Instructions
Climb the tower of archeos and kill the evil sorcerer
- Attack group of same kind of monsters
- monsters will retaliate but group size dont affect final damage, so try to destroy large groups first.
- when your xp need reach 0 you gain a new heart and refill your life + items
- Blocked door and chests can be opened by killing monsters next to it
- Open a door to climb one floor
- Reach the 9th floor to fight Archeos
Controls :
- z attack a monster / open doors / grab items
- x enter/leave inventory
2020 patch change list :
- new difficulty setting
- better tooltips
- When you click a group with partial armor you now kill all non-armored creatures

Web: https://dl.dropboxusercontent.com/u/3594143/yal.cc/r/picodoc/index.html
I've made a small cheat sheet/API reference thing for pico-8's standard functions.
It provides a list of names+arguments, and you can click to expand/collapse sections/function descriptions:
Generally intended to greatly reduce the amount of scrolling back and forth while looking things up.

Previously, clicking on the play link on the forum went to a new page, and I was able to play those cartridges.
Now, clicking on the play link opens a black box, and I can't play.
Currently, the control-shift-J debugging console shows:
pico8.js "preload time: 61 ms" pico8.js:8:23 ">codo_init" pico8.js:7:485 "platform: Emscripten" pico8.js:7:485 "codo_system_init" pico8.js:7:485 "codo_reset_timer" pico8.js:7:485 "codo_gui_init" pico8.js:7:485 "codo_keys_init" pico8.js:7:485 "codo_text_init" pico8.js:7:485 "codo_video_init" pico8.js:7:485 "codo_mouse_init" pico8.js:7:485 "codo_joystick_init" pico8.js:7:485 "<ok" pico8.js:7:485 "codo_set_screen 580 420 8 100codo_fopen_vdisk pico8.dat (rb)" pico8.js:7:485 "codo_fopen pico8.dat (rb) opened" pico8.js:7:485 "codo_load_pod: pico8.dat failed " pico8.js:7:485 "couldn't load gfx1.pod" pico8.js:7:485 "exit(0) called" pico8.js:7:485 Use of getPreventDefault() is deprecated. Use defaultPrevented instead. bbs console.trace(): init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477 e() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477 a.parseJSON() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:487 Sc() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:56 y() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:339 .send/b() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:365 |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~[b]update: now you can squiggle while you wiggle[/b]~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ arrow keys // move ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ x // start squigglin' ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ z // stop + enjoy the wiggle ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[i]keep on wigglin'[/i]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

This is my first PICO-8 game, the one I have been working on in a sideways sort of way ever since trying out the thing for the first time a week and a bit ago. You play as a transforming beach ball person, who must rid their beach of pesky sunbathers to properly enjoy the glorious island day. Cursors move, Z/X will start the game or restart after the end.
It's super silly and I won't be at all upset if you mute the music.
full sized map 128x64, with step-time movement,.
not much to do yet, Z randomizes the forest, . X triggers a sound for testing.
if you move over a seed (smallest objects) the GUI text shows what you are effecting,.
context sensitive controls to be added,. . Take Seed, Drop Seed, Eat Seed,. etc.
should lead to some map manipulation style gameplay eventually.., forest management?
more to come,.
I'm trying to port Write Fight for playing on a cocktail cabinet (players at opposite ends of a face-up screen). So one of the things I want to do is write text & HUD elements oriented to the player who collected it. Is there a function, such as camera(), where I could flip/rotate all draw calls until reset?
I'm doing work-arounds in the meantime, but I thought I'd throw out the question.
Thanks.
Little test space game, might flesh it out a bit more, loving pico-8!
Update : 29 April 2015
Added a bit of game flow like title screen and stuff.
Enemies move towards you.
You can die.
Score!
Konami Morning Music
TODO
Add a star field
scrolling
generate levels on seeds
enemy motherships spawn enemies?
momentum based ship movement?
Who knows! Just kinda going with ideas when i get a little tinker time.

I was playing some of the cartridges last night on my TV, running Chrome on Android 4.4 on the Tronsmart Orion R28 hardware (RK3288 chip),. I had a XBOX 360 USB wired gamepad plugged in. The controllers Left Analog stick AND the D-pad functioned well,. however the only button that worked was the Back button would go back a web page ending the game. It would be great if the action buttons could be mapped as well,. since the browser supports fullscreen and the games play well.
I just tried the 360 controler on my win7 PC and running on Chrome I get no gamepad support,. however running the actual Pico-8 I get movement with the Left Analog Stick and the Action Buttons are mapped and work,. however the D-pad does not work,.






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