
This is an implementation of an algorithm that plays snake very well. It's based on a path through all board cells and calculated shortcuts to get more efficiency.
Controls:
X - show/hide the path
Menu items:
ALG - controls which variant of the algorithm is used.
SPEED - Snake's speed, lower = faster.
SNAKE - Change snake visualisation.
The path was generated based on a Hilbert curve. It would work with any path that goes through all board cells, but the Hilbert curve has some nice properties and looks.
I have implemented two variants of this algorithm here, togglable in the menu. "Tail" algorithm tends to follow it's tail very closely when it can't get directly to food. "Blocky" algorithm curls on itself until it has a clear path to food resulting in big patches of snake body later in the game. I believe "Tail" is more efficient than "Blocky".
Algorithm explanation:
My explanations tend to be all over the place, so if you are confused about anything feel free to ask!
Inspired by: Code Bullet (YT)
Post game requests here for https://www.lexaloffle.com/bbs/?tid=47699
if possible put:
CATEGORY (ONLY ONE):
game
tweetcart
tool
game name
author
any tags you feel apply (multiple tags are fine)
cart ID
(if enough jam games are put here, a jam category will be added)
Simple mouse drag and drop code snippet.
Tscherno Jump 1.0
Follow the arrows! Dodge the cats! Avoid the Sawtraps! This game is bloody - bloody diffcult!
Tscherno Jump is a demake of a game that unfortunately never saw the light of day, by @Asebist and me.
You only need one button, Tscherno and his clones will automatically follow the arrows on the ground, except if you want to jump over them or need to jump an obstacle. Try and figure out the fastest way through the levels!

How to play?
- press X/O to start running, arrows change your direction
- collect all coins in a level to finish
- run into cherries to spawn two clones besides you
- sometimes you need to lose clones strategically to remove obstacles
- only one Tscherno needs to survice to score
- try and beat your best times in speedrun mode

What is in the box?
- 36 challenging levels
- multiple obstacles and types of arrows to tickle your braincells
- speedrun mode
- level editor (save ~144 maps)
Is it truly done yet?
well, probably not, it needs:
- more levels and a shallower learning curve
- feedback feedback feedback
How to use the Level Editor?
Feedback and help are much appreciated
if you´ve got levels you want to submit, please go ahead and share your level string
also if you want to support this game with proper music, it would be much appreciated
other than that, every feedback helps as well :)
As some of you know, I was making some PNP mods for the community and I did enjoy making them. It was fun interacting with the FNF and PNP community until crap happened. If you don't know, there have been lots of FNF dramas and people doing some VERY illegal stuff in the community. I will not go into detail about what happened as it is pretty offensive. If you want to know what has happened, go and watch FNF news videos.
Because of this, I decided to not make any more content for this community because of how toxic it is because they clearly don't deserve anything.
I have also been cyberbullied and harassed in the forums, that is another reason why I stopped. I may have made a bad cart, but I didn't deserve ANY of that.
Hopefully, this will teach you angry Twitter users a lesson, and I hope you understand this decision.
Controls
Arrows: Move cursor around the screen.
x: Select tool/menu/option.
z: Return to previous menu.
How to play
Take an empty field and turn it into the next big Theme Park!

Select the Tools to access the build menu. Start by placing paths, shops and your first ride. Watch out for the cost of the buildings to be sure to not run out of money. Guests will be attracted to your park over time and spend money at each of your rides and shops. Be sure to keep them happy by providing them with rides, food and toilets.
As you save more money, better rides become available for you to build. Try to build them all and keep track of your park records.
Tips:
Happy guests will attract more visitors.
Guests will lose happiness if they are hungry or need the toilet, so be sure to spread these around your park.
Background
My second completed project for the Pico 8!
This started as a test for myself to build an efficient pathfinding algorithm for use in Pico 8. The test started with just paths and up to 2500 guests walking to different parts of a maze.
This is the first time I had struggled with the token limit and towards the end I was really squeezing extra space out of my code to finish the project, and more squeezing can be done still I am sure!
I had a lot of fun building this project, and although it is not very long, I hope you can have fun playing it too!
Credits
Game created by Joseph
@JosephMakesGame
The manual describes layers
, the optional last argument to map()
, like so:
> LAYERS is a bitfield. When given, only sprites with matching sprite flags are drawn. For example, when LAYERS is 0x5, only sprites with flag 0 and 2 are drawn.
To me, this example indicates that only sprites with both flags set should be drawn. However, testing shows that sprites with either flag set will be drawn.
If this is as intended, can the manual be updated to say "or" rather than "and"? Something like this:
> LAYERS is a bitfield. When given, only sprites with at least one matching sprite flag are drawn. For example, when LAYERS is 0x5, only sprites with flag 0 or 2 are drawn.
Notice
You won't be able to use all the colors and wall kick skill in the start of the game. Also, the teleporter (mouse) is used to debug, it's not a part of the game.
Hope you enjoy.
VER 0: Initial release
VER 1: Fixed shading under left M
VER 2: Date said 2020, changed to 2022
Hi everyone. This is a remake of
https://www.lexaloffle.com/bbs/?tid=46049
a few sprites borrowed from (https://www.lexaloffle.com/bbs/?pid=111394#p)
Features:
-select games, tweetcarts or toold
-filter by any number of tags
-filter instead by author
-mouse controls (switch to keyboard in menu)
-probably many bugs
(if no games fit, the list of games will just be the full list)
if you want to see a game added, post it here
https://www.lexaloffle.com/bbs/?tid=47759
Simple implementation of Conway's game of life
Click to set square alive
X - run simulation
Z - clear grid
CW: Mind control subtext, disorienting imagery. (pulsing, strobing, you name it) Some mildly suggestive language.
This is a Rubik's cube that is also a slot machine that is also a roulette wheel that is also an endless runner. It's probably not a TF trigger. That would be ridiculous.
I was exporting a sound for testing and I just did
export .wav |
And this made the file ".wav" which is great and all.. But on mac files starting with . are hidden..
So I'm not sure if this is a issue or not but I had to check if it existed with a ls -a
And I guess I'll go delete .wav and .png that are just sitting around...
(Oh! and also forgot to mention since pico takes this . hidden stuff for .DS_Store and such into account I couldn't find it with ls either.)



This is not a game, it's more just a vfx test and my "Hello World" to the bbs
This is a little project I worked on for a couple hours. It uses @Krystman particle effects function as a base but everything else was made by me. I learned a lot of things while making this, like how to use the chr() function.
Thanks for checking this out.
Instead of firing one at a time they just come out in a stream
I'm doing the magpi spaceshooter tutorial and I've looked at the code for it and it is the same as my code
I really need help
thanks
[#Drone to Home v0.1#]