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Cart #10399 | 2015-05-01 | Code ▽ | Embed ▽ | No License
16

Flying Tempura game!

Control
up : jump!

16
8 comments


Cart #10397 | 2015-05-01 | Code ▽ | Embed ▽ | No License
2

This is not actually a game, just doodling around with PICO-8. You can't do anything. You can't win (or lose).

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1 comment


Cart #dimejegasu-2 | 2020-07-04 | Code ▽ | Embed ▽ | No License
251

Instructions

Climb the tower of archeos and kill the evil sorcerer

  • Attack group of same kind of monsters
  • monsters will retaliate but group size dont affect final damage, so try to destroy large groups first.
  • when your xp need reach 0 you gain a new heart and refill your life + items
  • Blocked door and chests can be opened by killing monsters next to it
  • Open a door to climb one floor
  • Reach the 9th floor to fight Archeos

Controls :

  • z attack a monster / open doors / grab items
  • x enter/leave inventory

2020 patch change list :

  • new difficulty setting
  • better tooltips
  • When you click a group with partial armor you now kill all non-armored creatures

[ Continue Reading.. ]

251
66 comments


Web: https://dl.dropboxusercontent.com/u/3594143/yal.cc/r/picodoc/index.html

I've made a small cheat sheet/API reference thing for pico-8's standard functions.
It provides a list of names+arguments, and you can click to expand/collapse sections/function descriptions:

Generally intended to greatly reduce the amount of scrolling back and forth while looking things up.

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4 comments


Cart #10383 | 2015-04-30 | Code ▽ | Embed ▽ | No License

Up and down to move selection. Z to select. No, there isn't anything else.

0 comments


Cart #10372 | 2015-04-30 | Code ▽ | Embed ▽ | No License
1


More experimentation with Pico
Watch the screen make art and sound

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0 comments


Cart #10367 | 2015-04-30 | Code ▽ | Embed ▽ | No License
11

This is a work in progress, but fully playable with 1 or 2 players. Inspired by Pac-Man, Forget-Me-Not, and friends.

Let me know what you think!

p.s. Use the arrow keys to move.
p.p.s. When it says "Press A Key" you have to use Z or X.

11
2 comments


Cart #10321 | 2015-04-29 | Code ▽ | Embed ▽ | No License
3

You can slime slowly rightward. Or not. It's up to you.

No, there isn't anything else.

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2 comments


Previously, clicking on the play link on the forum went to a new page, and I was able to play those cartridges.

Now, clicking on the play link opens a black box, and I can't play.

Currently, the control-shift-J debugging console shows:

pico8.js
"preload time: 61 ms" pico8.js:8:23
">codo_init" pico8.js:7:485
"platform: Emscripten" pico8.js:7:485
"codo_system_init" pico8.js:7:485
"codo_reset_timer" pico8.js:7:485
"codo_gui_init" pico8.js:7:485
"codo_keys_init" pico8.js:7:485
"codo_text_init" pico8.js:7:485
"codo_video_init" pico8.js:7:485
"codo_mouse_init" pico8.js:7:485
"codo_joystick_init" pico8.js:7:485
"<ok" pico8.js:7:485
"codo_set_screen 580 420 8 100codo_fopen_vdisk pico8.dat (rb)" pico8.js:7:485
"codo_fopen pico8.dat (rb) opened" pico8.js:7:485
"codo_load_pod: pico8.dat failed " pico8.js:7:485
"couldn't load gfx1.pod" pico8.js:7:485
"exit(0) called" pico8.js:7:485
Use of getPreventDefault() is deprecated.  Use defaultPrevented instead. bbs
console.trace(): init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
e() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
a.parseJSON() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:487
Sc() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:56
y() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:339
.send/b() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:365

[ Continue Reading.. ]

1
6 comments


Cart #10310 | 2015-04-29 | Code ▽ | Embed ▽ | No License
10


A pretty standard Tetris example.
Scoring, colors, soft drops, wallkicks.
Contains some comments on the process.
No audio as I have not figured that out so far.

10
0 comments


Cart #10304 | 2015-04-29 | Code ▽ | Embed ▽ | No License
8

First time playing with Pico-8.
Was messing with drawing pixels (best feature) and next thing you know I opened a doom rift

8
3 comments


Cart #10331 | 2015-04-29 | Code ▽ | Embed ▽ | No License
9

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~[b]update: now you can squiggle while you wiggle[/b]~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ arrow keys // move                    ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~          x // start squigglin'        ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~          z // stop + enjoy the wiggle ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[i]keep on wigglin'[/i]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ Continue Reading.. ]

9
1 comment


Cart #10299 | 2015-04-29 | Code ▽ | Embed ▽ | No License
6

This is my first PICO-8 game, the one I have been working on in a sideways sort of way ever since trying out the thing for the first time a week and a bit ago. You play as a transforming beach ball person, who must rid their beach of pesky sunbathers to properly enjoy the glorious island day. Cursors move, Z/X will start the game or restart after the end.

It's super silly and I won't be at all upset if you mute the music.

6
4 comments


Cart #10281 | 2015-04-28 | Code ▽ | Embed ▽ | No License
2

This is absolutely terrible, but it is a thing.

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0 comments


Is there a square root function somewhere in pico-8?
The lua sqrt doesn't seem to work, and there is no mention of such function in the docs either.

Or is there an easy way to calculate a unit vector?

6
8 comments


by jph
Cart #10258 | 2015-04-27 | Code ▽ | Embed ▽ | No License
5

full sized map 128x64, with step-time movement,.

not much to do yet, Z randomizes the forest, . X triggers a sound for testing.

if you move over a seed (smallest objects) the GUI text shows what you are effecting,.
context sensitive controls to be added,. . Take Seed, Drop Seed, Eat Seed,. etc.
should lead to some map manipulation style gameplay eventually.., forest management?

more to come,.

5
0 comments


I'm trying to port Write Fight for playing on a cocktail cabinet (players at opposite ends of a face-up screen). So one of the things I want to do is write text & HUD elements oriented to the player who collected it. Is there a function, such as camera(), where I could flip/rotate all draw calls until reset?

I'm doing work-arounds in the meantime, but I thought I'd throw out the question.
Thanks.

0 comments


A little game about a chameleon that digs up graves.

Controls:
movement : up/down/left/right 
fire tongue : z
dig : x

Cart #10249 | 2015-04-27 | Code ▽ | Embed ▽ | No License
6

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2 comments


Cart #10300 | 2015-04-29 | Code ▽ | Embed ▽ | No License
4

Little test space game, might flesh it out a bit more, loving pico-8!

Update : 29 April 2015

Added a bit of game flow like title screen and stuff.
Enemies move towards you.
You can die.
Score!
Konami Morning Music

TODO
Add a star field
scrolling
generate levels on seeds
enemy motherships spawn enemies?
momentum based ship movement?
Who knows! Just kinda going with ideas when i get a little tinker time.

4
3 comments


I was playing some of the cartridges last night on my TV, running Chrome on Android 4.4 on the Tronsmart Orion R28 hardware (RK3288 chip),. I had a XBOX 360 USB wired gamepad plugged in. The controllers Left Analog stick AND the D-pad functioned well,. however the only button that worked was the Back button would go back a web page ending the game. It would be great if the action buttons could be mapped as well,. since the browser supports fullscreen and the games play well.

I just tried the 360 controler on my win7 PC and running on Chrome I get no gamepad support,. however running the actual Pico-8 I get movement with the Left Analog Stick and the Action Buttons are mapped and work,. however the D-pad does not work,.

1
10 comments




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