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Cart #19838 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this game for Low Rez Jam 2016 where the goal was to make a 64x64 game. I figured that was too many pixels so I made a collection of 20x20 microgames instead! I made one game a day for two weeks, April 1st - 14th. Here's the itch.io page for the game.

Games get harder with each level and unfortunately a lot of them will become impossibly difficult - balancing 14 games is pretty time consuming! I used 6590/8192 tokens and a decent chunk of the spritesheets (though a lot of what's there wasn't used). The screen mode hack found by sta64 forces the resolution from 128x128 to 64x64.

[ Continue Reading.. ]

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Commencée, délaissée et finalement terminée...
Voici la documentation en français de PICO-8 : PDF.
Je vais progressivement compléter ce document avec mes notes, remarques et projets illustrant les différentes notions présentées (et d'autres selon l'humeur du moment).
Bonne lecture,
jihem

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Cart #19832 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for Ludum Dare 35. My first Ludum Dare. I didn't really like the theme ("shapeshifting"), and it probably shows. Still, it feels good to have made something.

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Cart #19978 | 2016-04-23 | Embed ▽ | License: CC4-BY-NC-SA
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testing gameplay :)

please feel free to remix

thx to Zep and Kling for ideas and posted cartridges

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I'm on Mac OS X and right clicking to decrease speed (SPD) and LOOP does not work and hasn't worked for some versions now.

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Cart #19815 | 2016-04-16 | Code ▽ | Embed ▽ | No License
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An entry into Ludum Dare 35, made in about 7 hours.

The theme was Shapeshift - Tetrift between the different Tetris shapes to clear both lines with just one piece! Use Z and X to change piece and Left and Right to move. Up is rotation and Down drops the piece faster.

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Hi,

We are organising a coding party in Nantes (France). You are welcome to join us in the workshops and for the game jam. All of this made with PICO-8.

Please, have a look on the flyers : flyer (english), flyer (french).

=> Website (Registration closed)
=> Follow us on facebook and/or twitter

jihem (@wdwave)

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I would like to use black in my player sprites, how can I remap the color so that, for instance, color 12 is transparent in that sprite instead of black?
Thanks.

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Cart #19807 | 2016-04-16 | Embed ▽ | License: CC4-BY-NC-SA
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it is in progress i will come back to it later

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So if you have caps lock on or hold shift and start typing in the search bar it uses a 3x4 font! I'm guessing zep tried out other font sizes or tried having 3x5 for uppercase and 3x4 for lowercase or something, and some weird loophole means it accidentally uses the small font for uppercase characters but only in the search bar.

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so i started to have a look at carts i could adapt for my own purpose and i've taken zep's collide demo as the basis of my new game: apescape.

here's the story behind the game:

you are an alien (betsigutgrrl) from the planet futon who has come to earth to study humans. you've taken the form of an orangutan, and inadvertently got yourself caught and are now trapped in a zoo.

meanwhile another race of aliens from planet sofa have started to invade earth. can you escape the zoo whilst avoiding the sofarians?

the game is mostly a reskin of the demo, but i've started to keep track collisions between betsigutgrrl and sofarians. this will eventually form the health bar.

power ups will be in the form of fruit and random food left behind in your habitat,

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after a few false starts, i've decided to resume game making and allocate my friday commute as my day to do this.

since using pico-8 i've learnt the following:

  • writing stuff from scratch is hard
  • making graphics from scratch is not so hard
  • i care more about game design rather than the coding

so with this in mind, i'm going to use other people's code rather than get bog down by how path finding, collision and ai work.

here's to getting back on the wagon. let's hope i don't die of dysentery.

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Cart #19792 | 2016-04-14 | Code ▽ | Embed ▽ | No License
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Have you ever dreamed of a pizza-lover-only society? Now you can make it happen!

A tiny god-game simulating modern society.
Not actually a game, a toy rather. The only goals you have are the ones you set yourself!!

CONTROLS:

[i]On BOARD mode:
arrow keys alone: select a different micro-society member
Z: inspect selected micro-society member, learn about him/her and enter MOVE mode.
X + left or right: control time.
X + down: clear logs.
X + Z: display stats of your micro-society.
X + up: ???

[b]On other modes:

[ Continue Reading.. ]

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Cart #19851 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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EDIT: Changed name for Splore, to eliminate special characters in the title

Hey, folks. First post, first video game actually completed!

Discovered PICO-8 while looking for sprite animation software, if I remember correctly, and it's been a blast ever since.

Elemêlée was a simple idea stemming from Rock, Paper, Scissors that I figured I could pull together, and I actually pulled it off! 2-player gameplay only, so bring a friend along for the battle for elemental mastery!

Arrows select the element you wish to use, button 1 to restart the battle, button 2 to bring up the key so you know which direction aligns with which element.

Even though this is pretty much done, as far as major work is concerned, I would appreciate feedback that anyone has!

<3,
Roe

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Hello,

I have a Pi 2 and I was wondering if there is any way to make it automatically boot pico8 whenever I start it, as I am attempting to make it into a handheld console a la gameboy. Thank you for any help you can give.

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I wonder - did anyone successfully decode the storage order within the sfx section of a cartridge? I managed to do this with the music section, but the values under sfx seem to behave very strange there, I can't find a practical pattern how the bits are distributed there.
I need to write binary data from within my python script and now I exceeded 0x3200, so this is a real show stopper for me at the moment, any help is appreciated!

Yet I know:

  • each line stores 68 bytes of data
  • each byte is distribute with some of its bits to several locations in this line. Filling all bytes with 255 results in a sequence of 3f77f
  • there is a special "header" to each line, consisting of five bytes, which are the last ones in memory and which are not distributed otherwise

What is yet missing:

  • The distribution pattern of the "regular" bytes
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So apparently the raspberry pi build of PICO-8 works on the C.H.I.P.!
https://youtu.be/eT3q8U1zQWE?t=2m30s

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Game based on the Ludum Dare game I made of the same name. It's a very simple 2 player game based on Samurai Kirby and Rock Paper Scisors.

0.2 version: Basic input and flow. No Rock Paper Scisors yet.

Cart #19757 | 2016-04-12 | Code ▽ | Embed ▽ | No License
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CONTROLS:
Player one: Z, C or N
Player two: Left Shift, Tab or W

link to the original game: http://www.kongregate.com/games/thesaint11/katana-senpou)

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Cart #19753 | 2016-04-12 | Code ▽ | Embed ▽ | No License
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I ported a game originally for the TI-84+ CSE calculator to PICO-8!
Try to stay alive for as long as possible and climb high as crates fall from the sky.

Left - right and z - x move your character.

Original game
Credit goes to Botboy3000

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Hello,

I have been trying to recreate Super Mario Bros 3 in PICO-8, and I have run into a bit of an issue. It would appear that solid-colored tiles don't register in the level editor. I have a fully blue (Color #12) tile in position 000 and whenever I attempt to place it in the level editor, it acts as if it is black. What should I do?

Thanks.

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