the zine.)

I'm happy to announce that it's now released! We did a run of printed copies for attendees of the workshop, but I've released the PDF version on itch.io for anyone who wants to use it. You can get it from here:

https://mboffin.itch.io/gamedev-with-pico-8-issue1

I'll be doing a second printing via Kickstarter soon. Not as a money-making thing, but rather just a chance for anyone who couldn't make it to the workshop to get a printed copy (or copies).

Anything in the zine with code has an accompanying cart included in the sample code download for the zine. Over the next couple of weeks, I'll be walking through the examples and tutorials from the zine on the livestream I do on PIGSquad's Twitch channel every Tuesday at 6pm PST. These livestreams are saved in PIGSquad's video on demand archive, so people can watch later if they'd like.

[ Continue Reading.. ]

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6 comments


Cart #46209 | 2017-11-13 | Code ▽ | Embed ▽ | No License
16

Simple 3D renderer that supports triangles, lines and points.
Biplane model made using Blender.

Getting it to stay at 60 fps was pretty challenging! Ended up using electricgryphon's "fast" triangle fill method ;)

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6 comments


Cart #46202 | 2017-11-12 | Code ▽ | Embed ▽ | No License
5

Saw a Game Grumps episode where they talked about the C64 version of the song, and I loved it. Thought I'd make my own, with some adjustments.

Hope you enjoy!

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3 comments


Cart #46200 | 2017-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

This Is my first of hopefully many pico-8 games. Its a 2-4 player fighting platformer.

STORY
It is the year 5,000,000,000 AD. The last remnants of humanity are on a narrow rocket ship crashing into the sun. The same sun that swallowed up the earth millennia ago upon expanding into a red giant.

Now is your chance. Be the last man, even if just for a moment. SUPER KILL EACH OTHER.

CONTROLS
Arrows move left and right and climb ladders.
(x) Jumps
(o) Punches

OBJECTIVE
Don't fall into the fire. Make sure the other players fall into the fire.

[ Continue Reading.. ]

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5 comments



! Devkit mouse is can be used but gamepad is still available

This is an experimental thing I've made in under an hour.
You can add notes by left clicking or Z key, remove with right click or X

Arrow keys can be used for cursor movement (spawns a second, more stylish cursor)

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this was a fun exercise. the timing in the original song made it a huge challenge to make a chip tuney version, but i think it is recognizable! Lemme know what yall think. feel free to make it better!

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0 comments


Cart #46192 | 2017-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

This is a translation of my Twitter bot BRUTAL.EXE to the PICO-8. It generates fractal architectural geometries and renders them using a ray-marching algorithm. It's not the fastest thing in the world, but it can do some nice effects.

I made this as part of ProcJam 2017.

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1 comment


Cart #46248 | 2017-11-13 | Code ▽ | Embed ▽ | No License
8

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0 comments


It goes without saying that you should always publish and share your PICO-8 games here on the the official site. Not only will you get great feedback, your game will appear in the Splore menu of PICO-8. So it's a no-brainer for any game you make.

But where else should you publish?

When I made my first PICO-8 games, I wasn't sure where to put my games. I saw a few others use Itch.io so I did the same...and that's where my game publishing journey started.

.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

Itch.io
http://www.itch.io

Pros

  • Nice site that's easy to use for everyone
  • Customizable game pages
  • Web player and binary download options
  • Good analytics
  • Donation options

Cons

  • Limited exposure and findability
  • Lots of competition, focus on download games

Itch.io is a great platform on which to publish games (PICO-8 or otherwise). The site is nicely designed so it's easy for visitors to come and play. They also let you customize your game page so it's easy to add your own graphics and styles to help promote your game. I create a rather generic template for my games but also made a "fancy" one to promote Alien Harvest...check it out.

[ Continue Reading.. ]

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5 comments


Cart #46168 | 2017-11-12 | Code ▽ | Embed ▽ | No License

0 comments




Hi guys, so this is just an old version of my game with alternate music, the full game is in this thread. Please don't play it as if it's the final game!

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Hi guys, I have a game uploaded in this thread. The main cart is fine, but there is a secondary cart I linked to in the post, it's just there as a demo for some alternate music.

The problem is, that secondary cart is showing up in the "Finished carts" section of this forum, and people are playing it as if it's a finished game and telling me there are bugs.

EDIT: Okay I worked around this by just making it its own post in the WIP forum and linking it from there via the actual page URL instead of the cart reference ID. Now I can't delete this post now that I've solved my own problem!

2 comments


Cart #werugipano-12 | 2024-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
125


LITTLE SPACE RANGERS

Journey across the stars, crashing your Star Cruiser into a series of increasingly dangerous, procedurally generated planets as you attempt to make your way back Home. Explore hazardous surfaces, rescue your stranded crew, salvage lost cargo, and zap hordes of enemies. Will you be consumed by a slime, zapped by an enemy blaster, boiled in acid, or burnt to death by a toxic atmosphere?

CONTROLS

  • Arrow Keys/Directional Pad - Move
  • [Z] - Jump (tap, or hold for higher jumps)
  • [X] - Use Held Item
  • [Down] + [X] - Pick up / Swap Item

[ Continue Reading.. ]

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22 comments


Cart #46130 | 2017-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
27

This is a demo using the fill patterns introduced in 0.1.11 as a way of dithering between two or more colors. Use the buttons to adjust spread of the gradient, the number of sample circles drawn per frame, and the radius of the circles.

The way it works is I have a gradient table, a fill pattern table, and a spread value. I'm going to draw 500 circles randomly each screen refresh, and each circle is going to use two colors and a fill pattern as its fill. The circle's colors are determined by the nearest and next nearest colors on the gradient based on some measurement, in this case the proportion of the spread to the shortest distance from a circle to one of three bouncing points.

I set up a table of fill patterns that I generated from a 4x4 ordered dithering matrix. There's a good description of ordered dithering here. Here's the matrix I used:

[ Continue Reading.. ]

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Cart #46135 | 2017-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

Hello!
I really loved playing around with the new fillp() possibilities, but it took me a little bit to understand how it actually worked (possibly because I'm primarily a web developer and this is quite far from any concept I've used before), so I made a small cart that helps visualize how exactly it works and what setting the different bits does. Maybe it will help someone else get a better understanding of it. If nothing else, it's fun to play around with :-)

Also this is my first post and my first published cartridge, so please let me know if I did anything wrong or if I could have done something better

Cheers

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