Climb the tower of archeos and kill the evil sorcerer
- Attack group of same kind of monsters
- monsters will retaliate but group size dont affect final damage, so try to destroy large groups first.
- when your xp need reach 0 you gain a new heart and refill your life + items
- Blocked door and chests can be opened by killing monsters next to it
- Open a door to climb one floor
- Reach the 9th floor to fight Archeos
- z attack a monster / open doors / grab items
- x enter/leave inventory
2020 patch change list :
- new difficulty setting
- better tooltips
- When you click a group with partial armor you now kill all non-armored creatures
- goblins : now deal 1 damage for each daggers. dagger doesn't shield anymore.
- giants : now only protect nearby allies instead of the whole group
- slimes : glue replaced with a clone ability
- armor : now work only on >=5 groups
[0x0] [0x0] [0x0] [0x0]
[0x0] [0x0] [0x0] [0x0]
Steam version :
If you like the game, please check the enhanced version on itch.io or steam.
Very nice. I found it pretty difficult and I'm not quite sure I understand what all of the differences between the monsters effects are, but I think it is brilliant.
The diagonal dissolve is cool. Also, I noticed what looks like a table of monsters stats in the tile map. That is a clever way to store data in limited memory.
adamrobo > I use the variable 'fs'. if not nil I just fill the screen with fs color after the cls() in _draw function
This game is genuinely clever. It has an amazing amount of depth, and I'm pretty sure I haven't seen all the monsters and items yet.
Once I started understanding the mechanics, I really started enjoying it--deciding between different groups of monsters, working out how much XP each monster would give me.
The armor items are very powerful, by the way--surprisingly so. Probably because the attack items don't give experience for monsters defeated with them, so you can't just use the fire wand on a bunch of particularly tough monsters and get their experience points.
The game seems to have a syntax error :( See screenshot
@mx.Bug: You do not hit Archeos directly, you kill the monsters around him (think of him like a door or chest). If you kill him the game will become unwinnable and you will have to reload. Be careful with the glue guys, they WILL force you to have to kill him if your cursor gets glued to him.
So, another apparent bug... I got to the final boss, I clicked him because I had clicked a "glue" enemy underneath him and I had to click him, and he disappeared. I couldn't damage him, and I kept clearing the monsters and refilling my health until there weren't enough monsters to continue. Once I finally drained my health, the game got stuck on the flashing empty hearts and didn't go to "GAME OVER".
ANOTHER EDIT: So according to the comments if you click the boss he runs away and you're stuck with an unbeatable level. If clicking him ends the game, he should be un-clickable. It's not a fun thing to discover, that if you try to click the boss you're screwed and you have to try again.
I don't know if I'm not getting the rules or there is a bug in the game. The cursor highlights different kinds of monsters and are all seemingly unrelated to what I'm pointint at. And now the screen is completely empty of monsters and there is nothing to do. I can still move the cursor around and at some positions it seems to find targets, calculates my resulting life etc but at the top right corner it shows X 0 (as in there are no monsters of that type in the field).
Yeah I think the game is broken. I will have a look and try to fix it
(Benjamin -- send an email just now about this)
This is my bad -- the web player was supposed to inject the legacy api implementation for TOA because newer versions of del() and add() behave differently; they both assume packed arrays (i.e. no nil gaps).
here's a version with the older api pasted at the start of the code:
EDIT: removed, as the head post's version is fixed.
Yeah I have a lot of bugs on archeos himself... I should spend time someday to debug the pico8 version but since I prefer collect unfinished/bugged projects, I'm currently working on a bigger haxe version of this game :D
I just uploaded a new cart with multiple bugfixes concerning archeos fight :
- can't select archeos to kill him anymore.
- can't use rod of ice/fire on archeos.
- arrow now inflict damage on archeos rather than kill him.
Archeos was a very weak boss before this patch :)
Hello ! If you like the game, I posted a new beta version of tower of archeos on itch.io : https://benjamin-soul.itch.io/tower-of-archeos
I need your help for tests ! ^^
Great job! :D This version plays wonderfully, has great art extensions, and some much needed features imo. =ω= I'll post any bugs I happen upon, but your work is usually pretty solid!
The Demon monster says "Burn nearby monsters when die alone", but neither killing one while a connected one is blocked by an Ogre, nor shooting it with the bow triggers that effect. :(
Aww man, I got myself into a situation where I carried over some chests from a previous floor, opened both the chests and no more keys existed to open the door...
The only reason I'm not permanently stuck here because of that fairy, is because I can use my Hammer to avoid triggering its ability and the Floor Clear Bonus gives me an extra key.
Tower of Archeos was launched yesterday on Steam : http://store.steampowered.com/app/499370
I want to thanks the pico8 community and also zep.
Pico8 is a wonderful tool for prototyping games.
Here's some keys for you guys :
grabbed the 6th one, thanks! saw zep rt your release just before then and happened to wander back here first
ive already blasted it out to a few people i think will enjoy it, hope the launch goes well
I plan to release on mac too.
Infact a mac release is already available on itch.io but the version is only 0.96
The reason is I dont have a fulltime access to a mac computer.
i was up way too late last night with the steam version. its a four coffee morning because of you lol
managed to hit floor 8 on difficulty 0 tho. progress!
Aww darn, all the codes have been claimed. This is definitely one of my fav pico-8 games.
[Please log in to post a comment]