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Cart #45512 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yay! Been waiting for 0.1.11 to post this! This is a goofy, fun cartridge in response to a retweet by a friend about the oldest music ever found (3,400 years old). A researcher translated the Sumerian text into our present-day musical scale, so I figured, "Hey, let's throw this in PICO-8 and see how it sounds!" :D

I figured out how to make a not-too-crappy drum beat to go along with it (thanks to @Gruber's awesome PICO-8 music tutorials) and then whipped up some goofy Sumerian-style pixel art. Enjoy!

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Cart #45507 | 2017-10-27 | Code ▽ | Embed ▽ | No License
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Another 0day release from TTT...

J/K. Made this silly little "port" of a classic Amiga cracktro (also seen on MS-DOS) to celebrate 0.1.11.

Credits:

GFX ......... iLKke
Code .... kometbomb
Music ...... Gruber
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2 comments


  1. When I view the cart category in this website and click the thumbnail of a cart, it opens up with a virtual keyboard layout. Could it be possible to add similar virtual keyboard to html-exported carts as well? Because I usually export my projects to html so it would be very handy if I could test them on my mobile browser as well while on the road.

  2. Web player's virtual control layout should have its CSS set up so that it would prevent the user from accidentally "paint selecting" or dragging the ui elements of this control layout. It could be done easily by adding "user-select: none" to css and "draggable=false" to the images.

Thanks!

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Hi,
I'd like to help the community to grow and connect! So I created an facebook group.

Feel free to join, share some ideas, projects, updates, lessons learned, links, sprites, tunes, and so on!

Have fun

https://www.facebook.com/groups/178752579355808/

0 comments


Cart #45488 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My PICO-8 spirograph maker. I didn't really play with Spirograph sets as a kid, but I think this was the general idea.

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So, I've been doing a PICO-8 game development workshop for a while now. One of the ideas for the workshop that ultimately didn't pan out was for me to make a top-down tileset that would allow us to make a game during the workshop quickly.

The workshop went a different way, but a good tileset is a sad thing to waste - so I finished it, and I'm hereby releasing it to the PICO-8 community. The CC tag on the cartridge is not a coincidence - as far as I'm concerned, this tileset is public domain and you can use it and abuse it however you wish!

Wanted to make a PICO-8 medieval tactics game? A Heroes of Might and Magic demake? A Harvest Moon rip-off? A strategy game of some sort? This should help you at least a little bit :)

There is 64 empty tiles left to be filled. If you actually start a project and make some headway, I'd be happy to do a few tiles specific to your game, time permitting.

Lastly, the biggest reason I could spend the time to finish this tileset instead of working on $$$ projects is the people on my [b]Patreon

[ Continue Reading.. ]

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I am a baby learning to crawl when it comes to PICO-8. So far I have created a pickup by using a tile flag. I figure I need to add an if statement to my gameupdate(), but I can't seem to figure out how to get the sprite to disappear when the player touches it. I was also hoping to add the death sparkle particle used in Jelpi. Does anybody have the isolated code? Are there any good tutorials that can show me how to create proper collision boxes based on the sprite and not the entire tile? Thank you!

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I am trying to figure out how to isolate the randomized butterfly particle that Happy Little Island uses. It is activated when the player interacts with a flagged tile. In my prototype, the flagged tile is the grass (spr(32)) and the butterfly/particle is spr(34,35). I am clearly missing something, but I can't seem to problem-solve my way through it.

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I was working on a Chinese to English vocab program, and pinyin (The English alphabet for Chinese) uses diacritics all the time

maybe not a thing that can be used in the code, but in text variables. Having a function in the text variable like "dia" (like flr) or something. If you're having issues imaging what the would look like, here

 Print("Hello W' .. dia("o") .. "rld")


Hello Wòrld

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Anyone try this? I've tried on the old 3DS and it silently fails to load the canvas. Can someone give this a go? this would sell a new 3DS for me.

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Cart #45454 | 2017-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first post here, so greetings everyone! 😀

But i was curious how to code in collisions
like bumping into walls and enemies.
And creating boundaries for my levels.

Thanks everyone 😊

2 comments


I'm working on a cart for the FC jam, but got this really annoying bug, that doesn't allow me to use 128x64 map space without breaking the sprites. If I will try to mset(0,32), it will corrupt my sprites on page 2. I really need that sprite space, does anyone know a quick solution?

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Cart #45435 | 2017-10-24 | Embed ▽ | License: CC4-BY-NC-SA

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Same like Crypt 0.8 but with more friendly music.

Cart #45433 | 2017-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #45426 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game. Still a work in progress.
There is nothing yet after the first wave

z to shoot
x to switch weapon
arrows to move

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My first game on pico 8 after 1 month on lua. Made for gamjam#10

Cart #45424 | 2017-10-23 | Code ▽ | Embed ▽ | No License

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Cart #45421 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demonstration of player seeking orbs, score counter, smoke trail and pick-up notifications.

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Demo for a playable character used to try out animations and misc. particle effects.

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Cart #45416 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Simple test of GBA style menu system, ends with a dump of graphics to be used later in the port.

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