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Hi,
I'd like to help the community to grow and connect! So I created an facebook group.

Feel free to join, share some ideas, projects, updates, lessons learned, links, sprites, tunes, and so on!

Have fun

https://www.facebook.com/groups/178752579355808/

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Cart #45488 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My PICO-8 spirograph maker. I didn't really play with Spirograph sets as a kid, but I think this was the general idea.

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So, I've been doing a PICO-8 game development workshop for a while now. One of the ideas for the workshop that ultimately didn't pan out was for me to make a top-down tileset that would allow us to make a game during the workshop quickly.

The workshop went a different way, but a good tileset is a sad thing to waste - so I finished it, and I'm hereby releasing it to the PICO-8 community. The CC tag on the cartridge is not a coincidence - as far as I'm concerned, this tileset is public domain and you can use it and abuse it however you wish!

Wanted to make a PICO-8 medieval tactics game? A Heroes of Might and Magic demake? A Harvest Moon rip-off? A strategy game of some sort? This should help you at least a little bit :)

There is 64 empty tiles left to be filled. If you actually start a project and make some headway, I'd be happy to do a few tiles specific to your game, time permitting.

Lastly, the biggest reason I could spend the time to finish this tileset instead of working on $$$ projects is the people on my [b]Patreon

[ Continue Reading.. ]

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I am a baby learning to crawl when it comes to PICO-8. So far I have created a pickup by using a tile flag. I figure I need to add an if statement to my gameupdate(), but I can't seem to figure out how to get the sprite to disappear when the player touches it. I was also hoping to add the death sparkle particle used in Jelpi. Does anybody have the isolated code? Are there any good tutorials that can show me how to create proper collision boxes based on the sprite and not the entire tile? Thank you!

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I am trying to figure out how to isolate the randomized butterfly particle that Happy Little Island uses. It is activated when the player interacts with a flagged tile. In my prototype, the flagged tile is the grass (spr(32)) and the butterfly/particle is spr(34,35). I am clearly missing something, but I can't seem to problem-solve my way through it.

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I was working on a Chinese to English vocab program, and pinyin (The English alphabet for Chinese) uses diacritics all the time

maybe not a thing that can be used in the code, but in text variables. Having a function in the text variable like "dia" (like flr) or something. If you're having issues imaging what the would look like, here

 Print("Hello W' .. dia("o") .. "rld")


Hello Wòrld

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Anyone try this? I've tried on the old 3DS and it silently fails to load the canvas. Can someone give this a go? this would sell a new 3DS for me.

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Cart #45454 | 2017-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first post here, so greetings everyone! 😀

But i was curious how to code in collisions
like bumping into walls and enemies.
And creating boundaries for my levels.

Thanks everyone 😊

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I'm working on a cart for the FC jam, but got this really annoying bug, that doesn't allow me to use 128x64 map space without breaking the sprites. If I will try to mset(0,32), it will corrupt my sprites on page 2. I really need that sprite space, does anyone know a quick solution?

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Cart #45435 | 2017-10-24 | Embed ▽ | License: CC4-BY-NC-SA

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Same like Crypt 0.8 but with more friendly music.

Cart #45433 | 2017-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #45426 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game. Still a work in progress.
There is nothing yet after the first wave

z to shoot
x to switch weapon
arrows to move

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My first game on pico 8 after 1 month on lua. Made for gamjam#10

Cart #45424 | 2017-10-23 | Code ▽ | Embed ▽ | No License

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Cart #45421 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demonstration of player seeking orbs, score counter, smoke trail and pick-up notifications.

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Demo for a playable character used to try out animations and misc. particle effects.

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Cart #45416 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Simple test of GBA style menu system, ends with a dump of graphics to be used later in the port.

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Hey, zep. I really love pico-8. It is an amazing console. It costs its money. But I'm really disappointed, that we can't help you with making it better. I'm not talking about making it open source (tho it would be amazing), but maybe, just maybe, you could peek a few guys, who could help you in the future development. I would be really happy to help you my self. Again, that doesn't mean going open source for everyone.

It's all up to you, but it will make the pico-8 much much better, and it will be updated more often.
Please, tell me what you think about that.

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Hello! I made this to thank people on Twitter and to try some stuff out.

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Not that the built in editor isn't wonderful, but sometimes I feel more comfortable in good ol' Vim. This color scheme helps me stay in the pico spirit while working in Vim.

Get it here!

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