Title: Journey to the East
Version: 2.0 (Updated in 2.7)
Creator of models, animation or mobs: D, modified Zep's bullets
Use or modify models, animation or mobs created by author: Yes to all (Please modify but don't need to)
It's finally here, the update for “Journey to the East”, which was previously called “The Last Dragon”. There's some random glitches in a few rooms that are caused by animations. I modified the bullets that Zep made because I was unable to create my own from start. I tried copying all the specs that Zep used in the demo, but still nothing worked. Please avoid playing in the editor until you played through it once, I have a few surprises. If you do play this in the editor all the rooms are in sequence from left to right, except for a few rooms with two way-doors and some rooms have a void ground. You can use anything I make, but I would encourage you to modify it so you can practice your own creativity. Have fun with this.
I just loved! the graphics are awesome! i have never seen such a thing, I liked that when you sleep you have the dream and you can recover yourself just like a bed should do. You made me inspired to make levels with better graphics and I loved your boss! Ijust think that the part of the snow with those "things" you have to cut didn't really make sense but that's just me, you should make a sequel!
Wow, this is just superb. So many lovely details and environments.
I love the sequence in the boat, and ending title -- somehow very touching and striking despite the current engine limitations.
BTW, I just posted information on how to use bullets and emitters here.
Thank you for the wonderful responses. I put a lot of time and effort into this and it's good to know that people appreciate it. When I made the boat sequence and put it all in motion for the first time I was surprised and really excited about how it came together. Did anyone find the secret rooms with a familiar character? If you did the maker of that character is one of my creative inspirations.
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