Voxel+Ludo = Vudo
This is a version of Ludo made in Voxatron. You can either play it with 2, 3 or 4 players. You can just carry and throw the characters you won't use to the side.
Feedback is appreciated, especially on the dice.
So I'm working on another board game and this time I need a dice. I'm still pretty new with the microscripting so I'm not sure if this is possible. What I have right now is a dice monster that I can pick up and throw around, with an animation with all 6 sides facing upwards. What I would like is that a random animation frame is picked and stays with that frame until I pick the dice up again and throw it. I thought the function "host in air" could work with this but I have so far not found a proper solution. I don't know how I can get the animation to freeze on a random frame either.
Hey everyone, I'm back and trying the new content. Made this level to try the animations so it's just one area.
Also noticed my old levels are broken because of some update, will get them fixed when I can.
So, took a break from my other level, which I got annoyed by, and created this one.
It didn't turn out exactly how I wanted because of a bug/invisible monster or something I'm not sure of , but I solved that with another trigger.
Hope you like it :)
Update: So, I'm updating this now, but it's far from finished. A lot of things will probably change.
There is now some new rooms and a new character model.
In the 3rd room where the black part is, don't be surprised when you walk on it, in Golden Axe you can fall down at that part. I just put some monster there for now as placeholders, will see if any Voxatron update adds traps, then I will probably put that there instead.
Feel free to give me feedback!
Trying to make Golden Axe in Voxatron. Uploading it now so I can get some feedback.