Arrows: Move cursor around the screen.
x: Select tool/menu/option.
z: Return to previous menu.
Take an empty field and turn it into the next big Theme Park!
Select the Tools to access the build menu. Start by placing paths, shops and your first ride. Watch out for the cost of the buildings to be sure to not run out of money. Guests will be attracted to your park over time and spend money at each of your rides and shops. Be sure to keep them happy by providing them with rides, food and toilets.
As you save more money, better rides become available for you to build. Try to build them all and keep track of your park records.
Happy guests will attract more visitors.
Guests will lose happiness if they are hungry or need the toilet, so be sure to spread these around your park.
My second completed project for the Pico 8!
This started as a test for myself to build an efficient pathfinding algorithm for use in Pico 8. The test started with just paths and up to 2500 guests walking to different parts of a maze.
This is the first time I had struggled with the token limit and towards the end I was really squeezing extra space out of my code to finish the project, and more squeezing can be done still I am sure!
I had a lot of fun building this project, and although it is not very long, I hope you can have fun playing it too!
Game created by Joseph
Arrow keys - Move selector up / down / left / right.
x - Select
z - Back / Return to level select
A nonogram is a cell based picture puzzle, where you must find all of the shaded cells. If you find all of the shaded cells then you will reveal the hidden picture!
The numbers above and to the left of the grid describe the number of consecutive shaded cells in the row or column. For example, if we imagine a 10x10 grid and we have a ( 10 ) above the first column, then we know that all ten cells are shaded for that column. If in the first row we have the clue ( 5 4 ) this tells us that there are five shaded cells, a gap of at least one non shaded cell, and then four shaded cells.
See below for a small example on a 6x6 grid. We see that the shaded cells reveal a smiley face!
If the above is unclear please leave feedback!
PicoCross took most of a week to create. I have had experience creating projects in Unity before, but this was my first attempt at something for the Pico 8. I am very happy with how this turned out and would love to receive some feedback, even if critical.
This was my first attempt at creating music and sound effects for a game and I am quite happy with the result. It took a good part of a day to get the music right. It is simple, but a jam!
Thank you everyone for all the feedback!
Made by Joseph.