

A simple shooter I'm working on. There are only two kinds of enemies and no upgrades, but it has a few ideas I wanted to try out. There's also no sound or music yet.
Controls:
Arrows move, button 1 shoots
Thanks to Ivoah for his 3D cube demo from picozine #2 (used for the wireframe projection and rotation).
The enemy sequences can easily be edited in the map editor. Each column is an event with the following values in the rows:
- Trigger (skull is all enemies dead, numbers are seconds since last event)
- Event type (enemy, or wave/game end)
- Enemy count
- Enemy flight path
- Enemy formation
Fazaa means "space" in Persian!


This is incredible, what an awesome job. Hat off to you tbsp!


O.o this is awesome! When I opened it up I though "Oh, another shooter -_-" But then I saw the awesome title screen and decided to give it a shot (no pun intended). I'm glad I did! This game has got to be on the list of the most awesome PICO-8 games. The movement is nice and fluid.


@dddaaannn: Yeah, there's certainly an issue actually telling where enemies/etc are and avoiding them. I tried shifting the camera up a bit and it didn't help much, but perhaps if I angle the camera down as well that'd be enough.
I also want to add more dynamic enemy patterns involving the z-axis.
@Ivoah: It was quite helpful!


It's very good. But it would be awesome if star animation was influenced by player position.
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