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Hi,

I stupidly forgot to add this to the AltGr Bug thread before 0.1.2 was released and my report a while back in one of the deeper editor bug threads was probably too deep down to be seen, so here we go again:

On a german Mac, entry of curly braces and square brackets work by pressing ALT and 8/9 and 5/6. For some reason this is broken on LALT but not on RALT, as can be seen in the following snippet. Specifically, pressing LALT not only spits out the braces/brackets, but also the numbers as well, while pressing RALT does it correctly:

I assume this is somewhat related to the AltGr problem, but who am I to know :)

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So, I had this idea, and I'm not even sure if this wasn't done already (feel free to nudge me into prior art): What if the boxes in Sokoban were sitting on top of Antigrav units (as seen in Star Wars), so that if you nudge them, they would continue on their way until something stops them.

Very WIP, only 3 levels so far, not a lot of code, a few ideas on how to spice things up with extra fields and basically the result of a nights worth of work. It feels sort of playable to me, at least.

Let me know what you think, please!

Cart #15760 | 2015-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

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Ho can I get an HTML exported cartridge to start paused? Allowing the user to decide when to fire it up...
I don't really want to blast my users with the full glory of chiptunes on page load when the webplayer is half way down the page...

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Hey all. As some of you who hang out on the irc channel will know, I'm writing a roundup article about P8 and I'd like to have at least a few actual .p8.png's displayed in the article. I don't want to distribute anyone's cart without their permission so for any that I showcase that don't give me permission, I'll use jpegs of the cart cover instead. Any that are featured will also link back to the respective bbs page.

Also, if anyone has decent gameplay gifs they would like included, I can include them as I generally suck at most of the carts ;)

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Cart #15738 | 2015-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

A simple shooter I'm working on. There are only two kinds of enemies and no upgrades, but it has a few ideas I wanted to try out. There's also no sound or music yet.

Controls:
Arrows move, button 1 shoots

Thanks to Ivoah for his 3D cube demo from picozine #2 (used for the wireframe projection and rotation).

The enemy sequences can easily be edited in the map editor. Each column is an event with the following values in the rows:

  • Trigger (skull is all enemies dead, numbers are seconds since last event)
  • Event type (enemy, or wave/game end)
  • Enemy count
  • Enemy flight path
  • Enemy formation

Fazaa means "space" in Persian!

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Hi everyone, thanks for coming here. I'm making a bird simulator here in a bit. You can raise a family, name them, fly around, eat, walk, etc. I hope you enjoy it when it's out. (My name will be "PuffyDot")

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Cart #15759 | 2015-10-23 | Embed ▽ | License: CC4-BY-NC-SA
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Best game yet :)

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Cart #15727 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1


It's really fun... :)

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Cart #15725 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1

Hey guys on this level you will save your kingdom from evil dangers...

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Cart #15723 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1

Beware the Hellephant

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Cart #15721 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1


This game is the best :)

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Cart #16020 | 2015-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

It was a pleasant Sunday morning drive in the mountains until a volcanic eruption happened to ruin everything.
Race home along the winding roads, swerving to avoid the slow and the doomed, just seconds ahead of a molten stream of lava.
Maybe if you can drive through the night and into the next day, you will be safe.

Keep the hammer down to avoid a fiery death, but don't skid out on curves or crash into the other motorists.

Up: Drive
Down: Break

v 1.0
This cartridge is feature complete, though it could use some better sound and, of course, some music.

-Electric Gryphon

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Cart #15695 | 2015-10-21 | Embed ▽ | No License


Hi, it's fun, trust me :)

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Cart #15693 | 2015-10-21 | Embed ▽ | No License

Play my level have fun :)

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Cart #15690 | 2015-10-21 | Embed ▽ | No License

This level I made for my Dad Chirag, Yeay!!!

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Cart #15688 | 2015-10-21 | Embed ▽ | No License


This is a surprise for my Dad!!!

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Cart #15686 | 2015-10-21 | Embed ▽ | No License

This is my first level :)

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hey is it just me or is sgn(0) returning 1 where it should return 0?
i get this with both literal 0 and 0 through arithmetic

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Hi!
I was making tables recklessly and then i think i hit the ram limit. The thing is that it happen when i run the game, and in the first frame, not even where the tables are defined, and it hangs pico8 entirely almost every time.
So, i have one table less and it works, but if i put that last table item without removing another, that happen when i run the game.

I have a menu that doesn't define this vars, and then i hit a button it enters the gameplay when it defines them. It's my undestanding that this would have to happen when i reached the gameplay and the vars are defined, but pico8 hangs when i hit run.

I verified that is not a bug of the game and i'm almost sure that it is the ram limit, but is weird that it happen before the game reaches the segment when it defines this variables.

I'm not asking for more ram XD but i'm pretty sure that something is broken with the exception handling in case of runtime memory, and i don't entirely undestand why it overflows before reach the execution of the code that fills the content of these tables.

Thanks!

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