
Hi, this thread is to honor some of the greatest map here, on voxatron in some categories. Everyone can participate. Post your level or just name it. If you think there's a better level somewhere else, let me know, I dont know every m user created stuff ! |
PS: all levels listed here contains custom monster / character. ( It means that previous version level wont be counted )
How it works:
Getting 10/10 is impossible, as it would be PERFECT. Even getting 8 is pretty rare ( It's a proffesional point of vue here )
Your posted maps need to have atleast Total of 16 points or more to be featured here. OR have 8+ points in 1 category
Gold First.
Silver Second.
Bronze Third.
[box=FF69B4]First case: Gameplay. ( How fun was it )
Second case: Graphics
Third case: Storyline. ( How the story is )
Last case: Creativity. ( Mobs are counted here. )





Hello people from vosatron comunity! I need your help -
So I made this little game on the arcade game studio engine (because voxatron is not an engine yet T-T) for the new year's weekend jam on gamejolt and I need feedback.
In a nutshell, I need you guys to play tha game and comment, what was bad, what was good, so I can concentrate on it on other projects (this one is finished so I won't change anything more than a few numbers).
I'm counting on you people! happy new year's!




zep, I was building a reformulation of Metal Slug
When I had a surprise that left me scared.
When I was testing the game he caught.
Well this is quite common for me but if it were only so ...
I realized that while trying to shut down the game, the sound seemed a scream,
tried unplugging unhelpfully after a went to the source of pc time and I hung up, but ...
the sound did not stop.
'm going away for a week after that I come back, I'm not kidding attention moreover I took a picture of the screen,
here it is, the image was blurred and then went on a progam and it came out:

hey zep thought it would be cool to give deshn a legit liscenced version of voxatron seeing as hes doing such cool levels and contributing.
so if you think deshn deserves a chance then vote! heres what zep said about it.
zep
::
Hey deshn, I appreciate the contribution you've made to the fledgling Voxatron community, and I'd be glad to give you a copy. However, it is a little unfair on other users who have financially supported the project.
So, here's how we'll do it. Everyone in favour of gifting deshn a legit license, say aye!
(Edit: btw, put some blank space after to avoid the 'message is too short' error)









I think only the old players will remember ...
But after a while I had been promised a new game ...
Too bad it'll never do it because I do not have the original voxatron.
If anyone remember me, leave a comment.
Special thanks to Ladybug.
who did that I created my games
Goodbye Zep maybe I come back to play this game someday.
When I have some money XD.



Hi I would gladly appreciate the one who can make me a horse model ( unicorn ) for my map, I've doing some for about 2 hour and none are even a bit looking like a horse.
I have 2 model in mind:
- a standing horse ( standing on his 2 back leg ).
- normal horse.
If one can do this for me I'll credit you for sure !



Here's an idea I'm playing with for 0.3..
One of the concepts I want to communicate is that the Voxatron Designer is for making whole games (or animations / shows / demos / playgrounds / music disks ), and not just Voxatron levels with a robot who goes around shooting monsters up. Also, I want to give people making carts the feeling that they've made something that has its own separate identity as a creation that can be shared. To do this, I'm playing with the idea of presenting Voxatron as a kind of virtual console (following more closely the pico-8 philosophy, which was supposed to be a mini 2d voxatron in the first place!).
This means that when you're browsing BBS levels, each one would be shown explicitly as a cartridge. The current BBS levels browser already kind of hints at this, but I think it could be interesting to go the whole hog:
[vine]hxvXmOBLJL9









For those of you who dont know who I am, well check my maps :) I am a very old voxatron editor and I will make another huge map ! I have fully of free time and imagination.
Here are some of my ideas tell me what you'd like to see ( you too zep ).
- lucid dreams( you are a guy having weird dreams )
- the last unicorn( hunting the last unicorn Alive )
-alone in the wild( you vs the wild ) - hells revenge.( a sequel to my heaven vs. Hell )
All of those are ideas that will contains 100+ levels ! And all custom monsters! I have trained with the new editor and I am ready to build ;)




0.3 is a special number to me; it's the version of Voxatron that I internally take to mean 'Voxatron is now also a platform'. The aim of 0.3 is to round off a complimentary set of tools and engine features for making levels and whole games that don't resemble Voxatron beyond utilizing Voxatron's virtual display format. The machinery to do this covers around half of the project. Crafty users have already made some wonderfully surprising levels, but I think the difference will be 'How shall I make this in Voxatron?' rather than 'What could I make in Voxatron?'.
With 0.2.10 taking shape, and destined to serve as a kind of beta for alpha 0.3 (does that make sense?) I thought it might be a good time to give you a look slightly further into the future. And also wave my hands around one more time before you can actually try 0.3 firsthand and try to convince fleeting blog-readers how cool it will be.
[h3]v0.3 Features









Hey all
I'm currently working on Voxatron 0.2.10 which will serve as a kind of beta for v0.3, introducing custom players and various supporting functionality. This will bring the engine quite close to being feature-complete minus lua scripting. I've been mainly occupied by engine / voxde stuff for around 2 years now, so this is a very exciting prospect!
I was hoping to do a more intermediate update, but it looks like this is going to be an all or nothing situation and I've decided to make the jump and cram everything needed in there. So while I get this together, let me give you a quick preview in case it changes your approach to any work-in-progress levels.
Custom Players and Weapons
Apart from finally being able to define custom-sized players, you'll also be able to add emitters, animations and modifier control similar to monster definitions. Modifiers can be activated by legacy conditions (shooting-left) or by buttons (host.button.shoot). To support this, there will also be some provisional way to collect pickups in an inventory that can activate modifiers that express the pickup. For example, collecting a 'blobgun' pickup might auto-wield and replace a 'fireaxe' because they are in the same wield-group, making it an arcade-style pickup. (Later it will be possible to collect multiple weapons and choose between then rpg-style).






日本語 fullpowersideattack.com ブログ投稿!
If you're at the Tokyo Game Show this weekend, please swing by the Indie Games Area (Booth 9-C7) and pay us a visit! Lexaloffle is teaming up with FullPowerSideAttack.com to run a booth on Saturday the 21st and Sunday the 22nd of September. I'll be there on the Sunday to show Voxatron (of course) if you want to say hi, and nanmo-san from FPSA will be there both days demoing the adorable physics platformer, TorqueL.

Hey All
Voxatron 0.2.9 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread. To update from a Humble Store account, search your email for the download page link, or request a new one here.
v0.2.9 is an incremental updates that includes fixes to keep the BBS levels (mostly) functioning in the wake of underlying engine changes, some improvements to activations controllers, and a couple of new base types for fun (jelly, mud).
I've removed the experimental player editor for now, but it will come back in 0.2.10 in its completed form, at which time we can finally ditch the "_char" hack (Woo!)
This is also the last build that the existing doors and save game system will appear -- I'm aiming to have proper custom doors and full world state saving finished in 0.2.10 to go with the new player editor.
Some quick notes about activation control:
- you can now optionally type a 5 character (or less) string in the group field instead of a number.
- you can choose if the component is reset each time it is activated, or continues -- e.g. if you want an animation or emitter to continue from the same state it was last at.
- shift-P to play in debug mode, you can use '



